DigiTech Trio needs a quick upgrade

The DigiTech TRIO is one of those product that I want to love. The basic idea is commercially viable — an assistant that learns a simple song then adds bass and drum parts. There is some smart technology and smart people behind the TRIO. It is truly innovative. (Does the world really need another distortion pedal?)

DigiTech needs to improve both the product and the customer retail experience in order to make the TRIO successful.

Here’s my experience. I read a few on-line reviews beforehand and knew that it was important to “keep it simple” when starting out with the TRIO. I did not, however, read the operations manual. A mistake, perhaps, but most potential customers do not read the manual ahead of time. Heck, they frequently do not read the manual at all.

The Guitar Center staff did not know that there is a DigiTech TRIO. They needed to look up the TRIO in the inventory database. The clerk struggled to provide power to the TRIO. No help with actual operations here.

Left alone with the TRIO, it took me several moments to suss out LEARN mode and PLAY mode. I didn’t immediately realize that I needed to hold the footswitch in order to switch modes. Even a simple graphic or hint on the front panel — “Hold to change between PLAY and LEARN mode” — would have been enormously helpful.

I’m not the greatest guitar and barely know half-a-dozen chords. I decided to start out slow and simple in LEARN mode by playing single notes in time on the low E string. I also went Ramone and played power chords. Not only didn’t the TRIO learn or add a simple bass/drum pattern in E, there was no feedback other than a blinking LED. The TRIO should at least learn the tempo and add a simple beat ASAP, even if it’s just snare taps. A simple beat would help the user to play in time and provide a measure of positive feedback. Many players are pretty bad like me and they need help.

Eventually, I gave up on LEARN mode and switched to PLAY mode. At least I was able to audition some of the backing tracks. Then, I drove home.

DigiTech need to develop and release a Mark II update — and soon. First off, the TRIO needs to store and recall songs. If a user invests a lot of effort in teaching the TRIO a song, they will want to save it for later. More importantly, storage should be preloaded with songs in the most common keys and chord progressions. For example, there should be a few simple blues I-IV-V patterns in E, A and D. There should be funk patterns like a simple ii-V (Dm-G7) or I7(#9) (E7(#9)).

Yeah, everybody hates presets. However, pre-stored songs would really help the retail experience. Lame players like me can listen to and play to sample songs even if we can’t figure out LEARN mode. Also, one common complaint in on-line forums comes from blues players who can’t wring a simple blues backing out of the TRIO. Pre-stored songs would give the end user value while they learn LEARN mode and develop backing tracks of their own.

The big insight from this experience is the need for instant gratification, most preferably without reading the manual. A musical device or instrument should do something satisfying immediately, right out of the box. That’s where the Yamaha Reface CP is such a kick. It has a live panel and the Reface CP is instant musical fun. Guitarists expect to plug in and make noise. Instant gratification in the store converts to impulse sales. The TRIO, unfortunately, is a complicated lump and the retail staff are no help.

I hope that DigiTech takes these suggestions to heart. The TRIO concept has a lot of musical and sales potential. It just needs to provide a better, immediate user experience in the store and in the studio.

Reface CP: Yes, I played one!

Finally got a chance to try a Yamaha Reface CP and a Reface DX. Given the genres of music that I play, I’m the most interested in the Reface CP and YC models. The CP and DX were on the floor at Guitar Center, so I decided to try the DX, too. I’ll catch the YC another day when it’s in stock.

As we all know, Guitar Center on Saturday afternoon is not the ideal environment for a trial. I demo’d through headphones mainly to cut out the din from the rug-rats randomly pounding on keyboards and the sonic self-stimulation from the guitar department.

Even under these degraded conditions, the CP sounds excellent. The sound is the stuff, if you know what I mean. (This is a family web site.) Quick impressions of the main sounds:

  • Rhodes I: Nice, mellow, laid back, smooth.
  • Rhodes II: Bright, snarky, barks like a dog (in the good way).
  • Wurli: Solid performer, not too polite, more Ray than Supertramp.
  • Clav: Solid performer, good body.
  • CP: Bright knife, brings make the old days without the back ache.

The effects are excellent. Dial in the drive and/or the appropriate effect and you’re good to cover:

  • Smooth Operator
  • Do It Again
  • What’d I Say
  • Higher Ground

and a whole lot more! Max out the drive and it doesn’t get that annoying digital fizziness. The wah needs to be tuned into the appropriate frequency range, but that’s SOP. The wah can be made so bright that it cuts glass and pokes holes in the eardrums. (Not a recommended practice.)

One part of Yamaha’s marketing pitch truly rings right. The CP is a “live panel” instrument. Be ready to dial everything in with no presets. Very old school and a nice change from menu diving. This kind of interactivity bodes well for the YC organ, when I finally find one.

