Arpeggio to style conversion

Let’s get one out of the vault… 🙂

The Motif XS/XF (MOX/MOXF) and Montage (MODX) arpeggios and performances are a great source of inspiration. Unlike Yamaha’s arranger series, the built-in phrase library is rich in urban and chill patterns. For some odd reason, one of the classic XS/MOX performances — “Dresden At Night” — never made the leap to Motif XF. And, it’s missing from Montage/MODX, too.

A PSR Tutorial forum member sought help resurrecting Dresden At Night, albeit a recreation for the PSR-SX700 arranger. I thought I would help out since I wrote a series of articles about MOX performance to style conversion:

The end result of that work is a small collection of PSR (Tyros, Genos) styles based on MOX (Motif XS) performances.

If you would like to try Dresden At Night or experiment with a conversion of your own, download the free ZIP file.

MOX performances have four parts (voices). Each part has up to six musical phrases (arpeggios) associated with it. Six front-panel buttons select the currently playing set of arpeggios, i.e., button one selects the first arpeggio for each set and so forth. To get the basic MIDI data, I played each arpeggio (group) for four measures while recording in MOX performance quick record mode. I wrote out the MIDI data as a Standard MIDI File (SMF), transfered the SMF to PC, and imported the SMF into a DAW (Sonar).

Dresden At Night is a downtempo (91 BPM), urban-ish chill performance. It has four parts:

Part# Voice    Name              NoteLo NoteHi VelLo VelHi Level Pan
----- -------- ---------------- ------ ------ ----- ----- ----- ---
1 PRE8:070 8Z Heavy Hearts C-2 G8 1 127 81 C
2 PRE3:053 Dark Bass C-2 G8 1 127 51 C
3 PRE7:110 Ibiza Groove C-2 G8 1 127 127 C
4 PRE5:121 Smooth BPF Sweep C-2 G8 1 127 73 C

The first part is the rhythm voice and the second part is the bass voice. As we’ll see below, arpegiation is turned for these two parts. The third and fourth voices are a play-along pad layer and arpeggiation is disabled. Thus, the rhythm and bass parts provide a looped backing while the pad voices provide an atmospheric you-steer-it, right hand part.

Here are the arpeggio assignments:

Arp#1 Tempo:91              Arp#2 
----- -----
1 MA_8Z HeavyHrt1 1 MA_8Z HeavyHrt3 ON
2 MB_WestCoastPop _XS 2 MA_WestCoastPop _XS ON
3 MA_Space Arp 3 MA_Space Arp OFF
4 MA_Up Oct1 4 MA_Up Oct2 OFF
Arp#3 Arp#4
----- -----
1 MA_8Z HeavyHrt4 1 MA_8Z GatedBt3 ON
2 BA_Jazz Pop _XS 2 FB_WestCoastPop _XS ON
3 MA_Space Arp 3 MA_Space Arp OFF
4 MA_Up Oct4 4 MA_Down Oct1 OFF
Arp#5 Arp#6
----- -----
1 MA_8Z ChillBrk4 1 BA_Sp SFX ON
2 MB_WestCoastPop _XS 2 MA_WestCoastPop _XS ON
3 MA_Space Arp 3 Off OFF
4 MA_Down Oct2 4 Off OFF

The Arpeggiator is turned ON for Parts 1 and 2 only.

A big factor is the “8Z Heavy Hearts” drum kit. The “8Z” in its name means “eight zone”. Eight zone (8Z) voices are a Motif innovation beginning with the XS (MOX) family. If you would like more information, check out these earlier posts about eight zone voices:

8Z voices aren’t drum kits. They are implemented as synth voices and are just a clever way of using the eight elements which make up a voice. The eight zones (8Z) are divided across specific note ranges. 8Z Heavy Hearts assigns waveforms (zone sounds) in the following way:

Element#  Note Low  Note High  Waveform 
-------- -------- --------- --------------
1 C0 F#0 Bd T9-1
2 G0 C1 Bd Hard Long
3 C#1 D1 Sd Elec12
4 D#1 F1 Sd HipHop6
5 F#1 A1 HH Closed D&B
6 A#1 C2 HH Open T9
7 C#2 C4 Clap AnSm
8 C#4 C6 Shaker Hip2

Yamaha messes with each of the zones in crazy ways and ties keyboard notes to voice parameters (AKA “key follow”). For 8Z Heavy Hearts, the most notable effect is how the Clap AnSm pitch follows the keyboard.

