Customizing the Sonogenic voice editor

Back to the Yamaha SHS-500 Sonogenic voice editor…

Thanks to Brent at Keyboard Corner for suggesting a different set of default voices in my MIDI Designer-based Sonogenic voice editor. Back when I released the editor, I was hoping that folks could customize the user interface, changing or adding their own buttons and controls. Brent downloaded the editor, got everything running, and hit a roadblock with MIDI Designer. That’s understandable because I doubt if anyone can dive right into MIDI Designer as easily as diving into the menu of a synth.

So, smart guy, how do you change bank select and program change? Here’s a sequence of screen shots that may help. [Not so easy a year later, is it? 🙂 ]

MIDI Designer ordinarily runs in its operational mode, that is, the buttons, sliders and other controls are live and send MIDI. In order to make changes, one needs to enter Design Mode (edit mode). With the Sonogenic voice editor loaded, tap the More menu button, then tap the Design button under “Tools”.

MIDI Designer More menu

You should see a floating button widget saying “Exit Design Mode”. If you see that, you’ll know that you’re in Design Mode.

MIDI Designer button (control) properties in Design Mode

Tap a button or other control to select it. MIDI Designer outlines the selected button (or control) in red. Double tap the button (or control) to display and change its properties.

In this case, I double tapped the “QuackLd” button. If you want to name the button something else, tap the “Label” field and change the button name.

Button MIDI properties

To send a different MIDI message, tap the MIDI icon in the lower left corner of the Properties dialog box. MIDI Designer should display the control’s MIDI properties. The Sonogenic QuackLd voice has the following bank select and program change values:

  • Bank select MSB: 0
  • Bank select LSB: 112
  • Program change: 84

Values for the other SHS-500 preset voices are listed in the Yamaha Sonogenic SHS-500 Reference Manual.

Tap the “MIDI Off → On” field to edit the program change value. Tap the “Channel – Bank #” field to change the MIDI channel, bank select MSB value and bank select LSB value. You should probably leave the channel value alone.

MIDI Designer channel and bank select dialog box

The “Channel, Bank MSB, LSB” dialog box displays three spinning number dials (kind of like a slot machine) where the first column is MIDI channel, the second column is bank select MSB and the third column is bank select LSB. Spin the dials to get the setting you want. Tap the return arrow in the upper left corner when you’re finished. To leave a dialog box, just tap a blank area in the user interface background.

MIDI Designer actions

Tapping the Actions icon in the lower right corner of the Properties dialog box displays MIDI Designer actions. Use the “Delete” action to delete the control. Use “Copy” and “Make Similar” to copy the control.

General MIDI voice example

The buttons for the Sonogenic General MIDI (GM) voices are similar. Here, I selected and double tapped the “Vibraphone” button.

General MIDI voice selection properties

Again, tapping the MIDI icon in the dialog box displays the MIDI message properties for the button. The GM voices adhere to the GM standard program change values. However, you must send zero for both bank select MSB and LSB to properly switch the Sonogenic.

Tap the Exit Design Mode button to leave Design Mode. Then test your changes with the Sonogenic. Also, you probably should save the modified MIDI Designer interface following the directions in my original article.

Hopefully, this tutorial is enough to get you started with customization!

Copyright © 2021 Paul J. Drongowski

MODX: Get started with Sample Robot

In my last post, I created a new Yamaha MODX Performance from a handful of WAV files. The new Performance had shortcomings, mainly due to short loops in the samples themselves. I tossed the first one away. What the heck — it’s only bits. 🙂

Last time, I did all of the work on the MODX itself through its user interface (UI). My experience was generally good, but I had to enter a lot of detail directly into the UI. Today, I’m moving on to Sample Robot for Montage with hopes of making the job easier.

Sample Robot by SKYLIFE is a spiffy tool for copping sounds from old keyboards or any other sound source. Yamaha formed a parnership with SKYLIFE resulting in Sample Robot for Montage, a version of Sample Robot that is tailor-made for Montage (and MODX).

Even though Sample Robot for Montage — which I will refer to as “SRM” — has the ability to capture multisamples automatically from MIDI keyboards, it has two other capabilities of immediate interest and purpose:

  1. SRM can import WAV/AIFF files into a multisample.
  2. SRM exports the finished result as a Montage User file (X7U) or a Montage Library file (X7L). MODX loads both of these file types.

Thus, SRM looks to be and is a promising path for creating new MODX Performances from existing WAV/AIFF files.

At this point, I must admit that I’m still getting my head around the Montage/MODX library concept. [This subject receives scant space in the documentation, unfortunately.] Thanks to Phil’s tutorials on YamahaSynth.com, I grok their basic purpose — to bundle related Performances, waveforms, arpeggios, etc. into an easily distributed and imported package. I have much to learn about this subject especially how to exploit Montage/MODX libraries for data management during sound development. More about this some day.

Sample Robot for Montage: Set-up

I downloaded SRM from the Yamaha Musicsoft site. SRM is free to Montage (and, apparently, MODX owners) until March 2019. I can’t argue with the price!

The download is a ZIP file containing both the Windows and Macintosh versions of SRM. The Musicsoft site provides a Yamaha code number and a serial number, both of which are required for activation. Rikki don’t lose that number. 🙂

Install is easy — just click through the installation wizard. The Windows installer is about 200MBytes, the bulk of which are example projects.

You will be asked to activate after launching SRM for the first time. Enter all of the magic numbers. SRM starts up with a preloaded example. I peeked and poked at the example for a little while and quickly discovered that an audio device wasn’t assigned. I eventually settled on “Microsoft Sound Mapper – Output”. Unfortunately, Windows 7 ran that damnable audiodg (Audio Device Graph Isolation) process, taking a long time to complete. Further, I had to restart SRM before getting audio through the monitors. I can’t fault SRM for this. Microsoft? Hello, it’s 2018?

Upon start-up, SRM displays a wizard leading you through the task of setting essential project characteristics like sample rate and such. In a moment of hubris, I cancelled the wizard the first time through and found the app to be somewhat inert. Me-thinks SRM needs to initialize its environment and clicking through the start-up wizard at least once does the trick.

SRM: The warm-up

I strongly recommend a quick read through the SRM manual for no other reason than to become familiar with its concepts and terminology. The terminology is fairly standard, but it differs a bit from Montage/MODX terminology. For example, it appears that your SRM “multisamples” will become Yamaha waveforms and inherit multisample names. This is where familiarity will breed expertise, I expect.

I also suggest taking a tour around the SRM user interface. The “Info and Settings” pane is a property inspector that shows important properties for the selected project, multisample or sample. Then, check out the virtual keyboard. With a two button mouse, left clicking/holding a key plays the sample associated with the note. (Notes with a blue box marker have a sample assigned.) Right clicking a key selects the sample associated with the key.