Mini keys. Sigh. If you’re a player, then expect to MIDI the CP to a real keyboard. That said, Yamaha are right to be proud of these mini-keys. They are very responsive. I didn’t have too much trouble laying down block chords or noodling a solo line. However, three octaves is at least one octave too short for stretching out or laying down full right hand jazz chords while holding down any kind of bass. My chief adjustment problem with the mini-keys is playing left hand stride or arpeggios. You probably saw this coming, too.

Build quality is reasonably good for a small, light-weight instrument. The knobs have a solid feel. I’m somewhat less enamored of the volume slider and octave switch. They feel a little bit cheap. The toggle switches are retro in a Home Depot kind of way. Yamaha had better mind their Chinese suppliers because this board could easily degrade to trash if someone sneaks cut-rate components into it.

The built-in speakers are just OK. You’re probably going to connect the CP to a decent amp and speakers anyway.

Bottom line, the CP sound is nicely crafted. I hope to hear these sounds with this kind of interactivity in a new full-size ax soon.

I had to give the DX a try especially since I had a DX-21 back in the day. Turn on the DX and soon you’re back in 4 OP FM yesteryear. Folks in electronic genres (EDM, etc.) dig FM, but for the kind of music that I play today, I’m not ready to return to FM. If you are into FM, then you really should give the DX a try. It, too, is the real stuff.

Extra credit

It is a long drive to GC, so I tried a few other instruments, too.

I had a discussion with one of the salepeople about the CP, mentioning electric piano, jazz chords, etc. This guy was so desperate to make a sale that he insisted on trying the Roland JD-Xi. Only a Carpathian would recommend a JD-Xi to a retro-jazzer. Well, it turns out, the guys was a Carpathian — a guitar player trying to make sales in the keyboard department. Cheesh.

I did try the JD-Xi. Definitely not my cup of tea. Plus, the Yamaha HQ mini-keys really are much better than the JD-Xi.

The keyboard department had a used Tyros for sale. Yes, the original Mark I. I tried it just for grins and to see how much Tyros and mid-range PSRs have progressed over the years. Needless to say, the PSR-S950 — and definitely the newer S970/S770 — are light-years beyond the Tyros Mark I.

Finally, I gave the DigiTech Trio a try. The Trio is a stomp box accompanist. You put it in learn mode, play a rhythm pattern on guitar, and the Trio identifies the tempo and key. Then, in play mode, the Trio adds a bass and drum backing track selected from one of several genres. The Trio is based on musIQ® technology licensed from 3dB Research Ltd. Some of the backing tracks are provided by PG Music, developers of Band-In-A-Box (BIAB). (There’s quite a music technology mafia in Victoria, BC.) Harman, who own DigiTech, liked MusIQ so much that they bought 3dB Research, too.

I couldn’t teach the Trio a thing. I am a lousy guitarist, I was hungry and I definitely was tired of the sonic assault in the guitar department. The backing tracks that I heard were OK although I think BIAB itself sounds better. If you intend to try one in a store, be sure to read the manual ahead of time…

Serial memory and tone generation

Ah, September. Soon it will be time to speculate about new products at the Winter 2016 NAMM!

Every now and again, I take a pass through recent patent filings from Yamaha to get an idea about future product developments. Of course, the tech in a filing may never make it to product. However, a few common threads begin to appear over time.

This post starts with a patent application having the inauspicious title, “Sound Generation Apparatus.” This US application 2014/0123835 was filed on November 5, 2013 and is based on Japanese patent -244002, which was filed November 5, 2012.

First, a little background about the Yamaha tone generation architecture. Yamaha has used the same overall architecture for mid- and high-end workstations and tone modules since the mid-1990s. (TG-500, anyone?) These products employ one or more large scale integrated circuits for tone generation. Current versions of the tone generator IC, the SWP51L, has two dedicated memory channels for waveform data. Each channel has a 16-bit parallel data bus and a parallel address bus (24 or more bits wide). The parallel interface takes at least 40 pins per channel.

That’s a lot of incoming and outgoing connections (80 plus pins for both channels). IC packaging costs are in the range of $2.50 USD to $4.50 per pin. So, there is a direct relationship between the number of IC pins and manufacturing cost. Ultimately, this cost has a real effect on profit and the final price of the product.

The Yamaha patent application describes a serial interface for waveform memory in place of a parallel interface. The serial interface requires six pins per channel. Instead of 80 pins, the serial interface approach uses only 12, providing an 8 to 1 savings in packaging costs alone.

The application cites the Winbond 25Q series as the kind of flash memory to be supported by the serial interface. The largest 25Q device has a 64MByte capacity and can sustain a 40MByte/second transfer rate (quad SPI mode). This is nearly sufficient bandwidth to drive 128 44,100Hz stereo polyphonic voices (about 45MBytes/sec).

If you do the math that’s 128 times 44,100Hz times eight bytes. Two successive samples are required in order to perform interpolation although the oldest sample could be cached.