Arrangers (even Genos!) don’t have 8Z voices. They have standard drum kits where each MIDI note is a separate drum instrument. In order to make a PSR style using a DAW, one must translate the 8Z MIDI notes to standard drum kit notes. You need to assign appropriate drum kits (e.g., DrumMachine, Analog T9, House, Break or HipHop) to style parts 9 and 10 (MIDI channels 9 and 10) and copy the Heavy Hearts MIDI data to both Parts. Then, delete the notes that aren’t needed in a style part, compress each zone into a single drum instrument, and map the resulting “compressed” notes to the appropriate drum instrument(s). So, for example, all of the notes in C0 to F#0 might be compressed into the Kick T9 1 instrument (B0) in the Analog T9 Kit, which is one of the target drum kits.

I found two PSR drum parts to be enough. However, styles are flexible and you could assign a third (fourth, …) drum kit to one of the other style parts. There’s nothing in Yamaha styles that prevents this. It’s just that parts 9 and 10 (MIDI channels 9 and 10) are conventionally assigned to drum parts in a style.

I went with two PSR drum kits: Analog T9 kit and Drum Machine kit. Here is one possible assignment:

Note Low Note High Waveform       Instrument        Note#   Kit 
-------- --------- ------------- ---------------- ------ -----------
C0 24 F#0 30 Bd T9-1 Kick T9 1 35 B0 AnalogT9Kit
G0 31 C1 36 Bd Hard Long BD Hard Long 24 C0 DrumMachine
C#1 37 D1 38 Sd Elec12 Snare Analog CR 63 D#3 DrumMachine
D#1 39 F1 41 Sd HipHop6 Snare Hip 1 86 F#3 DrumMachine
F#1 42 A1 45 HH Closed D&B Hi-Hat Closed Syn 91 A4 DrumMachine
A#1 46 C2 48 HH Open T9 Hi-Hat Open T9 46 A#1 AnalogT9Kit
C#2 49 C4 72 Clap AnSm Clap Analog Sm 27 D#0 AnalogT9Kit
C#4 73 C6 96 Shaker Hip2 Analog Shaker 57 A2 DrumMachine

A lot of detail, huh? Nobody said style conversion was easy. 🙂 In the end, I spread each zone across multiple drum instruments of the same type, i.e., assigning the Shaker Hip2 zone to a few different Analog Shaker sounds in the Drum Machine kit. Part of 8Z Heavy Hearts’ charm is the subtle sonic variation provided by each zone.

Trying to keep this all straight in the DAW piano roll is cognitively challenging. Did I say, style conversion isn’t easy? 🙂

Fortunately, one can loop four bar sections and play the MIDI through the arranger (Genos, in this case) just like a MIDI song. Then, it’s the usual tweak, listen, rinse, repeat edit process. When the MIDI is tweezed to your liking, you need to add MIDI markers to delimit the style sections. (BTW, leave a one bar MIDI set-up measure at the beginning.) Style section markers are:

    Set-up measure 1: SFF1 
Set-up measure 1: SInt
Main sections: Main A, ...
Fill sections: Fill In AA, ...
Break section: Fill In BA, ...
Introduction: Intro A, ...
Ending: Ending A, ...

At a minimum, you need a few MIDI set-up System Exclusive (SysEx) messages at the beginning of the SMF (measure 1, beat 1):

    F0 7E 7F 09 01 F7                 GM Reset 
F0 43 10 4C 00 00 7E 00 F7 XG System ON
F0 43 10 4C 02 01 00 01 16 F7 Reverb type
F0 43 10 4C 02 01 20 16 00 F7 Chorus type

Reverb is the “Light Hall” preset and chorus is the “Tempo Cross 1” preset. The tempo cross delay is an 8-beat echo.

