MODX: Quick thoughts

The Yamaha synth folks recently posted an IdeaScale appeal for people willing to participate in a phone interview concerning Montage and synths. Fortunately, I was able to snag an interview slot.

Here’s just a few thoughts that are on my mind. I’m quite happy with both the MODX sound and user interface (UI) although I think there are a few ideas that they could take from the Yamaha Genos™ workstation.

First biggie. Both the Montage/MODX and Genos/PSR instruments would benefit from tighter integration and better direct support from Cubase, and especially, Cubasis. Quite a few users were upset when Yamaha dropped the relatively full featured Motif/MODX sequencer in favor of the Performance Recorder. The likely presumption is that most musicians will use a DAW instead of a built-in sequencer. Well, maybe Yamaha went to far for some users.

I’m not quite so bummed out about the Performance Recorder. But, I often get the impression that Steinberg and Cubase are marching in their own direction. When I spoke with Nithin Cherian at Music Expo Boston, he explained how Yamaha product groups need to come to Steinberg with requests in order to create the overall customer experience with a product. Perhaps it’s a matter of making requests to Steinberg? Yamaha have quite a good asset in Cubase and I’m surprised that it isn’t exploited more strategically across product lines.

Seems like Cubasis (yes, Cubasis) could be an important part of the solution for both synths and arrangers. [The arranger sequencer is showing its age and is sometimes difficult to work with.] Tight coupling with Montage/MODX could eliminate the need for a full-featured built-in sequencer. At the very least, users should be able to select Performances easily and to configure effects from Cubasis. It should be special to use a Yamaha synth or arranger via Cubasis (or Cubase, for that matter). The existing Montage/MODX UI covers much of the same territory as the old Motif/MOX iPad apps and that functionality doesn’t need to be duplicated.

Speaking of iPad (tablet-based) apps, Yamaha app development seems to be stalled. This is just a personal, subjective impression, of course. Mobile Music Sequencer has not been updated for Montage/MODX or Genos, for example. I understand that development resources (e.g., engineers) are limited, so maybe Cubasis is the right platform to invest in going forward?

BTW, when it comes to apps, I feel like there are too many islands and not enough bridges between islands. For example, I should be able to transfer a MIDI file developed in Cubasis to some other app without making a trip through iTunes or Dropbox.

Second biggie. The Montage/MODX Live Set concept, Scenes and Motion Control are wonderful tools for live performance. In a few cases, however, the flow on Genos is smoother than the synths. Here’s an example. Many musicians play in a single or duo with backing tracks. Currently, it takes several steps to select a Performance, load a WAV file, set the audio volume level, and start play back. This is a very streamlined flow on an arranger thanks to the arranger registration concept. I’d love to see Live Set buttons be extended in a similar way. [Arranger registrations get to be a dumping ground for parameters that rightfully belong in a Performance, so a careful separation of concerns/features is appropriate here.] Perhaps Live Set buttons can be extended to remember the path to an audio file on a USB flash drive and the initial volume setting? Then, a user can select a Performance and load an audio file in one button touch.

I prefer WAV audio for backing tracks. For the past 3 to 4 years, I produce the backing track on an arranger and then record (freeze) the track to WAV. It simply is soooooo much easier to massage commercial tracks on an XG-based arranger. Yamaha Musicsoft is my favorite source for commercial tracks.

Here are several smaller suggestions.

  1. The MODX doesn’t have the big bank of front panel selection buttons like Montage. The Live Set buttons are too small and sometimes the touch screen isn’t responsive enough during live performance. I’ve got to switch Performances in a hurry when I play. (Please don’t suggest a foot switch. 🙂 )
  2. The front panel buttons have a nice positive feel. I may experient with Live Set button layout such that I can use cursor buttons to change Performance on the fly.
  3. I compensate for the loss of selection buttons (somewhat) by using Scenes. The sound cuts out when switching scenes. [Maybe this is something I need to fix in my Scene programming.] I would love to have Scene titles (i.e., a text name in a 24-point font) that is displayed on the screen — positive visual feedback that I’ve selected the correct Scene.
  4. The placement of some fields on control assignment pages is confusing. Usually I think of source first sending to a destination. Plus, I always mistake the control filter fields for actual parameter fields.
  5. Control Assign makes it very easy to set up new control relationships. However, it takes a lot of effort to deconstruct (reverse engineer) existing control relationships and edit them.
  6. In Live Set, SHIFT+INC and SHIFT+DEC change the Live Set page. This is a little awkward when making fast changes. Perhaps a way to change the page which doesn’t require SHIFT?

Third biggie. Sound.

Montage/MODX sound quality is excellent. What can be done to make it better?

It would be great if the Montage/MODX adopted Articulation Element Modeling (AKA Super Articulation 2). I realize that it may be difficult to fully edit AEM through the synth UI. Maybe a computer-based application? I love AEM/SArt2 on Genos.

With respect to articulations (and control), here’s two wild ideas:

  1. In addition to assignable buttons for articulation control, add key switching similar to what’s found in VST-land.
  2. Allow user scripting. What else is a synth, but a MIDI controller and a tone generator. Why not make MIDI control programmable through user scripts?

To my ears, Yamaha have clearly invested effort in B-3 organ and rotary speaker emulation. However, musicians on both synth and arranger forums still regard the Neo Instruments Vent II as the “gold standard” for rotary speaker emulation. If the next Montage is to be a clone-killer, it needs to beat the Vent II. [Will Yamaha exploit U.S. Patent 9,899,016?]

I would love to take a MODX Performance and automatically turn it into a Genos voice. Yeah, probably isn’t a problem for the synth people to solve. However, the voice editing in Yamaha Expansion Manager (YEM) really, really lags.

Fourth biggie. Sequencing multi-part Performances via MIDI.

I’m sure you’ve heard this one before. 🙂 I haven’t deep dived MODX sequencing (yet), but I understand there is an issue with sequencing multi-part Performances from a DAW. Perhaps the solution is a map from MIDI channel to one-or-more Parts? This solution breaks the hard binding between MIDI channel and Part.

Final Biggie. People love getting updates! Updates are truly a hit with the user base — including me. 🙂 Social media forums always chatter about the next update and updates are a great way to create continuing interest in Montage/MODX. Please keep the updates coming!

Whew! A longer and discussion than I thought! None-the-less, I really enjoy the MODX. It’s light weight and sound make it a terrific gig machine.

P.S. The last time I participated in an interview, I wrote an MOX retrospective. It describes some of my use cases, flow and general concerns.

MULTI FX: It’s for organ, too!

Every now and again, a question pops up on a forum that is worth reposting here. A member of the YamahaSynth.com MODX forum inquired about distortion effects for drawbar organ.

Yamaha has introduced new DSP effects with every generation of synth and arranger. Unless you don’t have a life (and I resemble that remark), you’re probably not steeped in the history of Yamaha effect algorithms (AKA “effect types”.) Some of the amp simulations (e.g., AMP SIM 1) have been around a loooooong time.

When it comes to distortion or overdrive, I start with the effects added with the Motif XF version 1.5 update:

    US COMBO
    JAZZ COMBO
    US HIGH GAIN
    BRITISH LEAD
    MULTI FX
    SMALL STEREO
    BRITISH COMBO
    BRITISH LEGEND

Of course, you’ll find these effects on Montage and MODX, too. BTW, These same effect types (algorithms) are available on Genos, Tyros 5 and a few other Yamaha arrangers. On arrangers, they are called “Real Distortion.” The arranger presets are voiced differently to fit the needs of arranger styles.