The product implications are interesting. At the low end of the scale (one or two channels), the device footprint is much smaller. The small size allows a corresponding decrease in the size of the product. Maybe a guitar pedal stomp box?

The high end of the scale is more intriguing. It becomes possible to build a tone generator IC with four or even eight independent channels of tone generation where each channel is driven by its own memory stream. We’re talking 1,024 polyphonic voices in the same LSI footprint as today’s SWP51L.

There are design implications for entry-level keyboard products, too. The SWL01 system on a chip (SOC) integrates both CPU and tone generator onto the same IC. Waveform data (samples) travel on the same bus as CPU instructions and data. A serial SPI interface requires only six pins and might let designers shift waveform storage from ROM on the system bus to a dedicated memory bus and channel. Software might be able to perform new tasks such as variation effects with more bandwidth available to the CPU on the system bus.

I feel confident to predict that the next generation of Standard Wave Processor (SWP) is in development. The SWP51L has been around for a while (including Tyros5). Here are a few key products and members of the SWP50 family:

    Product   Year  TG chip
    --------  ----  -------
    Tyros     2002  SWP50
    Motif XS  2007  SWP51
    Tyros 3   2008  SWP51B
    Tyros 5   2013  SWP51L

It is definitely time for a new design, not an incremental refresh.

Yamaha sees its internal integrated circuit capability as a strategic advantage. Up to this point, Yamaha have both designed and fabricated its own ICs. Last year, Yamaha transferred its fabrication line to Phenitec Semiconductor. Yep, Yamaha has gone fabless. This gets a huge capital expense off its balance sheet. It also means that Yamaha is under less pressure to reuse the same parts across product lines in order to get its IC manufacturing volume up. This is one reason why the SWP51 has had such long legs and why the SWL01 is used across all of the E-series arrangers. Volume, volume, volume! The pressure to (re)use Yamaha’s own IC solutions has been reduced.

We’ll see if Johnny can read (defenses) against Dick LeBeau. Go Browns!

Scat voices the newest Yamaha arrangers

The original Jazz Scat voices expansion pack for the Yamaha PSR-S950 arranger workstation remains a popular part of the site. With the Tyros5, Yamaha took a different direction and format for expansion packs. The new approach to expansion pack development and use is embodied in the Yamaha Expansion Manager, or “YEM” for short. Up to now, Tyros5 users have not been able to load and use the original Jazz Scat voices expansion pack.

That’s all changed! I’m pleased to announce the alpha test version of the Jazz Scat voices expansion pack for YEM-compatible Yamaha arranger workstations. The list of YEM-compatible arrangers include the Tyros5, PSR-S670, PSR-S770 and PSR-S970 workstations.

Why “alpha test?” At this time, I do not have access to a YEM-compatible workstation in order to do my own testing. (I’m happy with the S950, thanks.) In response to requests, however, I have produced a new YEM-compatible expansion pack. I’ve done as much testing as I can in YEM. Now, it’s your turn!

The expansion pack is in YEM project file format, sometimes called a “PPF file” because of its file extension. The PPF file must first be loaded into YEM. Once it is in YEM, you can send it to your keyboard, generate an install file (PPI format), copy voices to your own custom pack and even edit the voices themselves. That’s a lot of flexibility!

If you encounter problems, please post your issues to the PSR Tutorial Forum . If you are a PSR/Tyros user, you really should participate at the forum anyway. It’s a great place to meet other PSR/Tyros users and to learn new techniques.

Here is a link to the expansion pack. You need to download and UNZIP this file, read the README_PACK_YEM.TXT file, and then load the pack into the Yamaha Expansion Manager.

Both the scat voice expansion pack and the scat voice samples are released under a Creative Commons Attribution 4.0 International License.

Creative Commons License
ScatVoices and ScatVoice samples by Paul J. Drongowski are licensed under a Creative Commons Attribution 4.0 International License.

You are free to use the expansion pack voice or samples (even for commercial purposes) as long as you provide a link to http://sandsoftwaresound.net from your own web site AND/OR explicitly credit me in your creative work, e.g., “Scat samples/voice by Paul J. Drongowski”.

If you would like to know more about the sampling and voice design process, please read this post. The original S750/S950 compatible pack is here. Or, feel free to listen to the MP3 demo.

XG effects: SYSTEM mode

The last time that I took a look at Yamaha XG effects, I discussed using the VARIATION effect as a channel insertion effect. I’m now working on a PSR/Tyros style where I would like to apply an amp simulation effect to two channels. So, it’s time to learn about the configuration of VARIATION effects in SYSTEM mode. Even though I’m working on a style, you can apply these techniques to any Standard MIDI File (SMF) for play-back on an XG sound engine.

XG insertion effects are relatively easy to configure as the VARIATION effect is added to the signal chain of a single MIDI channel (XG part). Configuration of the VARIATION block as a SYSTEM effect takes more effort (i.e., more System Exclusive messages), but is well worth it. Now that I understand SYSTEM mode better, I may set up a DAW template for SYSTEM mode and use that template as my default effect configuration.