Which brings me to a necessary ingredient: crunch. 8Z Heavy Hearts gets a lot of its appeal from the Lo-Fi effect:

#  Parameter                   Val  Hex   Meaning 
-- -------------------------- --- ---- --------
1 Sampling Frequency Control 4 0x04 8.82kHz
2 Word Length 98 0x62
3 Output Gain 7 0x07 0dB
4 LPF Cutoff Frequency 56 0x38 12kHz
5 Filter Type 1 0x01 PowerBass
6 LPF Resonance 63 0x3F 6.3
7 Bit Assign 4 0x04
8 Emphasis 1 0x01 On
10 Dry/Wet 88 0x58 D<W24
15 Input Mode 1 0x01 Stereo

Since we need Lo-Fi on both style parts 9 and 10, I configured the variation effect as an XG SYSTEM effect. Parts 9 and 10 also require variation send (MIDI CC#94) set to 127. Add a CC#94 message to parts 9 and 10 in the set-up measure. Here are the MIDI System Exclusive messages to add to the set-up measure:

F0 43 10 4C 02 01 40 5E 13 F7       Variation type 
F0 43 10 4C 02 01 5A 01 F7 Variation SYSTEM
F0 43 10 4C 02 01 56 40 F7 Variation return
F0 43 10 4C 02 01 58 10 F7 Variation send to reverb
F0 43 10 4C 02 01 59 10 F7 Variation send to chorus
F0 43 10 4C 02 01 42 00 04 F7 Variation parameter 1
F0 43 10 4C 02 01 44 00 62 F7 Variation parameter 2
F0 43 10 4C 02 01 46 00 07 F7 Variation parameter 3
F0 43 10 4C 02 01 48 00 38 F7 Variation parameter 4
F0 43 10 4C 02 01 4A 00 01 F7 Variation parameter 5
F0 43 10 4C 02 01 4C 00 3F F7 Variation parameter 6
F0 43 10 4C 02 01 4E 00 04 F7 Variation parameter 7
F0 43 10 4C 02 01 50 00 01 F7 Variation parameter 8
F0 43 10 4C 02 01 54 00 58 F7 Variation parameter 10
F0 43 10 4C 02 01 75 01 F7 Variation parameter 15

At this point, you could save the MIDI to “DresdenAtNight.sty” and load it into your arranger as an SFF1 format style. The arranger should create the style CASM segment. As an alternative, you can add a CASM segment to the SMF with Jørgen Sørensen’s CASM editor. You might as well download his OTS editor, too, and use it to add OTS voice settings to the new style as well. Or, you can do this sort of work on your arranger itself. Mid- and high-end Yamaha arrangers save styles as SFF2 format, which is one way to convert from SFF1 to SFF2. I highly recommend Jørgen’s site, tools and style creation tutorial.

BTW, you can recreate Dresden At Night on MODX (Montage). Create a new MODX performance with 8Z Heavy Hearts and Dark Bass. 8Z Heavy Hearts has the appropriate arpeggios by default. You’ll need to assign different arpeggios to the Dark Bass part. Modify effects as needed. Choose and add pad or lead voices to give your right hand something to do. Done! Use the Scene buttons to switch arpeggio groups.

Copyright © 2021 Paul J. Drongowski


Genos: Hi-hat happiness

If you’re following all of the Genos™ hoopla, you know that Revo! drums are one of the major features extensively advertised by Yamaha. You probably know that Revo (I’m dropping that darned exclamation point 🙂 ) drums use wave-cycling to to help remove the mechanical, robotic sound of MIDI drum and percussion parts.

All true.

Revo drums also offer one additional major feature which, in skilled hands, can fend off the MIDI robots: hi-hat drum instruments that help you mimic all of the crazy stuff that drummers do.

Some of us first noticed the new hi-hat sounds while converting Genos styles to other Yamaha arranger keyboards like the Tyros 5, PSR-S970, PSR-S950, etc. Yamaha styles are actually Type 0 Standard MIDI Files (SMF), consisting of a normal MIDI part (regular old SMF MIDI data) and non-MIDI parts (CASM to handle note transposition and OTS to select RIGHT1, RIGHT2, … voice sets on the fly). Whenever a new Yamaha arranger keyboard like the Genos comes along, there is a cottage industry backporting new styles to old axes.

If one installs and plays a Genos style on, say, the PSR-S950, and the style uses a Revo drum kit, you’re entertained by a percussion track that sounds like a Spike Jones novelty tune or a Benny Hill episode. Bells, scratches and other mayhem. What’s up?

For answers, check out the Genos Data List file, a downloadable PDF published and distributed by Yamaha. The Data List file contains the drum kit layout (i.e., how the MIDI note numbers are assigned to individual drum instruments/samples) for all of the drum kits. Many Yamaha drum kits to date approximately follow the note-to-drum instrument layout of the so-called “Standard Kit.” The lowest notes (C#-1 to E0, MIDI note numbers 13 to 28) are sounds like scratch, sequence click, click noise, etc. The highest notes (C#5 to G6, MIDI note numbers 85 to 91) are silent, i.e., no instrument is assigned.