The Osc, Wav, MIDI and Panic radio buttons seem to choose what the virtual keyboard sends and does. Try Osc and you’ll hear a pure reference tone at the selected pitch — a good feature when working with pitched multisamples. I don’t know about you, but my sense of pitch goes all whack after 30 minutes or so of intense work.

Today’s protein on the plate

I dug another old chestnut out of my hoard of pipe organ samples. Apple’s Symphony Orchestra Jam Pack (a blast from the past, eh?) has several mighty fine church organ patches. Even though it’s Garageband, the church organ is an EXS24 virtual instrument. If you know where to look, you can find the samples and you can play/inspect the virtual instrument in Logic via EXS24.

Apple licensed pretty decent samples. I once tried to determine their original source and vaguely remember Sonic Reality. Others thought VSL lite (circa 2003). Association with Garageband unfairly cheapened their reputation.

The samples are taken from three principal ranks (8′, 4′ and 2′) in unison. Without deep diving organ registration, a voice consisting of principals is good for hymn accompaniment. [Principals, BTW, are the metal pipes that give a pipe organ its distinctive timbre.] Thanks to the even footages, there aren’t a lot of weird harmonics to clutter up the sound.

A Dave Stewart moment. Many synthesizer pipe organ patches are reedy. They want to impress the buyer with bombast (i.e., “Phantom of the Opera” AKA Bach’s Toccata and Fugue in D minor). Reeds and strings are inappropriate for hymn accompaniment. Flutes, sometimes. Pure tones, pure tones.

Here is a table summarizing the sample files:

KB#  Low  High  Center  File
---  ---  ----  ------  -----------------------
 1   C-2   C#1      C1  Prin_842_kb1_c1.aif
 2    D1    E1     D#1  Prin_842_kb2_d#1.aif
 3    F1    G1     F#1  Prin_842_kb3_f#1.aif
 4   G#1   A#1      A1  Prin_842_kb4_a1.aif
 5    B1   C#2      C2  Prin_842_kb5_c2.aif
 6    D2    E2     D#2  Prin_842_kb6_d#2.aif
 7    F2    G2     F#2  Prin_842_kb7_f#2.aif
 8   G#2   A#2      A2  Prin_842_kb8_a2.aif
 9    B2   C#3      C3  Prin_842_kb9_c3.aif
10    D3    E3     D#3  Prin_842_kb10_d#3.aif
11    F3    G3     F#3  Prin_842_kb11_f#3.aif
12   G#3   A#3      A3  Prin_842_kb12_a3.aif
13    B3   C#4      C4  Prin_842_kb13_c4.aif
14    D4    E4     D#4  Prin_842_kb14_d#4.aif
15    F4    G4     F#4  Prin_842_kb15_f#4.aif
16   G#4   A#4      A4  Prin_842_kb16_a4.aif
17    B4   C#5      C5  Prin_842_kb17_c5.aif
18    D5    E5     D#5  Prin_842_kb18_d#5.aif
19    F5    G8     F#5  Prin_842_kb19_f#5.aif

The note names (numbers) follow the Yamaha convention. This information was taken from Logic EXS24.

I did a little bit of prep work. I renamed the AIF files, putting the center note into standard form. I checked the samples in Yamaha Tiny Wave Editor (TWE) to see if they were looped. (They were.) I normalized the samples using TWE. Turns out, SRM can normalize and I could have accomplished this task in SRM instead.

The Apple samples are decent:

  • Stereo, 44100Hz, 16-bit
  • Nice long samples (12 to 19 seconds each)
  • Long loops, no audible bumps

This one has the potential to be a keeper.

SRM: Doing the business

Time to get down to business. I created a new project named “Principal842”. Please see the screenshot below. [Click images to enlarge.] I like SRM’s “Battle Zone” visual theme; it’s one of the few games that I still relate to.

Drop into the “Import/Export” menu, select the AIF files, click the Import button, and what the?

Admittedly, what came next were my most frustrating moments. I either imported one individual sample file or just the last sample file in the selected list. Arg! Long story short, it came down to finding the right combination of import settings.

The default Copy setting is “Copy to filenames’s Root Key (if available), else to filename’s Root Key”. Grammar issue aside (“filenames'” is grammatically correct), I tried “Copy to filenames’s Root Key” with success.

The first screenshot shows the state of the project after a successful import. The samples are laid out correctly across the keyboard as derived from the sample file names. Further, SRM did a smashing job with the keybank ranges.

With everything in order, dive into import/export and select Montage Library (X7L) format for export. I went with X7L instead of X7U (User format) because I didn’t want to overwrite my User area. Yes, I’m thoroughly backed up, but why take a chance. I also wanted to get my feet wet with libraries.

I copied the X7L file to a USB flash drive, inserted the flash drive into MODX and loaded the library file. The X7L Library file is sizeable due to the waveform inside. The library file has the name “Principal842”, same as the SRM project. The Library appears in Category Search under that name. SRM generated a basic Performance, too.

I tried the basic Performance and was satisfied with the raw material. I then dove into the left-over husk of yesterday’s abandoned experiment. The husk (Performance) began life as the “Church Organ” preset voice. I changed its waveform to the new one and made a few tweaks here and there. Voila! A decent pipe organ voice suitable for hymn accompaniment.

Sometimes a new waveform requires polish. The sample levels may be uneven across the keyboard or a sample may be out of tune. The MODX UI is well up to the job allowing tweaks for level and fine pitch.

I wanted to post the finished project. However, given the commercial origin of the samples (Apple), I don’t want to violate intellectual property (IP) rights. Instead, here’s a quick MPEG-4 demo (m4a).

Copyright © 2018 Paul J. Drongowski

Easy MODX Super Knob example

I recommend watching one of the MODX tutorial videos recorded by Yamaha’s Blake Angelos. After getting through the usual preliminaries, Blake shows how to create a simple piano and synth pad layer with Super Knob control.

Back on the job, I had a saying when I or another team member got overly enthusiastic during design and implementation. “Let’s build just one of these and get it working. See how it goes. Then, scale up.”

I watched one of Blake’s tutorials (e.g., Kraft Music) and wrote down a few notes. His tutorial is ten minutes well spent; just build one of these. Here are ten steps to Super Knob nirvana.

1. Press the CATEGORY front panel button to find the old Full Concert Grand Performance. Full Concert Grand has only one part. This keeps the demo simple.

2. Press the PERFORMANCE button to go to the home screen. You should see the piano in Part 1. [Click images to enlarge.]

3. Press the on-screen plus box in Part 2 to add the synth pad. MODX displays the CATEGORY search screen where you should navigate to VP Soft in the Strings category. Or, your favorite single part pad! Press the ENTER button to make your selection. MODX displays two parts: grand piano in Part 1 and pad in Part 2.

4. Touch Part 2 to select it. (You may find it easier to navigate to Part 2 using the cursor buttons; I do.)

5. Press the EDIT front panel button to go into Part Edit. You should see “Edit – Part2 – Common” at the top of the screen.

6. Touch the Volume parameter and dial it down to zero. This silences the pad part, which we will put under Super Knob control.

7. Notice that the CONTROL ASSIGN front panel button is lit (turned on). When any controllable parameter is selected on the screen, the CONTROL ASSIGN button will light up.

8. Press the CONTROL ASSIGN button. MODX displays a screen (dialog box) asking you to assign a source controller to the selected destination parameter. In this case, the destination parameter is Part 2 Volume.

9. Turn the Super Knob. This gesture assigns the Super Knob to Part 2 Volume. MODX displays the Control Assign information for the Super Knob. Just like learn mode in a DAW or physical MIDI controller.

10. Press the EXIT front panel button. Play and turn the Super Knob. You should hear the pad volume increase or decrease as you turn the Super Knob. Watch the on-screen assignable knobs change state along with the Super Knob.

If you like the result, press the front panel STORE button to save your brand new Performance.

Easy. One thing to keep in mind is that there are two levels of MODX editing: Performance and Part. Some parameters belong to the Performance and other parameters beong to a Part. The distinction is very similar to the old Motif/MOX Performance and Voice modes although MODX is modeless. MODX stores everything in a unified Performance, but you do need to be conscious of editing at the Performance level versus editing at the Part level.

Copyright © 2018 Paul J. Drongowski

Genos voice editing: Blending the split point

Recall that our goal is to create a Yamaha Genos™ custom voice with an overlapping split zone between upper and lower instruments. The first step started with factory preset voices to build a split voice using Yamaha Expansion Manager (YEM). The second step used XML Notepad to change the high and low note limits. These steps are demonstrated in the third article in this tutorial series.

The next and final step in our project goes way beyond “extra credit.” The split voice that I created has hard cut-off points for the lower and upper voices. I wanted to take things further and produce a smooth blend across the key range where the upper and lower voices overlap. This problem proved to be more involved than I first thought! Solving this problem turned into a learning experience. 🙂

If you want to experiment on your own, download the ZIP file with the PPF file, UVF files and Java code (SplitVoices_v1.0.zip).

Many synthesis engines implement a form of key scaling in which a parameter (e.g., amplitude, filter cut-off frequency, etc.) changes across the notes of the keyboard. Key scaling allows subtle effects like making higher notes brighter than lower notes. Amplitude key scaling changes volume level across the keyboard. My plan is to use AWM2 amplitude key scaling to make a smooth cross-blend of the upper and lower split voices.

The example voice that we are creating consists of a bassoon in the left hand and two layered oboes in the right hand. I call this voice “2 Oboes & Bassoon” because it is very similar to an MOX patch that gets a lot of play. The table below summarizes the voice design.

Element Name Note lo Note hi Vel lo Vel hi Pan
1 Oboe Hard v3 G#2 G8 101 127 0
2 Oboe Med V3 G#2 G8 1 100 0
3 Bassoon Med St R C-2 E3 1 100 0
4 Bassoon Hard St R C-2 E3 101 127 0
5 [V-645 El-1] G#2 G8 1 127 0

Sharp-eyed readers will notice that the velocity ranges are slightly different than the ranges in the third article. I found that the ranges used in the original MOX patch design made a more playable, easier to control voice.

At this point, I must caution the reader that I’m about to dive into the guts of an AWM2 voice. I assume that you’re familiar with AWM2 synthesis and its voice architecture. If not, I recommend reading the Yamaha Synthesizer Parameter Manual and the introductory sections about voice architecture in either the Montage, Motif or MOX reference manuals.

I suggest exploring a few Genos factory voices using XML Notepad or Notepad++ in order to see how the voices are structured and organized. Drill down into the XML voiceEelement entities. You will see several elementBank entities which are the individual key banks within the voice element.

You should see a blockComposition entity, too. This entity has parameters for the oscillator, pan, LFO, pitch, filter and amplitude synthesis blocks. For our purposes, we need the amplitudeBlock because the amplitude key scaling table is located within this block. The table is located within the levelScalingTable entity. See the example screenshot below. [Click screenshots to enlarge.]

An amplitudeBlock may be located in either of two places within the XML tree:

  • It may be part of the blockComposition belonging to the voiceEelement, or
  • It may be part of the blockComposition belonging to each elementBank entity.

In the first case, the parameter amplitudeBankEnable is OFF. In the second case, the the parameter amplitudeBankEnable is ON. Please remember this setting because it was a hard-won discovery. If it seems like the amplitude scaling is not taking effect, check amplitudeBankEnable and make sure it is consistent with the XML structure! The voice definition is flexible enough to allow block parameter specification at the voiceEelement level and, optionally, for each key bank at the elementBank level.

Knowledge of the XML structure is important here. I found that the bassoon voice elements defined the amplitudeBlock at the elementBank level. That meant an instance of the levelScalingTable for each of the seventeen (!) elementBank entities. Since the table contents are the same in every element bank, I did major surgery on the XML tree. I created a single amplitudeBlock at the voiceEelement level and deleted all of the amplitudeBlock entities at the element bank level. Fortunately, XML Notepad has tree cut and paste. I also set amplitudeBankEnable to OFF. (Eventually.)

Once the XML tree is in the desired form, it becomes a matter of setting each levelScalingTable to the appropriate values. A scaling table consists of 128 integer values between -127 and +127. It is stored as one long text string. Each value is the amplitude level offset associated with its corresponding MIDI note. MIDI note numbers run from 0 to 127.

At first, I used the level scaling tables from the “SeattleStrings p” voice as source material. This voice is a nice blend of the five string sections: contrabass, celli, violas, second violins and first violins. Each level scaling table emphasizes its section in the blend. Here are two screen snaps plotting the level scaling tables for the celli and first violins.

Although I abandoned this approach, in retrospect, I think it’s viable. I abandoned ship before I understood the purpose of amplitudeBankEnable. Also, I had not yet developed enough confidence to shift the table up (or down) 12 values in order to compensate for the octave position of the waveforms.

Instead, I decided to control the table contents and to make the tables myself. The MOX (Motif and Montage) define amplitude level scaling using four “break points.” Each break point consists of a MIDI note and level offset. The offset is added to the overall voice volume level and defines the desired level at the corresponding MIDI note. The offset (and resulting volume level) is interpolated between break points. (See the Yamaha Synthesizer Parameter Manual for details.) I wrote a Java program to generate a level scaling table given four break points. The program source code appears at the end of this article (bugs and all).

Here are the break points that I used. I took inspiration from the MOX break points for its “2 Oboes & Bassoon” patch.

                      BP1      BP2      BP3      BP4
                   --------  -------  -------  -------
    Bassoon Med    A#-1 -75  A#0  +0  A#2  +0  E3 -103
    Bassoom Hard   C-1  -75  A#0  +8  A#2  +0  E3 -103
    Oboe Med       A#2  -85  E3   +0  F#5  +0  C7 -103
    Oboe Hard      A#2  -63  E3  +14  C5   +4  C7 -103

I ran the program for each set of break points, generating four tables. Table plots are shown below. [Click to enlarge.]

Each table file contains one long line of 128 integer values. In order to change a level scaling table, first open a table file with a text editor (e.g., notepad, emacs, etc.), select the entire line, and copy it to the clipboard. Then, using XML Notepad, navigate to the appropriate levelScalingTable in the XML and replace the content of the #text attribute with the line in the clipboard. Save the UVF (XML) voice file. Save early, save often.

Copy the UVF file to the correct YEM pack directory as demonstrated in the third article. It’s important to be careful at every step in the process because we are making changes directly to YEM’s internal database. We don’t want to introduce any errors into YEM’s pack representation and cause a malfunction that needs to be backed out. Be sure to keep plenty of back-up copies of your work just in case.

Fire up YEM, open the “2 Oboes & Bassoon” voice for editing, and test. Enable each voice element one at a time and play the keys in the overlapping zone. You should hear the instrument fade-in or fade-out as you play through the zone.

With the offsets given above, I needed to shift each of the tables either “up” (bassoon) or “down” (oboes) to get a better blend. If you take a little off the front of a table (say, 4 values) be sure to add the same number of values to the end of the table. The table must be 128 values in length.

The blending issue is best resolved up front by defining different break points. Of course, the table files must be regenerated, but this is a little bit safer than trimming and lengthening the tables in-place within the XML. Laziness has its advantages and dangers.

If you require background information about YEM, the first article in this series discusses Yamaha Expansion Manager. The second article covers XML Notepad and how it can be used to work around limitations in YEM. The third article, mentioned earlier, demonstrates creation of the basic “2 Oboes & Bassoon” voice.

There are a few other posts related to voice editing with YEM. Check out this short article about creating a PSR/Tyros Mega Voice using YEM. Take a peek at the article about the design and implementation of my jazz scat voices. Then, download the scat expansion pack for PSR-S770/S970 and Tyros 5, import it into YEM, and take things apart.

One final note, I produced the plots shown in this article with the GNU open source GNUPLOT package. Visualization is essential to getting things right. There are other tools to visualize level scaling tables such as spreadsheet charting.

Copyright © 2018 Paul J. Drongowski

Source code: GenScalingTable.java

//
// GenScalingTable: Generate level scaling table from break points
//

import java.io.* ;

/*
 * Author:   P.J. Drongowski
 * Web site: http://sandsoftwaresound.net/
 * Version:  1.0
 * Date:     15 February 2018
 *
 * Copyright (c) 2018 Paul J. Drongowski
 *               Permission granted to modify and distribute
 *
 * The program reads a file named "breakpoints.txt" and generates 
 * a Yamaha  * amplitude level scaling table. The table is written 
 * to standard out. The table is one long string (line) containing 
 * 128 integer values ranging from -127 to +128.
 *
 * The breakpoint file contains four break points, one break point
 * per line. A breakpoint is a MIDI note name and an offset. 
 * Collectively, the break points form a curve that controls 
 * how the Genos (synth) voice level varies across the MIDI note
 * range (from 0 to 127). The curve extends to MIDI notes C-2
 * and G8.
 *
 * Exampe "breakpoints.txt" file:
 * A#2 -85
 * E3 +0
 * F#5 +0
 * C7 -103
 *
 * The file syntax is somewhat brittle: use only a single space 
 * character to separate fields and do not leave extraneous 
 * blank lines at the end of the file.
 */

public class GenScalingTable {
    static String[] bpNotes = new String[4] ;
    static int[] bpOffsets = new int[4] ;
    static int[] bpNumber = new int[4] ;
    final static boolean debug_flag = false ;

    final static String[] noteNames = {
	"C-2","C#-2","D-2","D#-2","E-2","F-2","F#-2","G-2","G#-2","A-2","A#-2","B-2",
	"C-1","C#-1","D-1","D#-1","E-1","F-1","F#-1","G-1","G#-1","A-1","A#-1","B-1",
	"C0","C#0","D0","D#0","E0","F0","F#0","G0","G#0","A0","A#0","B0",
	"C1","C#1","D1","D#1","E1","F1","F#1","G1","G#1","A1","A#1","B1",
	"C2","C#2","D2","D#2","E2","F2","F#2","G2","G#2","A2","A#2","B2",
	"C3","C#3","D3","D#3","E3","F3","F#3","G3","G#3","A3","A#3","B3",
	"C4","C#4","D4","D#4","E4","F4","F#4","G4","G#4","A4","A#4","B4",
	"C5","C#5","D5","D#5","E5","F5","F#5","G5","G#5","A5","A#5","B5",
	"C6","C#6","D6","D#6","E6","F6","F#6","G6","G#6","A6","A#6","B6",
	"C7","C#7","D7","D#7","E7","F7","F#7","G7","G#7","A7","A#7","B7",
	"C8","C#8","D8","D#8","E8","F8","F#8","G8"
    } ;

    public static int findNoteName(String note) {
	for (int i = 0 ; i < noteNames.length ; i++) {
	    if (note.equals(noteNames[i])) return( i ) ;
	}
	System.err.println("Unknown note name: '" + note + "'") ;
	return( 0 ) ;
    }

    // Put scaling values for a segment of the scaling "graph"
    public static void putTableValues(int startNote, int startOffset,
				      int endNote, int endOffset) {
	// Don't put any values if (startNote == endNote)
	if (startNote != endNote) {
	    int numberOfValues = Math.abs(endNote - startNote) ;
	    double foffset = (double) startOffset ;
	    double difference = (double)(endOffset - startOffset) ;
	    double delta = difference / (double)numberOfValues ;
	    for (int i = 0 ; i < numberOfValues ; i++) {
		System.out.print(Math.round(foffset) + " ") ;
		foffset = foffset + delta ;
	    }
	}
    }

    public static void main(String argv[]) {
	int bpIndex = 0 ;

	// Read break points (note+offset), one per line
        try {
	    FileInputStream fstream = new FileInputStream("breakpoints.txt") ;
	    DataInputStream in = new DataInputStream(fstream) ;
	    BufferedReader br = new BufferedReader(new InputStreamReader(in)) ;
	    String strLine ;
	    while ((strLine = br.readLine()) != null) {
		String[] tokens = strLine.split(" ") ;
		if (bpIndex < 4) {
		    bpNotes[bpIndex] = tokens[0] ;
		    bpOffsets[bpIndex] = Integer.parseInt(tokens[1]) ;
		    bpNumber[bpIndex] = findNoteName(tokens[0]) ;
		    bpIndex = bpIndex + 1 ;
		}
	    }
	    in.close() ;
	} catch (Exception e) {
	    System.err.println("Error: " + e.getMessage()) ;
            e.printStackTrace() ;
        }

	// Display the break point values
	if (debug_flag) {
	    for (int i = 0 ; i < 4 ; i++) {
		System.err.println(bpNotes[i] + " " + bpNumber[i]
				   + " " + bpOffsets[i]) ;
	    }
	}

	// Generate the key scaling table to the standard output
	putTableValues(0, bpOffsets[0], bpNumber[0], bpOffsets[0]) ;
	putTableValues(bpNumber[0], bpOffsets[0], bpNumber[1], bpOffsets[1]) ;
	putTableValues(bpNumber[1], bpOffsets[1], bpNumber[2], bpOffsets[2]) ;
	putTableValues(bpNumber[2], bpOffsets[2], bpNumber[3], bpOffsets[3]) ;
	putTableValues(bpNumber[3], bpOffsets[3], 128, bpOffsets[3]) ;
    }
}

Genos voice editing: An example

Welcome to the third article in a short series about Yamaha Genos™ voice editing with Yamaha Expansion Manager (YEM). The first article introduces YEM and the second article discusses work arounds for a few shortcomings in YEM.

Time for an example! Let’s create a voice similar to the “2 Oboes & Bassoon” voice on the Yamaha MOX. This voice gets a lot of use in situations calling for a delicate solo voice balanced by a heavier single voice in the left hand. The table below summarizes the basic voice design on the MOX:

Element Name Note lo Note hi Vel lo Vel hi Pan
1 Bassoon Med L C-2 E3 1 100 0
2 Bassoon Hard L C-2 E3 101 127 0
3 Oboe2 Med L A#2 G8 1 100 0
4 Oboe2 Hard L A#2 G8 101 127 0
5 Oboe 2 Med R A#2 G8 101 127 0
6 Oboe1 A#2 G8 1 127 0

This voice is not a straight split. The bassoon and the oboes overlap in the key range from A#2 to E3, so there isn’t a sharp sonic break when the melody moves into bassoon range or vice versa. All three independent voices implement two velocity layers: hard (101 to 127) and soft (1 to 100).

The best way to start out is to create a Genos custom regular voice from an existing factory bassoon voice. Earlier, I had browse the Genos factory preset UVF files with XML Notepad as described in the second article. I decided to start with the Genos “OrchestralBassoon” voice because its programming is similar to what we need. In case you want to browse its UVF file with XML Notepad, the full path to the file is:

C:\Program Files (x86)\YAMAHA\Expansion Manager\voices\genos\EKB_LEGACY\Legacy\Woodwind\OrchestralBassoon.uvf

Here is a table summarizing the four elements which make up the “OrchestralBassoon” voice:

Element Name Note lo Note hi Vel lo Vel hi Pan
1 Bassoon Med St R C#3 G8 1 85 0
2 Bassoon Hard St R C#3 G8 86 127 0
3 Bassoon Med St R C-2 C3 1 85 0
4 Bassoon Hard St R C-2 C3 86 127 0

The lower and upper bassoon elements are split at C3. There are two velocity levels: hard (86 to 127) and soft (1 to 85). We will need to extend the lower bassoon elements to E3. Much later in the process, we might want to change the velocity layers to match after we hear how everything sounds and plays.

Here are ten steps to the finished result. This scenario assumes that you have YEM installed and your personal computer is connected to Genos with a USB cable. The best way to test is to actually play the voice while editing! When YEM is launched and Genos is connected, Genos enters a voice editing mode with the new voice in the RIGHT1 part.

1. Create a new pack “SplitVoices”. [Click on screenshots to enlarge.]

2. Create a new Genos custom normal voice starting with “OrchestralBassoon”.

3. Rename the new voice to “2 Oboes & Bassoon”.

4. Edit the new voice.

Copy “OrchestralOboe” element 1 (upper) to element 1 of the new voice.

5. Copy OrchestralOboe element 2 (upper) to element 2 of the new voice.

The new voice contains the following elements at this point in the process:

Element Name Note lo Note hi Vel lo Vel hi Pan
1 Oboe Hard v3 C#4 G8 65 127 0
2 Oboe Med V3 C#4 G8 1 64 0
3 Bassoon Med St R C-2 C3 1 85 0
4 Bassoon Hard St R C-2 C3 86 127 0

This leaves a silent gap between C3 and C#4. Eventually, we need to change bassoon’s note high to E4 and change oboe’s note low to G#2 using XML Notepad. The lower note limit is slightly out of the oboe’s real world range. The overlap is for blending purposes and the bassoon should hide this musical faux pas.

6. Copy “ClassicalOboe” element 1 to element 5 of the new voice.

The new voice contains the following elements at this point in the process:

Element Name Note lo Note hi Vel lo Vel hi Pan
1 Oboe Hard v3 C#4 G8 65 127 0
2 Oboe Med V3 C#4 G8 1 64 0
3 Bassoon Med St R C-2 C3 1 85 0
4 Bassoon Hard St R C-2 C3 86 127 0
5 [V-645 El-1] C-2 G8 1 127 0

We need to change element 5’s note low to G#2 eventually. We’ll make all of these note changes with XML Notepad.

Save your work by clicking the small file (disk) icon in the upper right corner of the editing window.

7. Exit YEM. Find the new pack and voice file using the file browser. Look in the directory:

    C:\Users\XXX\AppData\Local\Yamaha\Expansion Manager\Packs\

Substitute your user name, e.g., “pjd”, where “XXX” appears in the file path. Identify the new pack by its modification date and time, i.e., the date and time when you saved the new voice in YEM. As seen in the screenshot, YEM stores its packs with very cryptic names. Programmers call this kind of name, a “Global Unique Identifier” or “GUID”. The directory named “{1c2a0107-db86-4600-8e0a-b95993120573}” is the example “SplitVoices” pack.

Click to drill down into the pack directory. Copy the UVF file for the new voice to your own working directory. Launch XML Notepad and open your copy of the UVF file. (Save the original to be extra safe!)

Voice file names are also GUIDs. In the example, the file named “{2a6409fa-77b0-41b1-a374-71d1f4524386}” is the new “2 Oboes & Bassoon” voice.

8. Use XML Notepad to change the note limits as required. The “voiceElement” entities are listed in order and you’ll find the note high and low limit parameters within the fifth “voiceElement”.

The final result is:

Element Name Note lo Note hi Vel lo Vel hi Pan
1 Oboe Hard v3 G#2 G8 65 127 0
2 Oboe Med V3 G#2 G8 1 64 0
3 Bassoon Med St R C-2 E3 1 85 0
4 Bassoon Hard St R C-2 E3 86 127 0
5 [V-645 El-1] G#2 G8 1 127 0

We could also change the velocity limits to make them consistent. Save the UVF file. Copy the working file to the pack’s directory, overwriting the original UVF file for the new voice.

9. Launch YEM and open the voice for editing. Play the keyboard and test the new voice where the instruments overlap. We need to set mix levels for both both oboes (elements 1, 2 and 5) and the bassoon (elements 3 and 4). Change the volume level for each element using YEM. Be sure to save your edits when you’re done!

10. Now that the basic voice is finished, feel free to experiment. Try detuning the oboes to get a fatter sound. Let your imagination run free.

In the next article, we will edit the UVF file to get a better blend across the overlapping note region.

Commentary

I hope to attract Yamaha’s attention to the limitations in Yamaha Expansion Manager which are exposed by this scenario. YEM should display all basic information about a factory voice including the element waveform name, low and high note limits, and low and high velocity limits. We should also be able to change these vital parameters for each element. We should not have to reach for a tool like XML Notepad nor should we have to edit parameters behind YEM’s back by changing files in its database. Yamaha must remove these limitations, otherwise users cannot build split and layered voices of moderate complexity.

Copyright © 2018 Paul J. Drongowski

Genos voice editing: XML Notepad

In my previous post about Yamaha Genos™ voice editing, I introduced the voice editing features provided by Yamaha Expansion Manager (YEM). This post describes a way to work around the shortcomings in YEM.

YEM stores low-level voice programming information in XML files with the “UVF” file name extension. In case you’re not familiar with XML, it’s a mark-up language that captures document formating and structure. HTML is the well-known predecessor to XML. XML is quite general and is used to represent structured data files as well as regular ole text documents.

YEM ships with a few hundred UVF files that describe the Genos (and separately, Tyros 5) factory voices. There are files for Regular, Sweet and Live voices. UVF files are not provided for Super Articulation (1 and 2) voices because YEM does not support SA voice editing.

The UVF files are stored in the directory:

    C:\Program Files (x86)\YAMAHA\Expansion\Manager\voices\genos

The UVF directories and files are both hidden and read-only. You need to configure Windows Explorer to display hidden files. On Windows 7, you need to do something like:

  1. Select the Start button, then select Control Panel > Appearance and Personalization.
  2. Select Folder Options, then select the View tab.
  3. Under Advanced settings, select Show hidden files, folders, and drives, and then select OK.

Just to be safe, I make a complete copy of the genos directory in my own working directory elsewhere on disk. That way, I leave the original files alone. I also change the directory and file properties to remove the read-only restriction. Don’t mess with the files in the YAMAHA subdirectories!

There are two subdirectories under “genos“:

    DRUM_KIT            Drums kit definitions
    EKB_LEGACY          Electronic Keyboard (EKB) legacy voices

The EKB_LEGACY subdirectory has the UVF files for the Normal, Sweet and Live voices. The files are organized by category (e.g., “A.Guitar,” “Accordion,” and so forth).

UVF (Universal Voice Format?) contains XML markers and attributes to represent and store voice parameters. If you’ve ever browsed a Yamaha Motif reference manual, you realize the great number and scope of voice parameters. Yes, a typical UVF file is a difficult to navigate jungle of voice information! You can open a UVF file with a text editor, but be prepared to get lost.

Since you can open a UVF file with a text editor, you can change the file, of course. Just be darned sure you know what you’re doing. Tweaking a single parameter here or there is possible, but I wouldn’t make any large scale edits with a text editor.

XML Notepad is a keener way to browse complex XML documents like UVF. XML Notepad was written by Chris Lovett and is distributed by Microsoft. It’s open source and free.

XML Notepad displays an XML document as a tree. The screenshot below shows the top level view of the UVF file named “SeattleStrings p.uvf”. [Click on a screenshot to enlarge.] The tree view on the left side displays the file tree in expandable/collapsible form. The panel on the right side displays the value corresponding to the XML attributes, etc. in the file tree. There are four important subtrees in a UVF document:

  1. voiceCommon: Detailed programming information
  2. voiceSet: Parameters accessible through Genos Voice Set
  3. effectSet: FX sends and insertion effect parameters
  4. information: Voice info such as name, MSB, LSB, etc.

The five subtrees marked “voiceElement” should immediately catch your eye. This is where the element-level voice programming data is stored.

There are five elements in the “SeattleStrings p” voice. Click on the expansion square (i.e., the little plus sign) of the first voiceElement to view its contents. [See the next screenshot below.] Notable element parameters are:

  • name: 1st_Violins p [the waveform name]
  • volume: -2.6 [the element’s volume level]
  • pan: 0 [the element’s pan position, 0 is center]
  • noteShift: 0 [note transposition]
  • noteLimitHi: G8 [highest note for which the element sounds]
  • noteLimitLo: C#4 [lowest note for which the element sounds]
  • velocityLimitHi: 127 [highest velocity level]
  • velocityLimitLo: 1 [lowest velocity level]

This information is essential for understanding the purpose and scope of each individual voice element. You’ll also see nine elementBank entities which represent the nine key banks within the voice element. You shouldn’t really need to mess with the key banks for factory voices.

I put the basic information for all five voice elements into a table for you:

Element Name Note lo Note hi Vel lo Vel hi Pan
0 1st_Violins p C#4 G8 1 127 0
1 2nd Violins p G2 G8 1 127 0
2 Violas mp C2 E5 1 127 0
3 Celli p C1 C4 1 127 0
4 Contrabasses p C-2 E2 1 127 0

A summary table like this reveals the overall voice structure. The “SeattleStrings p” voice consists of five elements, one element for each of the string sections. Each section sounds in a different region of the MIDI keyboard. All voice elements respond for velocities between 1 and 127, so there aren’t any velocity levels. All elements are center-panned (0). Legacy stereo voices have pairs of elements that are panned left (-1) and right (+1).

YEM provides the means to copy an element from a different existing voice. First, select the destination element by clicking on its button. Then, click on the “>” box above the element buttons. [See screenshots below.]

YEM displays a dialog box from which you can choose the element to be copied.

Unfortunately, one really needs to have the basic information as seen in the table above in order to “comp together” new voices from existing elements. It comes down to the question, “How do I know which element in a factory voice to choose and copy?” Yamaha need to display more basic voice information in YEM. For now, one can browse UVF files using XML Notepad and keep personal notes.

XML Notepad is an XML editor as well as a a browser. Let’s say that you want element 1 to sound in the note range C3 to G7. Simply change noteLimitLo to “C3” and change noteLimitHi to “G7”. Then save the UVF. I don’t recommend modifying the factory files, but what about a UVF file of your own creation? That’s the subject of my next post in this series.

Other tools to consider

XML Notepad is one of many tools to try.

If you only want to browse XML without making any changes, most Web browsers can open and display an XML file. Simply open the UVF file in your regular browser.

  • Internet Explorer: Choose File > Open in the menu bar.
  • Mozilla Firefox: Choose File > Open in the menu bar.
  • Google Chrome: Type Control-O to open a file.

Navigate to the UVF file that you want to view using the file selection dialog box, etc. Firefox and Chrome format the XML and use color to enhance keywords.

Another editing tool to try is Notepad++ with its XML plug-in installed. Notepad++ is a source code editor and needs the XML plug-in, which must be separately downloaded and installed. Plug-in installation is a little baroque, so be sure to read the “install.txt” file. You need to copy the plug-in files to the correct Notepad++ program directories.

The Notepad++ plug-in has many options including XML syntax check and pretty printing (formating). If you’re comfortable with XML code, then Notepad++ is a good alternative to XML Notepad.

Copyright © 2018 Paul J. Drongowski

Genos voice editing: YEM

To date, my experience with Yamaha Genos™ has been generally positive. I’ve got a basic set of registrations set up for church tunes and I just converted the PSR-S950 registrations for rock, pop, jazz, funk tunes. Everything — customized styles, WAV files, and registrations — reside in the Genos’ internal memory.

Although some Genos players are reporting divots and a few serious bugs, my use has been quite reliable and error free. The shortcomings which affect me the most are related to drawbar organ (AKA “Organ Flutes”) functionality. I’ll cover that subject in a separate post.

The church registrations make use of left/right voice splits and layers. The Genos, like Tyros 5, breaks the keyboard into four zones/layers: LEFT, RIGHT1, RIGHT2, and RIGHT3. The RIGHTx parts allow two or three voice layers. If the LEFT part is turned off, the RIGHTx voices extend across the full keyboard. If the LEFT part is turned on, the keyboard is divided into LEFT and RIGHTx zones. The LEFT part plays only one voice (no layering).

The Genos allows considerable flexibility within this model. Please see the Owner’s Manual for details and configuration.

By and large, the LEFT/RIGHTx paradigm is sufficient to cover 90% of my needs. However, sometimes the hard split between LEFT and RIGHTx sounds unnatural. Consider a split with strings in the LEFT and oboe in the RIGHT. If the melody line crosses the split point, uh-oh, the melody shifts to the strings.

Now, it may be possible to avoid this issue through Genos ensemble voices, which are a big unexplored territory for me. I will look into ensemble voices eventually. As a synth guy, I’m used to addressing this issue through voice programming. In the synth world, one can have overlapping zones where both left and right voices are heard — usually good enough to fool the ear. Even better, features such as:

  • Level Key Follow Sensitivity
  • Amplitude Scaling

perform a blend across the split point. Think of this as a “horizontal cross-fade” similar to the “vertical cross-fade” which smooths the switch point between velocity levels.

None of these deep techniques is immediately available through the Genos user interface (UI). Genos voice editing reminds me of the TG-500 Quick Edit mode — a way to make fast voice-level changes (via “offsets”) which affect all of the underlying voice elements at once. Quick edit is not unique to Yamaha having seen and used a similar capability on Roland JV/XP gear.

Enter Yamaha Expansion Manager (YEM).

Having a PSR-S950, I nearly and dearly missed Yamaha Expansion Manager. YEM first supported the PSR-S970, S770 and Tyros 5 keyboards, now Genos. YEM is the means to make and install expansion packs. It also allows creation of new voices based on user waveforms (samples). On Tyros 5 and Genos, one can create new voices from preset voices of the “Regular,” “Sweet” or “Live” variety. Super Articulation voices cannot be edited or created via YEM.

My one brush with YEM was the implementation of the Scat Voice expansion pack for the PSR-S970, S770 and Tyros 5. YEM’s voice editing was sufficient to get the job done.

The screenshot below (click to enlarge) shows YEM’s Common voice parameters. YEM has all of the usual sliders and UI gizmos found in a typical computer-based synth voice editor. The Common parameters correspond to the Quick Edit parameters that are accessible through the Genos UI. These tweaks are also the high-level voice parameters found in Yamaha’s XG voice architecture.

The next deeper level of editing adheres to Yamaha’s AWM2 voice architecture. I recommend studying the Motif documentation to learn more about the AWM2 voice architecture, including the Yamaha Synthesizer Parameter Manual. (All manuals are available directly from the Yamaha Web site.) Concisely, a voice consists of one to eight elements. Each element is a mini sample-playback synthesizer with its own waveform, amplitude, pitch, filter and LFO blocks. Through YEM, you can tweak parameters within these blocks as shown in the screenshot below.

When working with user samples, YEM provides access to the key banks which make up an element waveform. In the screenshot above, you can see twelve key banks laid out across the middle of the MIDI keyboard. Velocity for each key bank ranges from 1 to 89. This is a velocity-switched voice, so other elements handle the rest of the full MIDI velocity range of 1 to 127.

I want to mention two major shortcomings of YEM at this point:

  1. YEM does not provide vertical cross-fade to smooth the transition between velocity levels.
  2. YEM does not provide control over velocity sensitivity at the element level.

Lack of vertical cross-fade means a hard sonic change across velocity split points. Inability to control element-level velocity sensitivity prohibits construction of well-behaved Megavoice voices. Yamaha need to add these capabilities to YEM.

As I mentioned earlier, YEM allows Tyros 5 and Genos users to edit preset voices. The screenshot below shows the YEM screen for element 1 in the “SeattleStrings p” voice.

Wow, a big blank where we expect to see the key banks. YEM does not provide access to the individual key banks for the factory waveform assigned to an element. To some extent, this is understandable as they would need to extract and distribute a lot more detail about the factory waveforms with YEM.

However, Yamaha omit vital information:

  • What is the waveform name? A string section? A car horn? What?
  • What range of the keyboard does the waveform cover?
  • How is key amplitude scaling applied to the waveform?
  • How is key velocity scaling applied to the waveform?

These omissions significantly reduce the effectiveness of YEM. Yamaha need to add these capababilities to YEM.

The missing information is available in the Genos voice definition files (UVF) that are distributed with YEM. In my next post on the topic of Genos voice editing, I will describe how to find, access and change the missing parameters.

Copyright © 2018 Paul J. Drongowski

Creating a Mega Voice in YEM

With all of the Genos™ hoopla, let’s not forget about technique and skills! A few interesting questions popped up on the PSR Tutorial Forum and I’m reposting my answers here.

Today’s blog describes how to create a Mega Voice for PSR/Tyros using Yamaha Expansion Manager (YEM). With this background information in mind, I go on to discuss maximum polyphony in AWM2 and how to count voices against maximum polyphony.

The discussion has a PSR/Tyros focus, but a lot of the information applies to Motif, MOX and Montage, too. If you want to learn more about the Yamaha AWM2 voice architecture, I recommend reading the first chapter of a Motif- or Montage-series reference manual and the corresponding synthesizer parameter manual. (Download these manuals from the Yamaha manual library.)

Creating a Mega Voice in YEM

Regular voices are the usual MIDI voice: 128 velocity levels and only one basic sound. For example, nylon guitar is just the pitched, melodic sound of the notes either louder or softer depending on note velocity.

Mega Voice guitars (and other Mega Voices) are different. Please look at the Mega Voice Map starting on page 16 of the Tyros Data List PDF.

Let’s take a look at the Mega NylonGuitar voice. For MIDI notes B5 and below, the MIDI velocity is broken into eight (8) ranges:

    1- 20 Open soft
   21- 40 Open med
   41- 60 Open hard
   61- 75 Dead
   76- 90 Mute
   91-105 Hammer
  106-120 Slide
  121-127 Harmonics

Each range plays a different kind of sound. So, the MIDI velocity determines which guitar sound. Then, the velocity within that limited range determines how loud it will be.

Example 1: MIDI note A4, velocity 38 makes an Open Med guitar sound which is loud.

Example 2: MIDI note A4, velocity 2 makes an Open Med guitar sound which is quiet.

Example 3: MIDI note A4, velocity 110, makes a Slide guitar sound.

Now, let’s look at the last two columns in the Mega Voice map, again, for the Mega NylonGuitar voice. For MIDI notes between C6 and B7, the Tyros plays a Strum noise. The velocity in this case determines the Strum noise loudness over the full range 1-127.

For MIDI notes above C8, the Tyros plays a Fret noise. The velocity determines the fret noise volume and is full range 1-127.

Example 4: MIDI note D8, velocity 127 plays a very loud fret noise.

Put this knowledge into action with YEM

Now you need to figure out how to do this using the voice editor in Yamaha Expansion Manager (YEM). Each voice has up to eight elements. Think of each element as a mini, controllable synthesizer.

You will need one element for each of the velocity ranges that form the main body of your Mega Voice. In the case of the Mega NylonGuitar voice, that’s eight elements!

In YEM, build one element at a time. Layout the samples for one velocity range of the many body. You may have one waveform or you may have several waveforms. Each waveform occupies a key range. Do not map any waveforms onto the keys C6 and above (yet). These keys are reserved for the noise notes.

When you select a waveform belonging to an element, YEM highlights the color and displays eight resizing dots on the edges of the waveform. Use these dots to resize the waveform. Moving left or right changes the key assignment for the waveform. Moving an edge up or down changes the lower or upper limit of the velocity range to be assigned to the waveform.

If you have a lot of samples, be prepared to do a lot of work! Now you’re learning how much work Yamaha puts into voice development!

Once you have assigned the waveforms (samples) for the main body of your new voice, you can work on the noise notes, that is, any keys C6 and above.

Select the first element. Assign the waveforms for the noise notes to the keys C6 and above. The actual layout is up to you, but you must use only the keys C6 and above.

If your noise notes have only one velocity range, 1 to 127, then you must set the velocity range for only those waveforms (1 to 127). If your noise notes have two or more velocity ranges (not recommended), then you must use more than one element.

So, you can see that YEM has enough editing power to create a Mega Voice. Be prepared to study carefully how Yamaha voices are constructed. Please don’t expect to just jump in, clap your hands, and be finished. I regard Mega Voice development as a fairly advanced, expert job. If you haven’t created a voice before using YEM, then I suggest trying something simple until you understand elements, waveform layout across keys, and velocity ranges.

Counting voices against maximum polyphony

Now that you’re schooled in voice structure, it’s a good time to discuss maximum polyphony and counting voice elements against maximum polyphony.

This has always been a somewhat confusing topic because of the way polyphonic voices are counted.

As I mentioned above, a Tyros or Motif or Montage (AWM2) voice consists of up to 8 elements. Assume that only the RIGHT1 part is enabled and thus, only one Tyros voice is enabled. When a key is struck, the AWM2 engine determines the active elements and assigns each active element to a physical-level, hardware tone generation channel. One or more elements may be active simultaneously for a given note under the assumption.

Assignment and channel use is additive. If RIGHT1 and RIGHT2 are enabled (i.e., two layered voices), then there are one or more active elements from the RIGHT1 voice and one or more active elements from the RIGHT2 voice. This is why layers chew up polyphony.

The number of tone generation channels determines the maximum number of active tones playing at any time — the maximum polyphony.

Be prepared to be confused!

Even if all eight elements are defined in a Mega Voice, not all eight elements may be active at a time. One to eight elements may be active depending upon the incoming MIDI note and the element programming (i.e., the velocity range and note range for each element.) When the synthesis engine gets a MIDI note (consisting of a MIDI note number and velocity), it decides which elements to play. If only one element matches, then only one polyphony voice is used up. If two elements match, then two polyphony voices are used up, and so on.

Thus, depending upon the combination of note ranges and velocity levels, a voice may use anywhere from one to eight voices of polyphony. It all comes down to the particular design (programming) of a user voice.

If you’re not confused yet, hold on, there’s more. In the past, a stereo voice would use two tone generation channels while mono uses one channel. The left waveform is assigned to an element and the right waveform is assigned to its own element. Montage and Genos have the new tone generator, the SWP70. The new tone generation hardware supports 128 mono/stereo voices (channels) of polyphony. That is, stereo elements get mapped to a stereo channel. This is a big deal because it allows greater use of stereo waveforms without cutting too deeply into the available polyphony.

Think like a coder

By now, if you’re a programmer, you’re thinking of pseudo-code somthing like:

    if ((MIDI note number >= lowest key in key range) &&
        (MIDI note number <= highest key in key range) &&
        (MIDI note velocity >= lowest velocity in velocity range) &&
        (MIDI note velcotiy <= highest velocity in velocity range))
    {
        Generate the tone for the MIDI note
    }

This conditional statement summarizes what I discussed earlier.

As usual, there's more.

The AWM2 synthesis engine defines and evaluates other conditions:

  • Detached (non-legato) or legato
  • Articulation button ON or OFF
  • Jump in note interval less than one octave

Motif and Montage people will recognize the first two conditions as Expanded Articulation (XA). PSR and Tyros people will recognize all three conditions as part of Super Articulation (SA). These additional conditions also control element triggering. Think about extending the pseudo-code's condition with other conjunctive terms.

The Motif and Montage voice editors expose the XA conditions. Yamaha Expansion Manager does not expose these conditions. Thus, it's not possible to create Super Articulation voices using YEM.

Copyright © 2017 Paul J. Drongowski