The diagram below shows the signal flow for the VARIATION, CHORUS and REVERB effect blocks when VARIATION is configured for SYSTEM mode. I show only one channel (Part NN) entering from the left in order to keep the diagram simple. Control “knobs” are drawn as ovals; these are XG/MIDI parameters under your control. The first four knobs — CC91, CC93, CC94 and DRY — are per-part parameters and need to be set for each of the sixteen channels (parts). The MIDI Continuous Controller (CC) knobs set the reverb, chorus and variation send levels for the part, respectively. In my project, I set the variation send (CC94) for two parts to non-zero levels and set CC94 for the remaining parts to zero. The non-zero levels pass the signal to the VARIATION block.

XG_System_Mode

The reverb, chorus and variation send levels are configured using MIDI Continuous Controller messages, but the DRY level is set using an XG System Exclusive (SysEx) message. Although this looks inconsistent, it follows Yamaha’s XG recommendations, i.e., use CC messages in preference to SysEx where possible. DRY level must be controlled using SysEx as no corresponding MIDI CC message is defined.

Please see the table at the end of this post for further message programming details.

The rest of the effect blocks and knobs are global (system-wide). The REVERB, CHORUS and VARIATION return levels (REV RET, CHO RET, and VAR RET) along with the DRY levels determine the amount and balance of effected and un-effected (dry) sound. All of the return levels default to 0dB (decimal 64 or 0x40 in hexadecimal notation). The default for each per-part DRY level is the maximum (decimal 127 or 0x7F). These default values enable signal flow right from the beginning and are a good starting point for experimentation and tuning. At least you are guaranteed to get some sound out of the effect section!

The VARIATION, CHORUS and REVERB blocks need to be configured through the usual XG SysEx voodoo. You need to select at least the effect type and be sure to configure the VARIATION effect for SYSTEM mode. In actual practice, you should do this before setting any send levels as the change to SYSTEM mode changes the level parameters to new default values.

Now the fun begins! The default configuration puts the three effect blocks in parallel. The inter-block send levels:

  • Send VARIATION to CHORUS (VAR to CHO)
  • Send VARIATION to REVERB (VAR to REV)
  • Send CHORUS to REVERB (CHO to REV)

establish serial effect routings between blocks. The level values determine the degree to which a series connection is made (i.e., how much signal is passed). Initially, all of these knobs are set to zero and the effects are full parallel. You can change these values to add reverb and/or chorus to the effected variation signal, for example, in the same way that you add reverb and/or chorus to a part.

The higher end arranger workstations offer a rich choice of CHORUS block effects — everything from chorus, phaser and flange to rotary speaker. Thus, you can create a long effect chain from VARIATION to CHORUS to REVERB, if you so desire. Want to phase a distorted guitar sound? You can!

The following tables summarize the low level details of effect programming. The addressable XG parameters must be set with the usual SysEx magic, e.g., F0 43 10 4C 02 01 40 4B 01 F7 to set the effect type.

Continuous Controller (Per part/channel)                    "Knob"

  CC91  Part/Channel REVERB SEND                            (CC91)
  CC92  
  CC93  Part/Channel CHORUS SEND                            (CC93)
  CC94  Part/Channel VARIATION SEND                         (CC94)

MULTI PART (per part/channel NN)

  Address   Parameter             Default
  --------  --------------------- -------
  08 NN 11  DRY LEVEL             0x7F                      (DRY)
  08 NN 12  CHORUS SEND           0x00
  08 NN 13  REVERB SEND           0x28 (decimal 40)
  08 NN 14  VARIATION SEND        0x00

REVERB effect block (global)

  Address   Parameter             Default
  --------  --------------------- -------
  02 01 00  REVERB TYPE           0x01, 0x00 (HALL1)
  02 01 0C  REVERB RETURN         0x40 (off:0x00, 0dB:0x40) (REV RET)
  02 01 0D  REVERB PAN            0x40 (center)

CHORUS effect block (global)

  Address   Parameter             Default
  --------  --------------------- -------
  02 01 20  CHORUS TYPE           0x41, 0x00 (CHORUS6)
  02 01 2C  CHORUS RETURN         0x40 (off:0x00, 0dB:0x40) (CHO RET)
  02 01 2D  CHORUS PAN            0x40 (center)
  02 01 2E  Send CHORUS to REVERB 0x00 (off, 0dB:0x40)      (CHO to REV)

VARIATION effect block (global)

  Address   Parameter             Default
  --------  --------------------- -------
  02 01 40  VARIATION TYPE        0x05, 0x00 (DELAY LCR2)
  02 01 56  VARIATION RETURN      0x40 (off:0x00, 0dB:0x40) (VAR RET)
  02 01 57  VARIATION PAN         0x40 (center)
  02 01 58  Send VAR to REVERB    0x00 (off, 0dB:0x40)      (VAR to REV)
  02 01 59  Send VAR to CHORUS    0x00 (off, 0dB:0x40)      (VAR to CHO)
  02 01 5A  VARIATION CONNECTION  0x00 (insert:0, system: 1)
  02 01 5B  VARIATION PART #      0x7F (off: 0x7F)

Arranger memory: One more time!