Jump to the new modern age and the Revo “Rock Drum Kit,” for example, assigns ten hi-hat instruments to the notes C#-1 to A#-1. The Rock Drum Kit also assigns four snare drum variations to notes C#0 to E0. The rest of the Revo Rock Drum Kit follows (roughly) the Standard Kit layout.

The Genos styles make use of the new hi-hat and snare instruments assigned to the lowest MIDI note numbers. When a Genos style is played on an old non-Revo keyboard like the S950, the notes bark, ring and wheeze.

Before moving on, I should mention that assigning drum instruments to the highest note numbers is not a new practice for Yamaha or any other vendor, for that matter. Contemporary electronic and dance styles are percussion-rich and the corresponding Yamaha kits often have instrument variations and other fun sounds in the “north country.” Revo drums continue this practice for electronic- and dance-oriented kits.

Back in the day

Even keyboard players are remotely familiar with the real-world hi-hat instrument. The hi-hat is that pedal thing with two opposing cymbals, one platter above the other platter. The pedal controls the top platter, closing the gap between the platters or leaving them apart in the open position.

To appreciate the new Revo world, let’s look back to the MIDI Standard Kit. Drum kits which follow the Standard Kit form have conventionally offered three hi-hat (HH) sounds:

  • Hi-Hat closed
  • Hi-Hat pedal
  • Hi-Hat open

That’s just enough to cover basic hi-hat territory. HH closed is a bright chick or tick. HH open is shimmering and sustained like a ride cymbal. HH pedal is the sound of the pedal closing after being struck.

What drummers do

The top cymbal area is divided (roughly) into three parts: the bell near the center, the edge, and the region between the bell and the edge.

Regular hi-hat sounds are played using the tip of the drum stick hitting the top cymbal somewhere between the bell and the edge. The area closer to the bell has a brighter sound (high frequency tone). Drummers strike the cymbal edge for accents, striking with the thick part of the stick shank (the “shoulder”). Hard rock and metal tend to whack the edge no matter what in order to get an open slushy sound.

Open hi-hat is usually played with the tip on the top of the upper cymbal. For most genres, drummers want a crisp, clean sound. A drummer might hit the edge of an open hi-hat when they want the hi-hat part to stand out in the mix or they want an accent.

As I mentioned, the pedal closes the hi-hat cymbals. Drummers snap the cymbals together as part of their timekeeping (maybe to emphasize quarter notes, for example). It’s not just a binary choice (open/closed), however. Drummers apply more or less foot pressure in order to change the sound, even when the hi-hat cymbals are closed!

Then there are special techniques like choking the hi-hat. The drummer holds the cymbals tight with the pedal, opens the cymbals just before striking the top cymbal, and then quickly clamping the cymbals closed again.

Drummers sometimes look for extra sizzle in the open position and hang a light chain (or other random object) on the top cymbal. Want a completely different tone? Play the hi-hat with brushes or mallets.

Well, combine all of these techniques and the hi-hat is one expressive instrument! The three MIDI Standard Kit sounds don’t even begin to capture the full range of the hi-hat. With all of these playing techniques, the hi-hat has a dynamic sound; it’s no mystery why MIDI hi-hats sound robotic.

This is where Revo comes in.

If you want to learn more about hi-hat playing technique, search the Web. There’s a lot of free info out there. Knowing about real-world instruments is essential knowledge for arranging and orchestration.

What Revo offers

Wave cycling is important, but it only takes you half-way to hi-hat Nirvana.

Here is a table of the new hi-hat instrument sounds in the Genos Revo Rock Drum Kit:

                                     Alternate
Note# Note  RockDrumKit                Group
----- ----  -----------------------  ---------
   13 C#-1  Hi-Hat Tip 00 RD            64
   14 D-1   Hi-Hat Edge 00 RD           64
   15 D#-1  Hi-Hat Tip 10 RD            64
   16 E-1   Hi-Hat Edge 10 RD           64
   17 F-1   Hi-Hat Edge 25 RD           96
   18 F#-1  Hi-Hat Edge 50 RD           96
   19 G-1   Hi-Hat Edge 75 RD           96
   20 G#-1  Hi-Hat Edge 99 RD           96
   21 A-1   Hi-Hat Pedal Closed RD      64
   22 A#-1  Hi-Hat Pedal Splash         96