The “All 9 Bars!” Performance insert effects perform distortion and rotary speaker emulation. The effect routing is:

    Insert B --> Insert A

where Insert B is MULTI FX and Insert A is Rotary Speaker 1.

MULTI FX is effectively a chain of guitar pedal effects and is quite versatile. The effect parameters for “All 9 Bars!” are:

    1  Comp. Sustain   2.0
    2  Wah SW          Off
    3  Wah Pedal       0
    4  Dist SW         Clean
    5  Dist Drive      1.8
    6  Dist EQ         Hi Boost
    7  Dist Tone       1.5
    8  Dist Presence   5.0
    9  Output Level    100
   10  --
   11  Speaker Type    Twin
   12  LFO Speed       7.738Hz
   13  Phaser SW       Off
   14  Delay SW        Echo 1 St
   15  Delay Ctrl      40
   16  Delay Time      48

The Compressor Sustain stage is always on. Here, the Wah and Phaser are turned off. So, after the compressor, the rest of the chain applies distortion, amp simulation (Twin) and delay. Arranger people might want to try the MULTI FX with these parameter settings in order to spice up the rather polite drawbar organ voices. Then, crank the parameters!

There’s plenty to tweak here. I recommend reading Phil’s blog covering the new effects in Motif XF version 1.5:

https://yamahasynth.com/blog/exploringmotifxf15guitareffects

If MULTI FX doesn’t get the sound that your looking for, then maybe one of the other “Real Distortion” effects will get the job done.

Copyright © 2018 Paul J. Drongowski

MODX Theatre Orchestra

Today’s project is reconstructing one of my favorite voices stolen from Genos/PSR: TheatreOrchestra. This voice first appeared in Tyros 3, using waveforms that are roughly contemporaneous with Motif XS (MOX).

The following table summarizes the eight voice elements in TheatreOrchestra. The voice parameters are pulled from the Genos UVF file for the voice.

Element  Low  High Low  High    Vol  Shift  Waveform
-------  ---  ---- ---  ----  -----  -----  -----------------------
   0      C3   G8    1   127   -7.9      0  Flute2 Soft St L (5623)
   1      C3   G8    1   127   -9.8     12  Flute2 Soft St L (5623)
   2      C3   G8    1   127  -12.0      0  [Flute] (4951)
   3     C-2  F#3    1   127   -3.0    -12  Bassoon Hard (5626)
   4      E3   G8    1   127   -6.0    -12  Oboe2 Med V3 (5627)
   5      C5   G8    1   127  -21.4     24  [Glocken] (5124)
   6     C-2   G8    1    68   -9.0      0  p (5248)
   7     C-2   G8   69   127   -9.0      0  f (5249)

The volume (element levels) look a little bit curious and I conjecture that element levels are set relative to 0dB. We’ll need to convert these levels to the range [0:127] with 127 corresponding to 0dB. Naturally, we’ll let our ears be the ultimate judge.

The overall sound is dominated by the woodwinds: 3 flute elements, bassoon and oboe. The bassoon and oboe are transposed down one octave. This imparts a unique reedy character to the sound. However, the lower notes (left hand) get somewhat murky, so in the final voice, I leave the bassoon and oboe in their natural ranges to either side of middle C (approximately).

The string component is not strongly stated. Any old string ensemble would do. The waveform names in the UVF files are not super informative although I suspect use of the OrchStrgs waveforms which were introduced in Tyros 3 and Motif XS.

The glockenspiel adds a nice chime to the high end. The glock always sounds in the original Genos/PSR voice, becoming rather tiresome after a while. I prefer to switch the glock in and out. Also, piccolo is a good alternative, again, being switched in and out.

The next table summarized the eight voice elements in Theatre, a similar voice that I constructed for the MOX6.

Element   Low  High Low  High  Level  Shift  Waveform
-------  ----  ---- ---  ----  -----  -----  ----------------
   1       C2   G8    1   127     90      0  Flute2 Soft St
   2       C2   G8    1   127     80     12  Flute2 Med St
   3       C3   G8    1   127     40    -12  Flute Non-Vib Of
   4      C-2   B2    1   127    100      0  Contrabass R
   5       C3   G8    1   127     50      0  Solo Combi St
   6       C3   G8    1   127     80     24  Glockenspiel  AF2
   7       B2   G8    1   127     65     24  Piccolo       AF1
   8      A#2   G8    1   127    100      0  Oboe 1

The piccolo and glockenspiel are controlled by the Assignable Function buttons AF1 and AF2, respectively. The corresponding element sounds when an AF1 and/or AF2 button is enabled (turned on).

Contrabass and the Motif XS/MOX string Solo Combi replace the string ensemble. The contrabass lends a nice bottom to hold down the bass. It should be played sparsely in the left hand (i.e., no close clusters).

Finally, here is the TheatreOrch voice for MODX. On MOX, I tended to work exclusively in voice mode. MODX is modeless and all programming is made in a Performance. Thus, on MODX, I comp’ed several Performances into a single TheatreOrch Performance, then tweaked the individual Parts. [Click images to enlarge.]

Although Performances are the first class citizens, I still dove into the Parts to make changes at the element level. The string Part is based on the Almighty Performance; I changed the waveforms to OrchStrgs Soft St and OrchStrgs Med St, splitting the patch into two velocity ranges: 1 to 68 and 69 to 127.

The new glockenspiel and piccolo waveforms are much better than Motif XS (MOX). The old glock sounded like a not very well cared for, used instrument bought in a pawn shop. The new glock rings nicely. A sweet alternative is the FM Glockenspiel. If I wasn’t such a traditionalist (!), I would have used it. Maybe in a future variation?

The flute Part (Part 1) is based on the 2 Flutes Performance. I employed older Performances for the oboe and bassoon, too. Since this voice is a blend, detailed isn’t too important and older, simpler voice programming doesn’t cut into polyphony as much as the newer detailed Performance. I prefer the new Performance for exposed solos when high quality is needed and polyphony is not likely to be an issue.

Instead of AF1 and AF2, I created four scenes. Scene 1 mutes both the glock and piccolo, Scene 2 enables the piccolo, Scene 3 enables the glock, and Scene 4 enables both the piccolo and glock. The MODX Scene buttons are close at hand and are an easy gesture away when making changes. The MODX assignable buttons, A.SW1 and A.SW2, are a longer reach.

As I work with MODX, I realize that I need to think more about building block Performances which can be combined (comp’ed) into bigger Performances. For example, it might have been better to start with 2 Oboes & Bassoon in one Part instead of separate oboe and bassoon in two Parts. Similarly, it might have been better to start with Wood Winds + Strings, which combines flutes and strings. By cutting two parts, I could have implemented the voice in four Parts, thereby making Seamless Sound Switching (SSS) possible. I may try this approach as a learning exercise.

Hope you enjoyed this brief dive into MODX Performance programming.

Copyright © 2018 Paul J. Drongowski

Bonus voice: Tutti

Let’s take a quick look at another interesting voice from arranger-land: Tutti. Tutti is a string and horn layer with Timpani in the left hand. High velocity left hand notes trigger a crash cymbal, too.