OK, OK, not everyone reads service manuals and schematics for their keyboard. However, I do get a little frustrated when posters compare apples to oranges, and make statements like “I can buy 1GByte for $1 (USD), so why is Yamaha so stingy with wave memory?”

Here is some information from the S750/S950 and Tyros5 service manuals and product data sheets. Please keep in mind that there are many different kinds of memory in an arranger. I’m going to focus on tone generation because that is the most relevant to wave memory size.

Both the S750/S950 and Tyros5 use proprietary Yamaha tone generator integrated circuits designated “SWP51L”. The S750/S950 designs use one SWP51L and the Tyros5 has two SWP51L chips. Each SWP51L has two dedicated memory ports (called “HIGH” and “LOW”) where each port consists of an address bus and a 16-bit parallel data bus.

In the S750/S950, each port is connected to a WAVE ROM:

    S750 WAVE ROM-L 1Gbit IC308   JS28F00AM29EWLA
    S750 WAVE ROM-H 1Gbit IC302   JS28F00AM29EWLA

That’s 128MBytes per device for a total of 256MBytes (2 times 128MBytes).

The Tyros5 microarchitecture is a little more complicated — the memory devices are shared between two SWP51Ls via separate shared address and data busses. There are six WAVE ROM integrated circuits:

    Tyros5 WAVE ROM-L0 1Gbit IC702   S29GL01GS10TFI020
    Tyros5 WAVE ROM-H0 1Gbit IC716   S29GL01GS10TFI020
    Tyros5 WAVE ROM-L1 1Gbit IC703   S29GL01GS10TFI020
    Tyros5 WAVE ROM-H1 1Gbit IC717   S29GL01GS10TFI020
    Tyros5 WAVE ROM-L2 1Gbit IC704   S29GL01GS10TFI020
    Tyros5 WAVE ROM-H2 1Gbit IC718   S29GL01GS10TFI020

That’s a total of 768MBytes (6 times 128MBytes).

Those cryptic names in the tables above identify the specific memory component. The components come from two vendors: Micro Technology and Spansion. Here are the gory details.

    Micron Technology JS28F00AM29EWLA  56-pin TSOP
        Parallel NOR Flash Embedded Memory
        Configurable width data bus (8- or 16-bits)
        Asynchronous random/page read
            Page access speed: 25ns
            Random access speed: 110ns
            Page size: 16 words or 32 bytes

    Spansion S29GL01GS10TFI020 56-bit TSOP

        GL-S MirrorBit Eclipse Flash Non-Volatile Memory
        S29GL01GS 1 Gbit (128 Mbyte)
        16-bit parallel data bus
        Asynchronous 32-byte page read
            Page access speed: 25ns
            Random access speed: 100ns
        Program and erase rates (i.e., write speed)
            Buffer Programming (512 bytes) 1.5 MB/s
            Sector Erase (128 kbytes) 477 kB/s

The read speed (25ns per 16-bit word in page mode) is much faster than write speed, and that’s OK in this application because the data is always read once it’s loaded/initialized. The SWP51L probably operates in page mode since the samples are accessed sequentially. Dunno ’bout you, but 25 nanoseconds per 16-bit word is darned fast. The access speed is MUCH higher than a typical USB flash drive.

Two 27-bit address busses and two 16-bit data busses are sent to/from the plug-in expansion board. These busses extend the two shared WAVE ROM busses. The expansion board needs to keep up with the high read rate.

Please note that the CPU does not get anywhere near the sample streams. That work is assigned to the SWP51Ls.

Hope this helps to clarify.

Crunchin’ da drums

In my last post, I discussed Motif/MOX eight zone (8Z) drum kits. The eight zone concept lets you assemble eight different percussion sounds into a custom kit. The waveforms are assigned to voice elements and are stretched/limited to eight different keyboard (MIDI note) zones. The Motif/MOX have matching arpeggios that work with the 8Z kits.

By the way, the 8Z drum kits were first introduced with the Motif XS. My notes on the 8Z kits and this note on effects apply to all later models including the Motif XF and MOXF.

If you have ever tried the percussion sounds alone without effects, the drum sounds are kind of “plain Jane” without a lot of impact. This post deconstructs a couple of effects which can be applied to break beats and other styles that require crunch and animation.