Even better, the hi-hat instruments (except the splash) use wave-cycling, i.e., there are multiple samples per instrument. The old school hi-hat MIDI note numbers are assigned to Revo sounds in the following way:

                                                Alternate
Note# Note  StdKit     RockDrumKit                Group
----- ----  ---------  -----------------------  ---------
   42 F#1   HH Closed  Hi-Hat Edge 00 RD            1
   44 G#1   HH Pedal   Hi-Hat Pedal Closed RD       1
   46 A#1   HH Open    Hi-Hat Edge 75 RD            1

Given the new-to-old school assignment, I interpret the number in the instrument (sample) name to mean “how open the cymbals are.” This value is the distance between the cymbals where “00” is closed and “99” is open. Warning! I may be totally wrong as Yamaha have not explicitly defined the meaning of the number in the Data List.

Here’s a few more new-to-old school hi-hat MIDI note assignments:

 # Note StdKit PopDrumKit             VintageOpenKit         JazzStickKit
-- ---- ------ ---------------------- ---------------------- ---------------
42 F#1  Closed Hi-Hat Edge 00 PD      Hi-Hat Tip 00 VO       Hi-Hat Edge 00 JS
44 G#1  Pedal  Hi-Hat Pedal Closed PD Hi-Hat Pedal Closed VO Hi-Hat Pedal Closed JS
46 A#1  Open   Hi-Hat Edge 75 PD      Hi-Hat Edge 75 VO      Hi-Hat Edge 99 JS

The closed position is “00” whether the hi-hat is played on the edge or tip. The open position is either “75” or “99”.

These assignment tables suggest a starting point when converting Revo drum parts in Genos styles or songs to legacy, non-Revo kits, e.g., PSR-S950 kits. (More below.)

The Alternate Group controls how an incoming hi-hat note affects an on-going hi-hat sound. Here’s the description from the Yamaha Genos Data List:

  • 1 to 95: Playing any instrument within a numbered group will immediately stop the sound of any other instrument in the same group of the same number.
  • 96 to 127: For these numbers, playing within a specific numbered group will NOT stop other instrument sounds in the same group number. However, the sound of instruments within these numbers are stopped when playing any instrument of a group whose number is that minus “32.” For example, the sound of an instrument numbered “96” will be stopped by playing any instrument numbered “64.”

Revo in action

The image below is a snapshot of the MAIN B section in the Genos “Mr. Soul” style (MP3). [Click image to enlarge.] The DAW is SONAR, which names notes from zero instead of Yamaha’s -2. Subtract 2 from the SONAR note name to get the Yamaha note name.

Section MAIN B plays the following notes and hi-hat instruments in the Revo Rock Drum Kit:

Note# Note  RockDrumKit                 Standard Kit
----- ----  -----------------------     ------------
   13 C#-1  Hi-Hat Tip 00 RD        --> HH Closed
   14 D-1   Hi-Hat Edge 00 RD       --> HH Closed
   15 D#-1  Hi-Hat Tip 10 RD        --> HH Closed
   16 E-1   Hi-Hat Edge 10 RD       --> HH Closed
   17 F-1   Hi-Hat Edge 25 RD       --> HH Open

Section MAIN C starts off with F#-1 Hi-Hat Edge 50 RD. The other drums instruments are:

Note# Note  RockDrumKit                 Standard Kit
----- ----  -----------------------     ------------
   35 B0    Kick 2 RD               --> Kick Tight
   38 D1    Snare 1 RD              --> Snare
   39 D#1   Clap Power              --> Hand clap

These notes carry the kick, snare and clap pattern.

When converting this style to a legacy kit, the kick, snare and clap pattern map to corresponding instruments in the Standard Kit. For the hi-hat, I would first try the mapping shown above for the Revo hi-hat notes. Conversion, though, pretty much sucks the Anton Fig right out of the pattern.

I hope you enjoyed this mini-tour through the Revo drum hi-hats and I encourage you to explore the other extensions in the new Genos drum kits. Yamaha have added variations for snare, brushes, and other drumming techniques. Like the SArt2 acoustic instruments, Genos is a ready-to-play, sample library. The Revo additions greatly enhance the realism of Genos styles. Revo — it’s more than wave-cycling.

Once I get a Genos, or even access to a Genos, I will add audio examples of the individual Genos hi-hat sounds. Meanwhile, give the “Mr. Soul” MP3 a listen

Copyright © 2017 Paul J. Drongowski