The following table summarizes the Genos voice programming.

El#  Low  High Low  High    Vol  Pan  Waveform
---  ---  ---- ---  ----  -----  ---  ------------------------
 0   C-2    G8   1   127  -25.9   -1  (4081)  Allegro Strings
 1   C-2    G8   1   127  -25.9    1  (4082)  Allegro Strings
 2   C-2    G8   1   127  -22.9    0  (4102)  French Horn
 3   C-2    F1   1   127  -14.6    0  (4222)  Timpani
 4   C-2    F1 106   127  -20.6    0  (4223)  Crash cymbal

I constructed a similar voice for MOX:

El#  Low  High Low  High    Vol  Pan  Waveform
---  ---  ---- ---  ----  -----  ---  -----------------------
 1   C-2   G8    1   127    105  L63  508  OrchStrgs Soft L
 2   C-2   G8    1   127    105  R63  511  OrchStrgs Soft R
 3   C-2   G8    1   127     90    0  621  French Horn St
 4   C-2   B1    1   127    127    0  137  Timpani Sw St        AF1 ON
 5   C-2   B1  106   127     85    0  2479 Hand Cymbal Open St  AF1 ON
 6   C-2   B2    1   127    101    0       Snare Drum           AF2 ON

     AF1 ON: Enable element 4 Timpani and element 5 Hand Cymbal
     AF2 ON: Enable element 6 Snare Drum

The timpani and hand cymbal are enabled when Assignable Function button 1 (AF1) is on. I added a snare drum hit which is enabled by AF2.

The screenshots below are a quick attempt to implement Tutti on MODX. I haven’t quite figured out the snare drum yet. First world problem: I love the Highland Snares kit and would like to use all of them!

And we’re off!

The exploration begins!

Starting in with a new keyboard is like landing on the Moon. What should I explore first?

First stop: Reverb

Effects are critical to good sound. I’ve fallen in love with the Genos™ “Real Small Hall+” effect preset. It just sounds nice to my ears and I want to incorporate it into Performances as I port my MOX voices to MODX. The “Real Small Hall+” preset has a mid-range bump around 700Hz to 800Hz which adds presence.

First off, what the heck is the equivalent effect algorithm on MODX? The Genos “Real Small Hall+” uses the Genos “REAL REVERB” algorithm. Quick comparison between the Genos Reference Manual (RM) and the MODX RM reveals that “HD Hall” is the same as “REAL REVERB”. Frankly, I don’t know why Yamaha names effects differently on different product lines. Slightly bonkers.

MODX provides three presets for “HD Hall”:

  • Large Hall
  • Medium Hall
  • Bright Hall

The “Medium Hall” preset is the closest to “Real Small Hall+”. It’s not the same, so there will be some extra editing ahead. In case you’re wondering, here are the parameter settings for “Real Small Hall+”:

Number Parameter Value
1 Reverb Time 1.3s
3 Initial Delay Time 22.1ms
4 High Damp Frequency 8.0kHz
6 High Ratio 0.8
13 EQ Low Frequency 700Hz
14 EQ Low Gain +6dB
15 EQ High Frequency 800Hz
16 EQ High Gain +4dB
Return Level 64

I would love to make a MODX user effect preset with these specific parameter values. Would sure save a lot of editing…

Of course, I tried these settings and so forth. In the course of investigation, I found it easier to navigate with the MODX cursor keys instead of poking the touch screen. As I mentioned in my last post, the small size of the MODX widgets requires care and precision when tapping the screen. I also noticed that more finger pressure is required than the Genos touch screen. Widgets along the edge of the screen are the most troublesome and maybe I’ll need to re-calibrate the touch panel.

Next step: Rotary speaker effects

One big, lingering question in arranger-land is how to make the PSR/Genos drawbar organ more realistic.

I need to port my B-3 patches, so it made sense to drop into the “All 9 Bars!” Performance. “All 9 Bars!” is a 2-part Performance which marshalls 14 voice elements into a pretty decent B-3 plus Leslie emulation. Part 1 implements the first eight drawbars and part 2 implements the 1′ bar plus some other goodies.

I’ll have more to say about the part programming in another post. In the meantime, here is a screen shot showing the insert effects routing for “All 9 Bars!”. [Click images to enlarge.]

The MODX “Rotary Speaker 1” algorithm is what we could call “the old algorithm.” “Rotary Speaker 2” is the “new algorithm” debuted in Montage. The rotary speaker effect (Insert A) drives the Multi FX (Insert B) algorithm before everything hits the 2-band EQ (flat).

The following screen shot shows the parameters for the “Rotary Speaker 1” effect.

The “Rotary Speaker 1” algorithm includes its own 2-band EQ which gives a kick at 200Hz and 4.5kHz. Thus, the 2-band EQ at the end of the Insert A to Insert B chain is flat.

The next screen shot summarizes the parameter settings for the “Multi FX” effect.

BTW, both the Multi FX and HD Hall reverb were introduced in the Motif XF version 1.50 update. Multi FX is supported in the PSR-S950 (and later) mid-range arrangers, Tyros 5 and, of course, Genos.

The effect routing diagram illustrates one immediate advantage of the Yamaha synth effect architecture over the Genos effect architecture. It is possible to chain two insert effects on Genos, but you need to stand on your head to do it. Also, it’s not easy to chain a distortion effect into the PSR/Tyros “Organ Flutes” mode. These limitations are due to legacy software and the XG voice/effect architecture — and they stick in everyone’s craw like a bad burrito. Yamaha, please?

MODX screen capture

About those screen shots!

Like Montage, the MODX has a double-secret Easter egg for capturing screen shots.

  1. Insert a USB flash drive into the USB TO DEVICE port.
  2. Press and hold the A/D INPUT ON/OFF button.
  3. Press and release the AUDITION button.
  4. Release the A/D INPUT ON/OFF button.

The MODX writes screen shots to the USB flash drive with names such as “DSNAP_0.png”. I don’t know why Yamaha hides this capability. We live in a modern, visual age, after all, and people need to share screen shots through (anti-)social media.

Here’s two tips. 1. To save wear and tear on the USB TO DEVICE port, I plug a short extender cable into the port and then plug the USB flash drive into the extender cable. The cable brings the port to a place where I can easily reach it and it reduces wear on the port connector. 2. The screen capture procedure doesn’t provide any visual indication that the capture was successful or complete. Use a USB flash drive with an activity LED (e.g., the Kingston Data Traveler Elite G2). You should see the drive’s LED flash when the PNG file is written. Naturally, do not remove the drive when it is active!

Copyright © 2018 Paul J. Drongowski

Mobile Music Sequencer mixer

In recent posts, I mentioned that Yamaha Mobile Music Sequencer (MMS) sends MIDI messages which conform to the XG voice and effects standard. Here’s a few screen shots to illustrate my observation.

The first thing everyone sees is the MMS Phrase Viewer. This is where you assemble phrases into sections. (It’s kind of like the Ableton Live Session View turned on its side.) Each section is a group of phrases which fit together musically and can be triggered together. [Click images to enlarge.] The song shown here is a rough attempt at Dub Reggae.