The first effect chain is taken from the Voice PRE8:060 “8Z Romps.” The voice has two insert effects connected in series. INSERT A is a Lo-Fi algorithm with the following parameters (effect preset “Max Lo-Fi”):

    #  Parameter              Value    Numeric
   --  ---------------------  -------  -------
    1  Sampling Freq Control  4.01KHz  (10)
    2  Word Length            93       (93)
    3  Output Gain            +7 dB    (14)
    4  LPF Cutoff             20.0KHz  (60)
    5  Filter Type            Radio    (2) 
    6  LPF Resonance          10.0     (100)
    7  Bit Assign             2        (2)
    8  Emphasis               On       (1)
   10  Dry/Wet                D<W63    (127)
   15  Input Mode             Stereo   (1)

The parameter number, name, values, etc. are taken from the MOX Data List. (See the section titled “Effect Parameter List” in the PDF file). The numeric values — given here in decimal — are what you need to program the effect through System Exclusive MIDI messages. More about this in a minute.

The Lo-Fi effect adds a lot of crunch and crush. But, wait! There’s more. The INSERT B effect is the AmpSim 1 amp simulator. Its parameters are:

    #  Parameter              Value    Numeric
   --  ---------------------  -------  -------
    1  Over Drive             54%      (54)
    2  Device                 dst1     (2)
    3  Speaker                Combo    (2)
    4  Presence               +10      (10)
    5  Output Level           34%      (34)
   10  Dry/Wet                D<W63    (127)

This is the “Beat Crunch” effect preset.

Please remember that my goal is to use the 8Z break beats in a PSR/Tyros style. In order to do accomplish this, I found the equivalent effects algorithms for the Yamaha PSR-S950 arranger workstation. Here are the equivalent algorithms:

    MOX            PSR-S950
    --------       -----------------------------
    Lo-Fi    --->  Lo-Fi DRUM1 (MSB:94 LSB:18)
    AmpSim 1 --->  V_DIST CRUNC (MSB:98 LSB:18 )

Unfortunately, the XG effects architecture supports at most one system-wide variation effect or one per-part insert effect. So, I decided to use the Lo-Fi algorithm because it seemed to provide most of the grit and nastiness that I was seeking.

It took a little detective work to find and match up the corresponding effect algorithms between the Motif/MOX and the PSR/Tyros. The effect type is enough to get into the same neighborhood. The rest of the sleuthing involves comparing the parameter lists in order to find the exact (or best) match. The MOX has Virtual Circuit Modeling (VCM) effects and the S950 does not. Therefore, you may not always be able to find an exact match.

With the S950 Data List in hand, I translated the effect parameters into the hexadecimal System Exclusive (SysEx) messages to configure the Lo-Fi effect on the PSR:

    F0 43 10 4C 02 01 40 5E 12 F7   Variation Type
    F0 43 10 4C 02 01 5A 01 F7      Variation Connection (SYSTEM)
    F0 43 10 4C 02 01 42 00 0A F7   PARAMETER 1 Sampling Freq Control (10)
    F0 43 10 4C 02 01 44 00 5D F7   PARAMETER 2 Word Length (93)
    F0 43 10 4C 02 01 46 00 0E F7   PARAMETER 3 Output Gain (14)
    F0 43 10 4C 02 01 48 00 3C F7   PARAMETER 4 LPF Cutoff (60)
    F0 43 10 4C 02 01 4A 00 02 F7   PARAMETER 5 Filter Type (2)
    F0 43 10 4C 02 01 4C 00 64 F7   PARAMETER 6 LPF Resonance (100)
    F0 43 10 4C 02 01 4E 00 02 F7   PARAMETER 7 Bit Assign (2)
    F0 43 10 4C 02 01 50 00 01 F7   PARAMETER 8 Emphasis (1)
    F0 43 10 4C 02 01 54 00 7F F7   PARAMETER 10 Dry/Wet (127)
    F0 43 10 4C 02 01 74 01 F7      PARAMETER 15 Stereo  (1)

I configured the effect as a system-wide variation effect such that multiple percussion parts may be sent to the effect. I inserted the SysEx messages into the set-up measure of the PSR style file using SONAR (my usual DAW/sequencer). Yow, the difference between the percussion sounds without and with this effect is like night and day!

The MOX insert effects are followed by a system-wide Tempo Cross Delay effect (effect preset “4beat Echo”). This effect adds a nice bit of animation to the overall sound. The MOX effect parameters are:

    #  Parameter              Value    Numeric
   --  ---------------------  -------  -------
    1  Delay Time L>R         4th      (11)
    2  Delay Time R>L         8th.     (10)
    3  Feedback Level         16       (80)
    4  Input Select           L        (0)
    5  Feedback High Dump     0.5      (5)
    6  Lag                    0ms      (64)
   10  Dry/Wet                D<W63    (127)
   13  EQ Low Frequency       250Hz    (22)
   14  EQ Low Gain            0dB      (64)
   15  EQ High Frequency      4.0KHz   (46)
   16  EQ High Gain           0dB      (64)

The equivalent S950 effect is TEMPO CROSS1 (MSB:22 LSB:0). I assigned this effect to the system-wide CHORUS block.

Here are the S950 (XG) SysEx messages to configure the delay effect in the CHORUS block:

    F0 43 10 4C 02 01 20 16 00 F7  Chorus Type TEMPO CROSS1
    F0 43 10 4C 02 01 22 0B F7     PARAMETER 1 Delay Time L<R     (11)
    F0 43 10 4C 02 01 23 0A F7     PARAMETER 2 Delay Time R<L     (10)
    F0 43 10 4C 02 01 24 50 F7     PARAMETER 3 Feedback Level     (80)
    F0 43 10 4C 02 01 25 00 F7     PARAMETER 4 Input Selection    (0)
    F0 43 10 4C 02 01 26 05 F7     PARAMETER 5 Feedback High Dump (5)
    F0 43 10 4C 02 01 27 40 F7     PARAMETER 6 Lag                (64)
    F0 43 10 4C 02 01 2B 7F F7     PARAMETER 10 Dry/Wet           (127)
    F0 43 10 4C 02 01 32 16 F7     PARAMETER 13 EQ Low Frequency  (22)
    F0 43 10 4C 02 01 33 40 F7     PARAMETER 14 EQ Low Gain       (64)
    F0 43 10 4C 02 01 34 2E F7     PARAMETER 15 EQ High Frequency (46)
    F0 43 10 4C 02 01 35 40 F7     PARAMETER 16 EQ High Gain      (64)

A little bit of delay on a busy drum part goes a long way. The send level (not shown here) is relatively low — just enough to add a little animation to the sound without creating a lot of clutter. It sounds OK, but I might adjust the send level dynamically and add more delay to exposed parts like the break while keeping the MAIN sections clean.

I hope this short effects clinic helps you out!

Groovin’ in eight zones

I heard a great interpretation of Chris Isaak’s “Wicked Game” by Groovy Waters. Their work inspired me to create a down-tempo PSR/Tyros style with break beats that would let me jam over the changes (Bm-A-E-E).

And that led me into a whole new exploration in Motif/MOX and PSR/Tyros styles!

While goofing around with the Yamaha MOX6 workstation, I stumbled into some break beats with “8Z” in the name. I noticed that the “8Z” arpeggios are targeted for voices with “8Z” in their names. So, what is this “8Z” business?

The Motif XS (and MOX) added 8-zone drum kits and arpeggios, hence, the “8Z” in the names. A conventional drum kit has dozens of individual percussion sounds laid out across the MIDI note range (AKA “the keyboard”). An 8-zone kit is an extension of a regular synth voice where each voice element is assigned a percussion sound. The usual upper and lower note limits determine the key range for each sound. Here is the element information for the PRE8:060 “8Z Romps” voice:

                            Name        Note#
                         ----------   ---------
    Waveform             Low   High   Low  High
    ----------------     ----  ----   ---- ----
    BD T9-4               C0    C1     24   36  
    SD Elec7              C#1   F1     37   41  
    China St              F#1   C2     42   48  
    SD Rim SE             C#2   C3     49   60  
    Bd Jungle 2           C#3   F#3    61   66  
    Bd Distortion4        G3    C4     67   72  
    Bd Distortion RM      C#4   C5     73   84  
    Bd D&B2               C#5   C6     85   96  

Each waveform is stretched across a multi-key zone. Thus, each of the notes within a zone have a slightly pitch-shifted tone, allowing for tonal variation in patterns where repeated notes are played in sequence. Since these are basically regular synth voices, you are also free to mess about with the filter, amplitude envelope and all the usual sound design goodies.

The arpeggios designed for the “8Z Romps” voice do just that. (See “MA_8Z Romps” and so forth.) The pitch shift, etc. breaks up the monotony of repeated notes.

The “8 zone” idea makes it easy to cobble new drum kits together from the diaspora of waveforms in the regular drum kits. You probably don’t need more than eight different percussion sounds for a set of basic beats. A quick survey of other “8Z” kits shows this to be true:

    8Z HeavyHearts      8Z Chilly Breakz    8Z Gated Beatz
    --------------      ----------------    --------------
    Bd T9-1             Bd HipHop6          Bd Gate
    Bd Hard Long        Sd HipHop9          Bd HipHop9
    SD Elec12           Sd T8-1             Sd HipHop6
    Sd HipHop6          HH Closed T8-2      Sd Hip Gate
    HH Closed D&B       HH Open T8-2        HH Closed T8-1
    HH Open T9          Electric Perc1      HH Open T8-1
    Clap AnSm           Sleigh Bell         Noise Burst
    Shaker Hip 2        Shaker Hip 1        Shaker Hip 1

These kits have a different key layout than “8Z Romps”. In fact, these 8Z kits have a few zones that resemble the conventional kit layout — the bass drums (Bd) cover the notes where bass drum is usually found, the snare drums (Sd) cover the usual notes for snare drum, etc. Thus, you can play “regular” drum arpeggios through these 8Z voices and they sound just fine. The upper range elements cover a wide range of notes and are the “catch all” for the usual percussion spice such as conga, shakers, guiro, triangle and the like. With the pitch shifting, the “catch all” approach can produce some hip patterns.