Each horizontal lane is a musical part. There are eight parts and they correspond to MIDI channels one to eight. Voice Link is enabled, so the voice for each part is determined by the pre-assigned voice for each phrase. MMS sends MIDI Bank Select MSB, Bank Select LSB and Program Change messages for each part. (See the Mobile Music Sequencer Reference page for more details including a list of voices.)

For this song, I used only six voices; that’s why there are two empty lanes. I intend to convert the song to a PSR/Tyros style. Thinking ahead, the parts 1 to 8 correspond to the Rhythm 1, Rhythm 2, Bass, Chord 1, Chord 2, Pad, Phrase 1 and Phrase 2 channels in a PSR/Tyros style. Enough about styles and style conversion for the moment.

When you tap the MIXER button, MMS displays its mixer view. From here, you can control the volume, pan, variation effect send, chorus effect send, and reverb send levels for each part.

These knobs are live. Each knob transmits its corresponding MIDI message as defined in the Yamaha XG architecture. The knobs transmit CC#7 volume, CC#10 pan, CC#94 variation send level, CC#92 chorus send level and CC#91 reverb send level. Thus, MMS does double-duty as a MIDI controller!

Tap the EEFECT button and MMS displays the effect connection view. This view shows the signal routing through the variation, chorus and reverb effect units. These knobs are live, too, and send XG MIDI messages to tweak the internal signal levels. This display is very handy if you’re an XG guy trying to spiff up a song.

The blue boxes with the left and right arrows select the effect algorithm assigned to the unit. (See the MMS Reference for details.) These buttons let you scoot quickly through different effects until you find the effect that strikes your fancy. MMS transmits the XG MIDI message to select the effect and it sends sixteen additional messages to set the effect parameters.

Speaking of effect parameters, tap the VAR button. (Tap CHO or REV.)

MMS displays sliders allowing you to tweeze the effect parameters. The screen shot (above) shows the parameters for the TEMPO DELAY effect algorithm.

Well, there you go. MMS is not only a sequencer, but it doubles as a MIDI controller. If you would like to know more, please read my earlier article Make music with MMS on PSR/TYROS.

Copyright © 2018 Paul J. Drongowski

Getting started with style files

The question of getting started with the creation and editing of PSR/Tyros/Genos style files arose on the PSR Tutorial Forum. I’m re-posting my reply here.

The best suggestion that I can make is reading Jørgen’s style creation course:

If folks don’t like PDF, there are on-line versions of the same articles:

Honest to goodness, Jørgen has done a super job!

Another excellent resource is “Style Files – Introduction and Details” by Peter Wierzba and Michael Bedesem:

This document and other very useful information are published on Peter’s site:

Anyone who is interested in creating new styles really needs to know what is inside of a style file — not just hand-waving, but to know in enough depth to start editing.

Another alternative is the high-level tool MidiSoft Style Magic:

Even then, a modest amount of background information is needed.

Once someone has the background, I encourage them to read a few existing articles at my site. Parts 2 and 3 of the series:

describe translation of a Standard Midi File to a style. Another potentially useful article is about converting the Yamaha DJX II patterns to styles:

So, there are already quite a few resources available. Jørgen, Michael and Peter have really shown the way!

One more suggestion.

Crack open a style file with a DAW and look inside. First, change the file name extension to “.mid” by renaming the file. Then, open the file in a DAW like Sonar or Cubase. Poke around.

A Yamaha style file consists of “chunks.” A style file must have a MIDI chunk and may contain a CASM chunk and an OTS chunk. The CASM chunk holds the NTR/NTT information that you can see and edit in PSR Style Creator. The OTS chunk holds the OTS information.

DAWs ignore the Yamaha chunks, so if you change the MIDI file, it won’t have the original CASM and/or OTS chunks. That’s where Jørgen’s style split/splice tool comes into play. The tool splits a style file into MIDI and non-MIDI parts. After editing, the tool splices the MIDI and non-MIDI parts back together again to make a complete style file.

If someone gets this far, they can move mountains. 🙂

Copyright © 2018 Paul J. Drongowski

Mobile Music Sequencer revisited

Yamaha Mobile Music Sequencer (MMS) is an app that doesn’t seem to get as much love as it deserves. MMS is a rather complete MIDI sequencing tool to create new songs using a phrase-based approach. (Cost: $15.99USD) The MMS user interface has a superficial resemblance to Ableton Live. It has a phrase screen which lets you assemble preset or user phrases into song sections, e.g., phrases that play as a group. Once you have one or more song sections, you then assemble the sections in the linear song screen. You may also create new phrases of your own in a piano roll editor/recorder and you may record solos and such directly into a song track.

MMS includes an XG-architecture sound engine although the voice set is limited to a General MIDI (GM) subset and a collection of MMS-only voices. Voice quality is “just OK” and may be why MMS adoption is slow. However, as I’ve recently discovered, there are a few hidden gems like a Mega Voice clean electric guitar! DSP effects are basic and follow the XG effects architecture. I have summarized the sound set, DSP effects, etc. on my Mobile Music Sequencer Reference page.

Of course, you can mixdown and export full audio songs from MMS. MMS supports SoundCloud, Dropbox, and iTunes file transfer. You can also export a song to a Standard MIDI File (SMF). The SMF has eight parts — one part for each of MMS’s eight song tracks. If you choose one of the supported targets (Tyros 5, Motif XF, MOX, etc.), MMS inserts bank select and program change MIDI events to select an appropriate voice for each track. Unfortunately, MMS doesn’t export volume, pan or effect data, so the resulting SMF is quite naked. Ooops! This is one area where MMS could be and should be drastically improved.

MMS’s voicing for Tyros is not very adventurous. On the up side, SMFs targeted for Tyros should work quite well on other PSRs, too. There is one voicing issue which should be fixed. The MMS clean electric Mega Voice (“Clean Guitar 2”) should be mapped to the good old PSR/Tyros clean guitar mega voice. Right now, it’s mapped to the regular clean guitar voice and the guitar FX sounds are whack.

Yamaha have rather quietly enhanced MMS’s capabilities. MMS is now up to version 3, including chord templates, extraction of chord progressions a la Chord Tracker, and more. The last minor update made MMS compatibile with Apple iOS 11. I hope Yamaha add Genos and Montage support because MMS can communicate directly (via wired MIDI, Bluetooth MIDI or wireless LAN) to its supported synths and arrangers.

Given the amount of kvetching about the shortcomings of the Montage sequencer, I’m surprised that more Montage people haven’t picked up MMS. Same for Genos or PSR, for that matter. Maybe its the lack of direct Montage or Genos support?

Where you from, boy?

Recently, I got the itch to create a few new PSR-compatible styles. I’ve always felt that MMS would make a good base for a style editor. You can quickly slam together phrases into a song section and see if they play well together. (Same as Ableton Live, I might say.) I mix and match phrases into song sections then export the sections to an SMF. Each MMS song section is a PSR style section (MAIN A, MAIN B, etc.) I load the SMF into a DAW where I add style section markers, SysEx set-up data, volume, pan, etc. When satisfied, I add a style CASM section using Jørgen Sørensen’s CASM editor. [Be sure to check out all of Jørgen’s excellent tools.]

Given the content, I can just about do this in my sleep. It’s a fairly mechanical process once you understand it and do it, say, fifty times. 🙂

About that content…

MMS comes with ten styles (i.e., groups of phrases) in the initial download. Please see the table at the end of this article. The ten styles are rock and pop. If you’re looking for R&B, dance, jazz, electronic or hip-hop, you’ll want to buy one of the content packs offered as an in-app purchase. I’ve include a table for these packs, too, at the end of the article. The genre packs are $3.99USD each. Yamaha also offer the multi-genre QY pack ($7.99USD) with phrases taken from the Yamaha QY-70 (QY-100) handheld sequencer. I did a little QY-70 mining myself.

Now for the usual Yamaha archeology…

The “MM” in “MMS” is a little bit ironic. The MMS phrases are lifted from the (infamous) “Mini Mo” mm6 and mm8 keyboards. The Mini Mo touted voices taken from the Motif series, but the mm6 and mm8 didn’t really know if they wanted to be an arranger or a synthesizer. In that regard, the Mini Mo is a unique functional hybrid in Yamaha’s bipolar world. (“You’re either a synth or you’re an arranger.” Digital pianos excepted, of course.)

So, yep, MMS offers almost all of that old (ca. 2006) Mini Mo goodness. You don’t get the fun ethnic patterns (Turkish, African, Indian), tho’.

If you break into your rich neighbor’s house to steal his stereo, you might as well take the TV set, too. The Mini Mo arpeggios are incorporated into the the Yamaha Synth Arp & Drum Pad app. If you still can get the Synth Arp & Drum Pad app, snag it right away. It’s being discontinued.

How does it sound on Genos?

Not bad. Even though the target voices are rather vanilla, an MMS-derived style on Genos sounds pretty darned good.

List of MMS drum kits

Bank MSB Bank LSB Prog# PC# Drum kit
7FH 00H 1 00H Standard Kit
7FH 00H 26 19H Analog T8 Kit
7FH 00H 27 1AH Analog T9 Kit
7FH 00H 28 1BH Dance Kit
7FH 00H 41 28H Brush Kit
7FH 00H 84 53H Break Kit
7FH 00H 85 54H Hip Hop Kit 1
7FH 00H XX xxH Hip Hop Kit 2 (Hip Hop)
7FH 00H XX xxH Hip Hop Kit 3 (Hip Hop)
7FH 00H 88 57H R&B Kit 1 (R&B)
7FH 00H 89 58H R&B Kit 2 (R&B)
3FH 20H 1 00H SFX Kit
3FH 20H 2 01H Percussion Kit
7FH 00H XX xxH Dubstep Kit (Electronic)
7FH 00H XX xxH Elct.Dub Kit 1 (Electronic)
7FH 00H XX xxH Elct.Dub Kit 2 (Dance)
7FH 00H XX xxH Epic FX (Electronic)
7FH 00H XX xxH Gate Drum Kit (Electronic)
7FH 00H XX xxH Short FX (Electronic)
7FH 00H XX xxH New Pop Kit (Dance)
7FH 00H XX xxH Trance FX Menu (Dance)
7FH 00H XX xxH Trance Power Kit (Dance)

List of styles

The following preset styles are installed with Yamaha Mobile Music Sequencer when you buy MMS.

Category: Rock/Pop Jazz/World
BluesRck Funky Jaz
ChartPop JzGroove
ChartRck Reggae
FunkPpRk
HardRock
PianoBld
PowerRck
RkShffle
RockPop
RootRock

Here are the styles included in each optional, in-app purchase pack:

R&B Electronic Dance HipHop
IzzleRB Ambient Dncehall AcidJazz
JazzyRnB Analog Dncfloor Amb Rap
RB Chrt1 Chillout E-Disco ButiqHH
RB Chrt2 Dubstep E-DubPop EastRap
RnB Bld1 ElctDub EleDance HipHopPp
RnB Bld2 Electron ElktPop1 JazRemix
RnB Pop1 Minimal ElktPop2 SouthRap
RnB Pop2 Techno FunkyHse WestRap
RnB Soul Undrgrnd LatinJaz
M-Trance

Copyright © 2018 Paul J. Drongowski

All is swell (SWL)

Yamaha develop a wide range of keyboard products from low-cost entry-level ‘boards to high-end synthesizers and digital workstations (AKA “arrangers”).

Within a market segment, the engineering challenge is to develop, manufacture and test a product with the desired feature set at the target selling price. I won’t discuss profit margin here since no one really knows, but Yamaha. We do know, however, that amortized non-recurring and recurring costs must be low enough to produce a significant return. Cost sensitivity is simply a day-to-day reality.

The entry-level segment is the most cost-sensitive segment because most customers in this segment are looking for an inexpensive keyboard with basic functionality. Think “Parents buying a first keyboard for a kid who may walk away from the whole thing in a week or two.” The entry-level segment outsells the mid- and high-end portable keyboard segment by nearly 2 to 1:

    Category                       Units            Retail value
    -----------------------------  ---------------  -------------
    Acoustic guitars               1,499,000 units  $678,000,000
    Electric guitars               1,132,000 units  $506,000,000
    Digital pianos                   135,000 units  $165,000,000
    Keyboard synthesizers             81,000 units  $104,000,000
    Controller keyboards             160,000 units  $ 32,000,000
    Portable keyboards under $199    656,000 units  $ 64,000,000
    Portable keyboards over $199     350,000 units  $123,000,000
    Total portable keyboards       1,006,000 units  $187,000,000

    Sales Statistics for 2014, USA market

Synth fanatics should note that although the average selling price (ASP) is higher for synths, the portable keyboard segment moves a much higher number of units. Fortunately, for manufacturers playing in the entry-level portable keyboard space, volume is relatively high and non-recurring cost can be laid off across a larger number of units than synths.

The entry-level segment has one other important driver — the desire for portable, battery operation. This design consideration limits the amount of electrical power available for computation and thus, limits the amount of computational capacity itself. Some dynamic power can be bought back through lower CPU clock speeds. Folks accustomed to giga-Hertz CPUs may be shocked to see such low clock speeds! Lower clock speeds simplify cooling and reduce overall weight by eliminating heat sinks and cooling fans.

LSI vs. commodity

Yamaha perceive their proprietary expertise in large scale integration (LSI) as a competitive advantage. Although Yamaha exploit commodity components where possible, tone generation and digital signal processing (DSP) are performed in proprietary hardware.

User interface and control (e.g., USB communications, MIDI, LCD, etc.) are a good fit with commodity CPU technology. Yamaha — and Roland — have a long history with H8 and SH architecture CPUs from Hitachi, now Renesas. Early products employed H8 microcontrollers for host CPU functions. Yamaha eventually migrated to the “Super H” reduced instruction set computer (RISC) family. (In 2011, Renesas announced the end of the H8 line.)

Yamaha have a considerable investment in software built and tuned for the SH family. Thus, migration to a new commodity architecture (ARM) is a pretty big deal with a high internal cost. Yamaha have adopted ARM for panel scanning/control in Reface and are using ARM processors for host computation in Montage and Genos. Time and experience will show if ARM is adopted in the entry- and mid-range segments, too.

Old faithful

Yamaha’s entry-level models rely on “old faithful,” the SWL family of proprietary Yamaha processors. The SWL is used in all entry-level models — a good way to drive volume manufacturing of a custom part. The SWL family has undergone several revisions over the years. I don’t intend to recount that history here.

The SWL01U was used in many products including the PSR-E443. The external clock crystal oscillates at 16.9344MHz yielding an internal clock speed of 33.8688MHz by scaling. The relatively low clock speed reduces heat and power consumption. The following diagram shows the typical “compute complex” in an entry-level keyboard. [Click to enlarge.]

The structure in the diagram is generic across Yamaha entry-level products. If you dive into the service manual for a specific entry-level keyboard, you’re likely to find a “compute complex” like this generic one although memory capacities and such are model specific.

The SWL01U provides a CPU bus to which a USB controller (optional), program/wave ROM, flash ROM and SDRAM are attached. The SWL01 has many on-board interfaces: keyboard scanning, LED/LCD interface, bit-serial audio (ADC, DAC), control knob sensing, etc. The SWL01U has an integrated USB controller which can be deployed in ultra low-cost, minimum component count designs.

The SDRAM is, of course, read/write working memory. The flash ROM retains user data when power is turned off.

The program and waveform data are stored in the same physical memory component. In the case of the PSR-E443, the prog/wave memory is a 16MByte parallel NOR flash memory. The factory sound set, therefore, is smaller than 16MBytes. Panel voices, the XGlite sound set, and drum kits are crammed into this small memory along with the E443’s software.

The SWL01U integrates 32 tone generation channels and relatively “lite” DSP effects (reverb, chorus and flanger). I have not had the chance to browse the service manual for the PSR-E453 (or E463). E453 polyphony increased to 48 voices and the DSP effect types got a modest bump. I expect to find a new, updated member of the SWL family in these newer keyboards.

Anyone modestly familiar with microcomputer systems will look at the diagram above and say, “It’s just a computer system,” and they would be right. The simplicity of the system — and its low cost — severely limit tone generation and effect processing, however. The bottleneck is the shared system bus. All traffic must cross this bus whether it is instructions for scanning the keyboard matrix, waveform samples for tone generation, or working data for DSP effects. There is only so much bus (memory) bandwidth and it must be split several ways.

We often think of tone generation as compute-limited. Tone generation may be memory (or bus) bandwidth limited, too. Each mono channel of tone generation must read 88,200 bytes per second:

    44,100Hz * 2bytes = 88,200 bytes per second

For 32 tone generation channels, total required bandwidth is :

    88,200 bytes per second * 32 channels = 2,822,400 bytes per second

This rate must be guaranteed in order to avoid audible artifacts. (Tone generation reads are probably given highest priority by the hardware.)

The system bus does not operate at the same speed as the CPU clock. Assuming 2 clocks per bus operation (conservative estimate), 2.8MBytes/second is a significant fraction of available system bus bandwidth (17 percent). The number of channels cannot be increased without affecting the latency of host operations such as key scanning and real-time player control (e.g., front panel knobs).

Who’s counting?

Entry-level products have a low component count thanks to all of the functionality integrated into the SWL. Low component count has many benefits including smaller printed circuit boards (PCB), lower power, fewer solder connections to go wrong during manufacturing, smaller chassis, etc.

The SWP01U has 176 pins around a modest-sized, quad flat surface mount package. By putting all memory traffic on the CPU bus, i.e., not using a dedicated memory channel for waveform samples, Yamaha have achieved a relatively low pin count. [I never thought I would ever refer to 176 pins as “relatively low.”] Other Yamaha solutions have a much greater pin count due to separate dedicated memory channels. Those solutions, however, deliver a much higher level of performance and polyphony. More about this in future posts.

What’s up, clock?

What’s up with those clock speeds? Why not something “even,” like 16MHz?

Turns out, 16.9344MHz is a multiple of the sample playback frequency:

    16,934,400Hz = 44,100Hz * 24bits * 16 

The SWL generates the sample clock for the ADC and the DAC.

The PSR-E443’s ADC is a Texas Instruments PCM1803ADBR 24-bit analog to digital converter. A note in the schematic states “MCLK=768fs, fs=44.1kHz, 24-bit left justified, HPF on, Slave Mode.” 768*fs is 33.8688MHz which is exactly the CPU clock frequency.

The PSR-E443’s DAC is a Cirrus Logic (Wolfson) WM8524CGEDT/R 24-bit digital to analog converter. A note in the schematic states “SYSCLK=33.8688MHz (768fs), BCLK=2.8224Mhz (64fs), WCLK=44.1kHz (1fs), 24-bit left justified.”

You can find the datasheets for the ADC and DAC by searching the Web.

The PCM803A and WM8524 support three audio formats: left justified, right justified and I2S. The formats and clock scheme are rather common and standard, and are supported by most commodity audio ADC and DAC components. The SWL processor, ADC and DAC remain in synch because the CPU clock and the sample clock are one and the same.

So long!

I hope this blog post has given some insight into the design of entry-level musical instrument keyboards.

Copyright © 2018 Paul J. Drongowski

Insertion effects for MIDI songs

The new Yamaha Genos™ platform greatly expands the number of DSP insertion effects for styles and MIDI songs. No doubt, you would like to put these insertion effects to work in your own styles and MIDI songs. This blog post should help you get started.

There are 28 insertion effect units at your disposal:

  1. Insertion Effect 1 to 19: Keyboard parts (RIGHT1, etc.) and Song channels 1 to 16.
  2. Insertion Effect 20: Microphone and Song channels 1 to 16.
  3. Insertion Effect 21 to 28: Style Parts (except Audio Styles).

Within the constraints of these three groups, any Insertion Effect unit within a group may be assigned to any audio source associated with the group.

I will use the terms “Insertion Effect” and “DSP effect” interchangeably. This is true when you delve into the Yamaha XG parameters, too.

With all this flexibility, effect resource management can easily get out of control. I’ve developed a few personal guidelines to help keep things organized:

  • Genos assigns RIGHT1, RIGHT2, RIGHT3, and LEFT to Insertion Effects 16, 17, 18 and 19. Avoid using these Insertion Effect units in a MIDI Song.
  • Assign the remaining Insertion Effect units on a 1-to-1 corresponding basis: DSP unit 1 to Song part 1, DSP unit 2 to Song part 2, etc.

These simple guidelines make it easier to manage track DSP usage when doing the busy-work of Song editing.

Genos also provides a Variation Effect which can be configured as either a System effect or an Insertion Effect. Let’s not even go there for now. The Variation Effect offers additional opportunities for signal routing and control. Unfortunately, opportunity comes at the cost of complicated configuration.

If you want more information about using the Variation Effect, here’s a pair of blog posts for you: PSR/Tyros XG effects and XG effects: SYSTEM mode.

It’s simple then — each DSP unit (Insertion Effect) corresponds to a single Song part. Each unit and its part have the same identifying number.

If you’re sequencing on the Genos itself, you can assign Insertion Effects to Style and Song parts using the Mixer. Go to the Mixer, touch the “Effect” tab at the Left of the screen, and then touch the “Assign Part Setting” button. Genos displays the insertion effect assignment dialog box where you can make assignments. This dialog box is a good way to check that your MIDI sequence is making the correct assignments, too.

I do my MIDI sequencing and editing in BandLab Technologies SONAR (formerly Cakewalk SONAR). This means configuring DSP effects via System Exclusive (SysEx) MIDI messages. Many people fear SysEx because the messages are encoded in hexadecimal numbers. Fear not! I’m going to give you a head start.

At a minimum, we need to create two SysEx messages for each Insertion Effect:

  1. One message to assign the DSP unit to the Song part, and
  2. One message to select the DSP effect type (e.g., British Legend Blues).

This is enough to assign a DSP effect preset (and its algorithm) to a Song part. Once assigned and the MIDI sequence is loaded, you can edit the effect parameters in the Genos GUI by spinning the faux knobs and such. When you hear a setting that you like, you can translate the settings into additional SysEx messages and incorporate the messages into the sequence using a DAW like SONAR.

First things first. The SysEx message to assign the DSP unit to a Song part has the form:

F0 43 10 4C 03 XX 0C YY F7

where XX is the DSP (Insertion Effect) unit number and YY is the Song part number. The only potential gotcha is MIDI unit and part numbering — it starts from zero instead of one. For example, let’s assign DSP unit 6 to MIDI part 6. (I’m assuming that the MIDI part and channel numbers are the same; the usual default situation.) In this example, XX=5 and YY=5, so the final SysEx message is:

F0 43 10 4C 03 05 0C 05 F7

Straightforward.

You may already be aware that hexadecimal (hex) is a way of counting (i.e., representing numeric quantities) in base sixteen. The hex digits 0 to 9 have their usual meaning. Hex digits A, B, C, D, E, and F represent the numeric quantities 10, 11, 12, 13, 14, and 15, respectively, when those quantities are written in base 10, decimal notation. You’ll need those hex digits when connecting DSP units 10 to 16 and Song Parts 10 to 16.

In case you’re still unsure of yourself, here’s a simple table to help you out:

DSP#  Part#   SysEx message
----  -----   -----------------------------------
   1      1   F0 43 10 4C 03 00 0C 00 F7
   2      2   F0 43 10 4C 03 01 0C 01 F7
   3      3   F0 43 10 4C 03 02 0C 02 F7
   4      4   F0 43 10 4C 03 03 0C 03 F7
   5      5   F0 43 10 4C 03 04 0C 04 F7
   6      6   F0 43 10 4C 03 05 0C 05 F7
   7      7   F0 43 10 4C 03 06 0C 06 F7
   8      8   F0 43 10 4C 03 07 0C 07 F7
   9      9   F0 43 10 4C 03 08 0C 08 F7
  10     10   F0 43 10 4C 03 09 0C 09 F7
  11     11   F0 43 10 4C 03 0A 0C 0A F7
  12     12   F0 43 10 4C 03 0B 0C 0B F7
  13     13   F0 43 10 4C 03 0C 0C 0C F7
  14     14   F0 43 10 4C 03 0D 0C 0D F7
  15     15   F0 43 10 4C 03 0E 0C 0E F7
  16     16   F0 43 10 4C 03 0F 0C 0F F7

Find the row in the table for the Insertion Effect (DSP unit) number and Song Part that you want to configure. The third column is the SysEx message to use.

Once the DSP unit is assigned to the Song Part, you need a SysEx message to choose the DSP effect type (e.g., British Lead Dirty). The SysEx message to accomplish this job has the form:

F0 43 10 4C 03 XX 00 MM LL F7

where XX is the DSP unit number, MM is the MSB of the effect type and LL is the LSB of the effect type. The effect types are listed in the Genos Data List PDF file. Look under the “Variation/Assertion Block” section of the Effect Type List. British Lead Dirty is a distortion effect with MSB=102 and LSB=32.

The next step is to convert the MSB and LSB to hexadecimal. I think this is the part that scares some folks the most. Actually, Yamaha have made it easy. While you’re in the Geno Data List PDF file, go to the first “MIDI Data Format” page. You’ll find a table that converts between decimal, hexadecimal and binary. Look up 102 and 32 in the table. The equivalent hex values are 0x66 and 0x20. (The “0x” is my way of marking hexadecimal values.)

After converting, it’s time to select the DSP effect type for unit 6 (and by way of assignment, Part 6). Plug XX=5, MM=66 and LL=20 into the template message above, producing:

F0 43 10 4C 03 05 00 66 20 F7

This message sets the effect type of DSP (Insertion Effect) 6 to British Lead Dirty.

That’s it. At this point, you’re ready to assign DSP preset effects to any of the Song parts. Style parts work the same way. No calculator involved, just a few easy tables.

Changing the DSP effect parameters via SysEx is a little bit more complicated. I’ll save that topic for another day.

Copyright © 2018 Paul J. Drongowski

Which guitar is which?

I hope my recent post about single coil and double coil guitar tone and amp simulators was helpful. Today, I want to further reduce theory to practice.

A quick recap

Guitar pickups are important to overall guitar tone. There are two main types of pickup: single coil and double coil. Players generally describe the sound of a single coil pickup as bright or thin and describe the sound of a double coil pickup as warm or heavy. Double coil pickups are also called “humbuckers” because the design mitigates pickup noise and hum. Pickup tone tends to favor certain styles of music:

  • Single coil: Blues, funk, soul, pop, surf, light rock and country styles
  • Double coil (Humbucker): Hard rock, metal, punk, blues and jazz styles

Of course, there are no hard and fast rules and exceptions abound!

Fender guitars frequently use single coil pickups while Gibson favors double coil. Three guitar models are favorites and are in wide use:

  • Fender Telecaster (Usually 2 single coil pick-ups): Bright, banjo-like tone, twangy.
  • Fender Stratocaster (3 single coil pick-ups): Bright, cutting tone.
  • Gibson Les Paul (2 humbucker, dual coil pick-ups) Warm tone with sustain.

The Telecaster was originally developed in 1951 for country swing music. It was quickly adopted by early rock and rollers. The Stratocaster appeared in 1954, but is usually associated with 60s rock. It is often used in rock, blues, soul, surf and country music. The darker tone and sustain of the Les Paul make it suitable for hard rock, metal, blues and jazz styles.

These aren’t the only (in)famous guitars around. The Rickenbacker solid and semi-acoustic models are also classic. Think about the chime-y Beatles and Byrds radio hits from the 1960s. Single coil Ricks are not uncommon.

If you would like to hear the difference in raw tone between Fender Telecaster (single coil), Fender Stratocaster (single coil) and Gibson Les Paul (double coil humbucker), cruise over to this comparison video. The demonstrator compares raw tone starting at roughly 7 minutes into the video, ending at about 11 minutes. The first part of the video is the usual yacking and the last part of the video puts the guitars through an overdrive effect with the demonstrator playing over a backing track. The last part is less informative because our ears need to sort out the guitar from the backing track. Plus, once you put a guitar into a distortion effect, all bets are off. Are you hearing the true guitar tone or just an effected, synthesized tone?

Method to the madness

My ultimate goal is to identify and classify synth and arranger guitar voices, single coil vs. double coil, in order to quickly chose an appropriate guitar voice (patch) for MIDI sequencing. I work with Yamaha gear (Genos workstation, PSR-S950 arranger, and MOX6 synthesizer), so the following discussion will focus on Yamaha. However, you should be able to apply the same method (and guesswork about names!) to Korg, Nord, whoever.

Yamaha provides some major clues as to the origin of its guitar samples, but they are quite reticent to use brand names. Arranger (Genos and S950) voice names are especially opaque. Therefore, the best we can do is to use the clues when possible and to always, always use our ears.

Fortunately, the deep voice editing of the MOX6 lets me dive into the guts of a guitar patch to find the base waveform information including waveform name. In order to get the analysis started, I went into the Mega Voice patches to find the underlying waveforms. When Yamaha sample a guitar, they sample multiple articulations (open string, slap, slide, hammer on, etc.). The waveforms for a particular instrument are a family and share the same root name like “60s Clean.” Given the base waveforms, I then can identify regular synth voices which use the same waveforms. The regular voices are more easily played on the keyboard than Mega Voices, making it easier to perform A/B testing.

Mega Voices are a good entry point for analysis because the MOX, Motif and Montage family have roughly equivalent Mega Voices as the S950, Tyros and Genos product family. This allows A/B testing across and within product lines.

Development history is important, too. I took note of new Mega Voices added to each product generation. Each new Mega Voice is a new waveform family. Given a Mega Voice, I look for new Super Articulation (SArt) voices which were also added at the same time and try to find the SArt voices which are based on the Mega Voice. The chosen SArt voices become reference sounds for further A/B testing and starting points for voice selection when sequencing a song.

When A/B testing, all EQ, filter and DSP effects (including reverb and chorus) must be turned OFF. We need to reveal the sound of the underlying raw waveforms (samples). Even so, there may still be sonic differences due to VCF and VCA programming. I found that this kind of critical listening is quite tiring and it’s better to work for 30 minutes, walk away and come back later with fresh ears. Otherwise, everything starts to sound the same!

Breakdown

Enough faffing around, get to the bottom line.

First up is a correspondence table between Montage (Motif, MOX) Mega Voice guiters and Genos (Tyros, PSR S-series) Mega Voice guitars.

       Genos name            Motif/MOX name        Motif/MOX waveform
---------------------------  --------------------  ------------------
8 10 4 60sVintage                                  n/a [Strat]
8 11 4 60sVintageSlap                              n/a [Strat]
8  4 4 50sVintageFinger                            TC Cln Fing *
8  5 4 50sVintageFingerSlap                        TC Cln Fing Slap
8  6 4 50sVintagePick                              TC Cln Pick *
8  7 4 50sVintageSlap                              TC Cln Pick Slap
8  8 4 SlapAmpGuitar       
8  3 4 SingleCoilGuitar      Mega 1coil Old R&R    1Coil *
8  1 4 SolidGuitar1          Mega 60s *            60s Clean *
8  2 4 SolidGuitar2          Mega 60s *            60s Clean *
8  0 4 CleanGuitar           Mega 1coil *          Clean *
8  0 7 JazzGuitar            Mega Jazz Guitar      Jazz *
8  0 5 OverdriveGuitar       Mega Ovdr Fuzz        Overdrive *
8  0 6 DistortionGuitar      Mega Ovdr Distortion  Distortion *

A star (“*”) in the table is a placeholder for all of the voices and variants within a family. Motif/MOX have many variants of “Mega 60s” and “Mega 1coil” voices. They all use the “60s Clean” and “Clean” waveforms in different ways, including different stomp box and amplifier effects. A star in the waveform column denotes a waveform family, i.e., collectively a group of waveforms for all of the articulations sampled from the same instrument.

A few observations. Montage did not add any new guitar Mega Voices. Montage does not have a Stratocaster waveform. [A future upgrade for Montage?] Finally, I couldn’t quite work out where “SlapAmpGuitar” fit into the voice universe.

“Slap,” by the way, is a playing technique borrowed from bass players. The thumb hits a string instead of a pick or finger. Usually the lowest string is slapped because it is the most easily hit by the thumb. The slap may be combined with palm or finger muting to prevent other notes/strings from sounding with the slap.

Beyond Mega Voice

Folks know by now that Mega Voices are for styles and arpeggios. Yamaha never intended them to be played using the keyboard. It’s darn near impossible to play with the kind of precision required to trigger the appropriate articulation (waveform) when needed. They’re good for sequencing (styles, arpeggios) because a sequence can be edited in a DAW with precise control over note velocities.

None the less, musicians wanted to be able to play these great sounding voices and Yamaha responded with Expanded Articulation (Motif XS and later) and Super Articulation (Tyros 2 and later). I won’t dive into Expanded Articulation here. Super Articulation, however, effectively puts a software script in front of a Mega Voice. The script translates each player gesture to one of the several articulation waveforms which comprise a Mega Voice.

This description is notional. I doubt if the software uses an actual Mega Voice as the target. Some gestures like legato technique are handled in the AWM2 engine à la Expanded Articulation.

If you followed my suggestion to audition the Mega Voices without EQ, effects, etc., then you surely know how difficult it is to play a Mega Voice from the keyboard. Should you try this, I recommend setting the touch curve to HARD in order to hit those ultra low key velocities. Or, set RIGHT1, RIGHT2 and RIGHT3 to a fixed velocity. By changing the velocity level, you’ll be able to play a specific waveform within a Mega Voice precisely and reliably. Please refer to the Mega Voice maps in the Data List file to see the correspondence between velocity levels and waveforms.

To audition without Mega Voice and to select Genos (Tyros, S950) voices for sequencing, it’s far easier and fun to play a Super Articulation (SArt) voice. Problem is, with Yamaha’s opaque voice naming, it’s difficult to know the exact waveform family you’re triggering. So, I built a table of SArt reference voices by matching SA voices with their Mega Voice equivalent.

Genos Mega Voice      SArt reference   Waveform
--------------------  ---------------  ------------------------
60sVintage            60sVintageClean  [Strat]
60sVintageSlap        TBD              [Strat]
50sVintageFinger      CleanFingers     TC Cln Fing *
50sVintageFingerSlap  FingerSlapSlide  TC Cln Fing Slap
50sVintagePick        VintageWarm      TC Cln Pick *
50sVintageSlap        TBD              TC Cln Pick Slap
SlapAmpGuitar         TBD              TC Cln Fing Slap Amp/Lin
SingleCoilGuitar      SingleCoilClean  1Coil *
SolidGuitar1          WarmSolid        60s Clean *
SolidGuitar2          WarmSoild        60s Clean *
CleanGuitar           CleanSolid       Clean *
JazzGuitar            JazzClean        Jazz *
OverdriveGuitar       TBD              Overdrive *
DistortionGuitar      HeavyRockGuitar  Distortion *

Single coil vs. double coil? That’s easy. The only double coil guitars are SolidGuitar1, SolidGuitar2, and any SArt voice built on the 60s Clean waveform. All other guitars are single coil.

Hmmm. I’ll bet that a double coil Gibson Les Paul and/or Gibson SG are in the works. Yamaha will eventually fill the gap!

A few entries in the table are TBD, “to be determined.” Definitively identifying slap guitar has eluded me so far. I can hear a difference between non-slap and slap, but finger slap vs. picked slap, my ears aren’t there yet.

All in all, it was a useful exercise to strip away the effects and EQ. It reminds me of the scene in the documentary “It Might Get Loud” in which The Edge demonstrates his effects pedal board. First, the plain tone of the guitar, then the huge sound with all of the effects piled on. Thanks to the tech built into our keyboards, we can be a little bit like The Edge.

Copyright © 2018 Paul J. Drongowski