There is far more fun to be had. I came across the “8Z” kits and arpeggios while playing the Performance USR2:102(G06) Ibiza Growl Sax. This Performance had the feel that I was looking for, although I wasn’t too pleased with the sax voice. (A problem that is easily fixed.) The Performance assigns “8Z Romps” to the first voice, but, wait! It plays break beats through “8Z Romps” that were not designed for “8Z Romps”, having different zones, etc. Cool. Yamaha sound designers are not only good at following the rules, they are equally adept at breaking the rules, too.

I decided to go ahead with the break beats from Ibiza Growl Sax even though the PSR/Tyros do not have “8Z” drum kits. I had to unwind all of the 8Z-ness and map the percussion voices to standard PSR-S950 drum kits. Unfortunately, the repetitive patterns are a little bit plain even though the musical feel is still good.

Next up, crushing the drums and bouncing them around.

Performance styles for PSR-E443

The PSR-E443 folks don’t get enough love, so here is a collection of performance styles for the E443 and the E433.

So, what is a “performance style?”

The Yamaha Motif/MOX series of synthesizer workstations have hundreds of factory “Performances” to to help a composer get started with a new song. A Performance has up to four independent voices (drum, bass, guitar, etc.) and up to six sets of related musical phrases — “arpeggios” in Motif-speak. The arpeggios are drawn from a built-in library of several thousand musical phrases in a slew of contemporary genres. Each set of phrases has a role (main section, fill, break) and the composer switches between sets while playing in order to lay down a basic arrangement or backing track. Even if you’re not a songwriter, the Motif Performances are just plain fun for jamming or practice.

I recorded and translated 22 of my favorite Motif/MOX Performances to PSR/Tyros styles — Performance styles. They play just like regular styles (follow chords in the left hand, play fill-ins when changing main sections, etc.) The styles are stripped down and are meant to be played. A few of the styles have only bass and drum, so there isn’t a lot of elaborate orchestration to get in the way. The introductions and endings are very simple.

This first collection targets the PSR-E443 and E433. The styles are SFF1 and should work on other arrangers supporting SFF1 although you may need to substitute different drum kits. The styles in this collection do not use Mega Voices. A more advanced collection with SFF GE and Mega Voices is being developed.

Since these are my favorite performances, the styles come from a funky, jazzy, fusion kind of place.

For more information, check out the README page. Then, download the ZIP file and have fun!

MOX interview: Follow up

Here’s a quick follow up after my interview with Yamaha marketing.

First, the word “conversation” is a better description than “interview.” I had a really enjoyable, high-bandwidth conversation with fellow gear-heads. What could be better than that? The Yamaha team members are friendly, extremely knowledgeable and open. They are also good listeners and had read my pre-interview MOX retrospective.

So, thanks to Yamaha for listening!

I also learned some things that I intend to put into practice going forward. We discussed how I created the voices that I use on my church gig and the issue of sound dropping across voice changes in MOX Voice Mode. One way to avoid sound cut-off is to use Song Mode instead of Voice Mode. Assign a voice to each part in Song Mode and then select parts on the fly. I’ll have to give this a try. I also want to experiment with the assignable knobs for drawbar control and Song Mode may be part of this solution, too.

Since the conversation was relatively short — about 25 minutes with my MacBook Air crashing due to a thermal overload part way through (Yikes!) — I went blank on some of the reasons and history for my work style. For example, I created the voices for the church gig through the front panel and didn’t use either the PC- or iPad-based editors. I since reconstructed my mind-set from way-back-when. I’m sure that I was sooooo anxious to use the MOX at the gig that I just dove into the front panel. I had programmed a TG-500 back in the day and the Yamaha voice architecture was still familiar to me. (The Motif/MOX effects structure is way easier to understand than the old TG, thankfully.) The last thing I needed was a software editor to get between me and the gig!

I didn’t have an iPad when I bought the MOX6 and wasn’t aware of the Yamaha apps for Motif/MOX. The apps — once I learned about them — motivated me to budget for and to buy the iPad. Aside from Web-browsing and e-mail, my iPad is almost entirely devoted to music-making tools (no cat videos). I have both Cubasis and Mobile Music Sequencer (MMS) installed. MMS gets used; Cubasis not so much. Cubase is one of those tools that I want to learn — kind of like my current explorations in Ableton Live.

Starting today, I would use the iPad apps. Heck, I should (would) check out the Yamaha PC-based editor and the fine Motif/MOX tools by John Melas.

Well, there you have it. A positive experience all the way around!

If you’re curious about how I use the MOX for content creation, please check out the following posts and pages: