Summer snoozer?

Summer NAMM 2018 starts in a few days and so far it looks like a snoozer. I haven’t found many preliminary announcements of interest. I’m tempted to predict Yamaha’s MOXF replacement (or upgrade), again. However, at some point, one starts to look like a broken clock being right twice a day. 🙂

Yamaha have announced a new product in the P-series digital pianos. The new model P-515 replaces the P-255 as the P-series flagship.

The P-515 is a slab that incorporates much of the new digital piano technology that was introduced with the CSP series (Smart Pianist and Piano Room). The P-515 includes NWX natural wood white keys with synthetic ebony and ivory key tops. Piano sounds include the Yamaha CFX and Bösendorfer Imperial. It has forty panel voices plus a 480-voice XG sound set. The CFX Grand Voice has binaural sampling which recreates the perspective of the player position. Other goodies include key-off samples, smooth release, Virtual Resonance Modeling (VRM), and half pedaling. VRM includes damper, string, Aliquot, and body resonance. Bluetooth audio/MIDI is built-in. Speakers are built-in: Oval 15W (12cm by 6cm) and dome 5W (2.5cm). [Two of everything, of course.] Weight is 48.5 pounds and MSRP is $1,999 USD and MAP (street) is $1,500 USD. A little too heavy for regular gigs out, but its compact size, sound and action make the P-515 a winner for home, especially at $1,500 street. [Manuals now available.]

60s retro is always in with me, so I’m charmed by the Vox Mini SuperBeetle. (Yes, they are using that abominable spelling.) Vox hit the real Super Beatle with a shrink ray, producing a small version that should have some punch. The Mini puts 50 Watts into a 10″ Celestion speaker (or other 4 ohm cab). It has a Korg NuTube tremolo circuit for warmth and 60s reverb.

The Mini has the distinctive Super Beatle chrome stand. I wish Korg/Vox would reissue the Continental in retro form instead of the form factor and stand that everybody pretty much hates. No pricing information yet.

Although it was announced in May, the IK Multimedia UNO analog synth looks like a good time. For a $200 USD synth, the specs aren’t too bad: two independent VCOs, 2-pole multi-mode VCF, LFO, VCA, step sequencer, battery or USB power, and it’s tiny. The UNO has four control knobs which are mapped to synth parameters through a 4 by 4 matrix. Plus, it has five performance buttons. Wisely, the UNO supports old school MIDI IN and OUT via 2.5mm jacks.

If only IK Multimedia had the presence of mind to add 5-pin MIDI to the iRig Keys I/O (25 or 49). Systems thinking, people. Systems thinking.

Roland (and Boss) have announced a new wireless audio system for guitar and other instruments. Two products are aimed at guitar players: the WL-20 and the WL-50. The WL-20 is a very compact transmitter and receiver pair — transmitter for the guitar and receiver for the amp. The WL-50 is a wireless receiver for the pedal board and has additional functionality like providing pedal board power, transmitter recharging, etc. The WL-20L is like the WL-20, but it’s for electronic instruments with line-level audio outputs. Other features include low latency, automatic rendezvous between transmitter and receiver (10 second rendezvous time) and up to 20 meter range. The WL system operates in the 2.4GHz band. I’m interested in the low-latency aspect because Bluetooth doesn’t cut it in this application.

The WLs will be sold under the Boss brand.

News you can use. Avid has announced and released a free version of Sibelius® | First. Sibelius | First is my go-to notation tool for lead sheets, deconstructing MIDI solos, etc. For sure, I will be downloading it and will appreciate the update. (My current copy is rather old, having been part of an M-Audio bundle.) You need to create an Avid account in order to download the free version. Might as well download Pro Tools® | First for free, too.

The modular synth trend has inspired a lot of great products such as the Moog Grandmother. Expect to see new announcements in the Roland System-500 line and literal “plug and play” products in other realms like the Finegear mixerblocks series.

Well, there is always the Moog One rumor. (Save your pennies.)

Copyright © Paul J. Drongowski

Time stretching applied to rotary speaker sound

“Sí, sí, I am very intrigued.”

With Summer NAMM 2018 one week away, I cast the net to see what I can catch. I did a quick sweep of recent patents and came up with a good ‘un.

When folks mention Yamaha, “tonewheel clone” does not immediately come to mind. Other players like Nord, Hammond Suzuki, etc. seem to be ahead in the clone market. So, I was a little surprised to find US Patent 9,899,016 B2, “Musical sound signal generation apparatus that generates sound emulating sound emitting from a rotary speaker.” This patent was issued and assigned to Yamaha on February 20, 2018. It is based on the Japanese patent 2015-171065 issued August 31, 2015.

Yamaha currently use two sample-based methods to generate the basic organ sound:

  • Playback and mix of waveforms for each individual tone wheel. On Montage and Genos, for example, the musician can adjust the level of each footage using the sliders to mimic drawbars. The generated sound is passed through a rotary speak DSP effect.
  • Playback of waveforms for “full up” organ registrations with and without the rotary speaker effect “sampled in.” The resulting sound may also be passed through a rotary speaker DSP effect.

In the first case, especially, the overall impression of a genuine B-3 depends upon the quality of the DSP rotary speaker effect. The up-side of the DSP effect is the ability to ramp up and ramp down the rotary speaker speed. So far, reaction to Yamaha’s rotary speaker effects has been mixed.

In the second case, one is not likely to put the sound through a rotary DSP effect — the swirling mass would just not be realistic. The “sampled in” approach can sound more realistic than the rotary DSP effect, but it has two major drawbacks:

  1. The rotary speaker speed cannot ramp up and down between slow and fast rotation.
  2. Sample playback does not align (synchronize) the rotary speaker position, so some noted are “rotating” faster than others and the true spatial characteristics of the horn and rotor are lost.

The second drawback is perhaps the worst of the two since it introduces audible artifacts which are not part of the true rotary speaker sound.

The method in the patent is a different take on sample-based synthesis of tone wheel sound which seeks to eliminate these problems. The notes are sampled for each tone wheel footage after a real world rotary speaker rotating at a particular rate. In each case, wavfeorms are sampled and saved for various rotational angles of the rotary speaker. Thus, the rotary speaker effect is “sampled in.”

Let’s quote from the patent:

Also, the electronic musical instrument has a time stretching function. The time stretching function is a function of changing the length of a sound while maintaining the pitch and formant of the sound. In other words, with the time stretching function, it is possible to extend and shorten a sound in a time axis direction, or in other words, it is possible to change only the reproduction speed (speed with which time advances) of the musical sound signal. The electronic musical instrument uses the time stretching function to extend and shorten each piece of waveform data in the time axis direction by the same extension and shortening rates.

Time stretching is applied to each of the tone wheel samples during playback. Thanks to time stretching, the instrument can reproduce the SLOW and FAST sound, and everything in between when the rotation speed ramps up or down. “A known pitch synchronous overlap and add method is used to achieve the time stretching function.”

The rest of the method — and it is both exhaustive and exhausting! — deals with the synchronization of the waveforms during playback, that is, the alignment of each waveform in accordance with the current virtual position (rotational angle) of the rotary speaker. Throw in separate treatment of the horn and rotor, stereo channels, etc.

The end result is a unique sample-based method that eliminates the problems of “sampled in” rotary speaker effects. I wish that patents came with audio demo files as it would be a treat to hear the method in action and to judge with one’s own ears. Maybe someday in a product?

Copyright © 2018 Paul J. Drongowski

Boston Music Expo 2018

After having so much fun last year, I couldn’t pass up the 2018 Boston Music Expo (Saturday, June 9). Music Expo brings people together — artists, producers, engineers, composers, tech companies — the whole panoply of folks at the intersection of musical art and technology.

Sound On Sound Magazine is the chief sponsor. This year’s gold sponsors are Yamaha and Steinberg. Of course, both Steinberg and Yamaha were showing their wares along with many other companies big and small.

Loïc Maestracci — the founder of Music Expo — was at the door with the chance for a quick “Hello!” Let’s get started and go in.

Boston Music Expo 2018 was hosted by The Record Co., located in Boston’s South Bay. The Record Co. has the ambitious mission “to build a sustainable, equitable music scene in Boston.” Although Boston already has a busy scene, it isn’t easy for all artists to grow, collaborate and record. The Record Co. provides subsidized studio space, gear and production resources, thereby lowering the financial barrier for artists looking to record.

The Record Co. has two studios, both kitted out with top-notch gear. Rates are very reasonable. The Studio A live room is quite large and was the venue for one of the two parallel seminar tracks running at Music Expo. Studio A held 40 to 50 seats with space to spare. Studio B is smaller and more intimate.

The thing that I like best about Music Expo is the surprises. While getting my bearings, I was blown away to find people soldering! I had stumbled into the Audio Builders Workshop sponsored by the Boston Chapter of the Audio Engineering Society (AES).

The Audio Builders Workshop offers seminars and group builds to encourage and inspire people to make their own audio electronics. I had a great chat with Brewster LaMacchia (Clockworks Signal Processing) who was leading the group build. The workshop participants were building a small metronome kit ($10 donation). The kit consists of a circuit board, 555 timer, speaker, battery connector, and a handful of discrete components. It’s all through-hole construction and looks like a great way to get started with soldering. If you’re in the Boston area and have an interest in audio electronics, then I definitely recommend getting in touch with this organization.

I bought one of the kits and will eventually build and review it. Sometimes I just like to soldering something up on a rainy day.

Another organization at Music Expo that deserves recognition and support is Beats By Girlz. BBG is a “music technology curriculum, collective, and community template designed to empower females to engage with music technology.” BBG sponsors workshops and other events (hardware and software provided!) to get women and girls into music production, composition and engineering.

That last “E” for “engineering” gets me fired up! Music technology, for me, is the gateway drug to Science, Technology, Engineering and Mathematics (STEM) education and careers. Women are so woefully underrepresented in STEM that I wholeheartedly support groups like Beats By Girlz. In addition to Boston, BBG has chapters in Minnesota, Los Angeles, New York and Chicago. I recommend Women In Music, too, BTW.

I arrived at Music Expo a little later than expected due to a traffic tie-up on the expressway. (Saturday morning? Really?) However, I did manage to catch the two sessions in which I was most interested.

Since it was first announced, I wanted to see and hear Audionamix Xtrax STEMS in action. I’ve tried to spice up my backing tracks with vocal snippets and found center extract (and center cancel) techniques lacking. My first “must-hear” session at Music Expo was an Xtrax STEMS plus Ableton Live presentation by Venomisto. Venomisto used Xtrac STEMS to pull a vocal stem from an existing song and then inserted the vocals into his own remix. Xtrax STEMS is not perfect, but it’s darned good for the money ($99 USD).

I really dug Venomisto’s latin remix, Havana. Toe tappin’, head noddin’. I love this stuff on a Saturday in the city! [I’m listening to it right now and can’t get back to work.] Cruise over to his site and you’ll hear Xtrax STEMS in action, too.

My second “don’t miss” session was “From Score To Stage” by Paul Lipscomb joined by Pieter Schlosser via Skype. Paul ran through the process of sketching and delivering the “Destiny 2” game soundtrack (Bungie Software). Wow, this session could have been a full day.

Although Paul wanted to show people that there are many ways to work and create as an artist, we’re talking “Production” here with a capital “P”. The Destiny 2 soundtrack is a AAA (big) budget production with multiple composers, orchestrators and an orchestra. All I can say, if you want to do this kind of work, be good at the hang and collaboration. Be prepared to work in a geographically dispersed team: client (Bellevue/Seattle), co-writers (Los Angeles, Seattle), orchestrator (The Berkshires in Massachusetts).

Paul classifies music (and the process of getting there) as either linear or interactive. Music for film or video is linear, having a start point, several intermediate points one after another and an end. Game music is interactive and must adapt and re-structure itself to fit the actions of the player.

He demonstrated how one can start with a simple motif (or two) and build your way to a 250 track behemoth. Thanks to the wonderful orchestral libraries available today, composers can put together a rather complete mock-up to present to a client for approval. Even on a big budget job, some of the parts in the mock-up may make it to the final mix simply because there isn’t enough money available to fund everything live (e.g., you can have the orchestra, but not the choir).

Paul uses Steinberg Nuendo and swears by it. Pieter uses Cubase. Nuendo is the bigger brother to Cubase and is geared for post-production and scoring. Paul exports MIDI tracks and provides them to the orchestrator for notation. Yep, good old MIDI.

Paul and Pieter’s presentation was thought provoking, especially about the current state/direction of orchestral music for film, video and games. A discussion about clients and aesthetics would be more appropriate for the “Notes From The Deadline” column in Sound On Sound. [My favorite SOS column, BTW.] However, I’m pondering the age-old question of how to raise our clients to a higher level of musicality. Like Paul, many of us listen to a wide range of music including traditional and modern classical music. (Paul’s advice: “Listen to everything!”) How can we move our clients beyond the limited scope of their own musical experience?

Well, shucks, that’s just two of the fifteen Boston Music Expo sessions on offer. Several sessions dealt with the business side — promotion, social media and collaboration — in addition to the artistic side.

I spent time cruising the exhibitor booths. Here’s a few short-takes and shout-outs:

  • Scott Esterson at Audionamix demonstrated Instant Dialog Cleaner (IDC) as well as XTrax STEMS. He humored a lot of my crazy questions and comments. Thanks.
  • The Yamaha folks had Montage6, MX88, MOXF8 and a clutch of Reface keyboards available for trial. Friendly as ever, it was good to touch base. I had an extended conversation with Nithin Cherian (Product Marketing Manager, Steinberg) and I quite appreciate the time that he spent talking with me.
  • The IK Multimedia iLoud Micro Monitors are excellent for the price. Not quite up to the Genelec studio monitors on show in the room next door, but much more affordable. A definite covet.
  • Speaking of IK, the iRig Keys I/O have a decent, solid feel and touch. The 25 key model is seriously small and still has full size keys. Suggestion to IK Multimedia: Please bring out a 5-pin MIDI dongle for us dinosaurs with old keyboards. I’d love to hook up an iRig Keys I/O 49 to Yamaha Reface YC.

A special shout-out to Derrick Floyd at the IK Multimedia booth. He epitomizes “good at the hang.”

I said it last year and I’ll say it again, Music Expo bridges the widening gap between customers and technically advanced products. On-line ads and videos just aren’t the same as playing with a product and experiencing it for one’s self. Brick and mortar stores cannot devote much space, inventory or expertise to the broad range of fun tools and toys that are up for sale. With on-line sales as perhaps the dominant sales channel, whoof, tactile customer experience is utterly lost. Music Expo closes the gap.

If Music Expo is coming to your corner of timespace, please don’t hesitate to attend and participate. I’m sure that you will enjoy the experience and will make valuable connections.

Copyright © 2018 Paul J. Drongowski

Which guitar is which?

I hope my recent post about single coil and double coil guitar tone and amp simulators was helpful. Today, I want to further reduce theory to practice.

A quick recap

Guitar pickups are important to overall guitar tone. There are two main types of pickup: single coil and double coil. Players generally describe the sound of a single coil pickup as bright or thin and describe the sound of a double coil pickup as warm or heavy. Double coil pickups are also called “humbuckers” because the design mitigates pickup noise and hum. Pickup tone tends to favor certain styles of music:

  • Single coil: Blues, funk, soul, pop, surf, light rock and country styles
  • Double coil (Humbucker): Hard rock, metal, punk, blues and jazz styles

Of course, there are no hard and fast rules and exceptions abound!

Fender guitars frequently use single coil pickups while Gibson favors double coil. Three guitar models are favorites and are in wide use:

  • Fender Telecaster (Usually 2 single coil pick-ups): Bright, banjo-like tone, twangy.
  • Fender Stratocaster (3 single coil pick-ups): Bright, cutting tone.
  • Gibson Les Paul (2 humbucker, dual coil pick-ups) Warm tone with sustain.

The Telecaster was originally developed in 1951 for country swing music. It was quickly adopted by early rock and rollers. The Stratocaster appeared in 1954, but is usually associated with 60s rock. It is often used in rock, blues, soul, surf and country music. The darker tone and sustain of the Les Paul make it suitable for hard rock, metal, blues and jazz styles.

These aren’t the only (in)famous guitars around. The Rickenbacker solid and semi-acoustic models are also classic. Think about the chime-y Beatles and Byrds radio hits from the 1960s. Single coil Ricks are not uncommon.

If you would like to hear the difference in raw tone between Fender Telecaster (single coil), Fender Stratocaster (single coil) and Gibson Les Paul (double coil humbucker), cruise over to this comparison video. The demonstrator compares raw tone starting at roughly 7 minutes into the video, ending at about 11 minutes. The first part of the video is the usual yacking and the last part of the video puts the guitars through an overdrive effect with the demonstrator playing over a backing track. The last part is less informative because our ears need to sort out the guitar from the backing track. Plus, once you put a guitar into a distortion effect, all bets are off. Are you hearing the true guitar tone or just an effected, synthesized tone?

Method to the madness

My ultimate goal is to identify and classify synth and arranger guitar voices, single coil vs. double coil, in order to quickly chose an appropriate guitar voice (patch) for MIDI sequencing. I work with Yamaha gear (Genos workstation, PSR-S950 arranger, and MOX6 synthesizer), so the following discussion will focus on Yamaha. However, you should be able to apply the same method (and guesswork about names!) to Korg, Nord, whoever.

Yamaha provides some major clues as to the origin of its guitar samples, but they are quite reticent to use brand names. Arranger (Genos and S950) voice names are especially opaque. Therefore, the best we can do is to use the clues when possible and to always, always use our ears.

Fortunately, the deep voice editing of the MOX6 lets me dive into the guts of a guitar patch to find the base waveform information including waveform name. In order to get the analysis started, I went into the Mega Voice patches to find the underlying waveforms. When Yamaha sample a guitar, they sample multiple articulations (open string, slap, slide, hammer on, etc.). The waveforms for a particular instrument are a family and share the same root name like “60s Clean.” Given the base waveforms, I then can identify regular synth voices which use the same waveforms. The regular voices are more easily played on the keyboard than Mega Voices, making it easier to perform A/B testing.

Mega Voices are a good entry point for analysis because the MOX, Motif and Montage family have roughly equivalent Mega Voices as the S950, Tyros and Genos product family. This allows A/B testing across and within product lines.

Development history is important, too. I took note of new Mega Voices added to each product generation. Each new Mega Voice is a new waveform family. Given a Mega Voice, I look for new Super Articulation (SArt) voices which were also added at the same time and try to find the SArt voices which are based on the Mega Voice. The chosen SArt voices become reference sounds for further A/B testing and starting points for voice selection when sequencing a song.

When A/B testing, all EQ, filter and DSP effects (including reverb and chorus) must be turned OFF. We need to reveal the sound of the underlying raw waveforms (samples). Even so, there may still be sonic differences due to VCF and VCA programming. I found that this kind of critical listening is quite tiring and it’s better to work for 30 minutes, walk away and come back later with fresh ears. Otherwise, everything starts to sound the same!

Breakdown

Enough faffing around, get to the bottom line.

First up is a correspondence table between Montage (Motif, MOX) Mega Voice guiters and Genos (Tyros, PSR S-series) Mega Voice guitars.

       Genos name            Motif/MOX name        Motif/MOX waveform
---------------------------  --------------------  ------------------
8 10 4 60sVintage                                  n/a [Strat]
8 11 4 60sVintageSlap                              n/a [Strat]
8  4 4 50sVintageFinger                            TC Cln Fing *
8  5 4 50sVintageFingerSlap                        TC Cln Fing Slap
8  6 4 50sVintagePick                              TC Cln Pick *
8  7 4 50sVintageSlap                              TC Cln Pick Slap
8  8 4 SlapAmpGuitar       
8  3 4 SingleCoilGuitar      Mega 1coil Old R&R    1Coil *
8  1 4 SolidGuitar1          Mega 60s *            60s Clean *
8  2 4 SolidGuitar2          Mega 60s *            60s Clean *
8  0 4 CleanGuitar           Mega 1coil *          Clean *
8  0 7 JazzGuitar            Mega Jazz Guitar      Jazz *
8  0 5 OverdriveGuitar       Mega Ovdr Fuzz        Overdrive *
8  0 6 DistortionGuitar      Mega Ovdr Distortion  Distortion *

A star (“*”) in the table is a placeholder for all of the voices and variants within a family. Motif/MOX have many variants of “Mega 60s” and “Mega 1coil” voices. They all use the “60s Clean” and “Clean” waveforms in different ways, including different stomp box and amplifier effects. A star in the waveform column denotes a waveform family, i.e., collectively a group of waveforms for all of the articulations sampled from the same instrument.

A few observations. Montage did not add any new guitar Mega Voices. Montage does not have a Stratocaster waveform. [A future upgrade for Montage?] Finally, I couldn’t quite work out where “SlapAmpGuitar” fit into the voice universe.

“Slap,” by the way, is a playing technique borrowed from bass players. The thumb hits a string instead of a pick or finger. Usually the lowest string is slapped because it is the most easily hit by the thumb. The slap may be combined with palm or finger muting to prevent other notes/strings from sounding with the slap.

Beyond Mega Voice

Folks know by now that Mega Voices are for styles and arpeggios. Yamaha never intended them to be played using the keyboard. It’s darn near impossible to play with the kind of precision required to trigger the appropriate articulation (waveform) when needed. They’re good for sequencing (styles, arpeggios) because a sequence can be edited in a DAW with precise control over note velocities.

None the less, musicians wanted to be able to play these great sounding voices and Yamaha responded with Expanded Articulation (Motif XS and later) and Super Articulation (Tyros 2 and later). I won’t dive into Expanded Articulation here. Super Articulation, however, effectively puts a software script in front of a Mega Voice. The script translates each player gesture to one of the several articulation waveforms which comprise a Mega Voice.

This description is notional. I doubt if the software uses an actual Mega Voice as the target. Some gestures like legato technique are handled in the AWM2 engine à la Expanded Articulation.

If you followed my suggestion to audition the Mega Voices without EQ, effects, etc., then you surely know how difficult it is to play a Mega Voice from the keyboard. Should you try this, I recommend setting the touch curve to HARD in order to hit those ultra low key velocities. Or, set RIGHT1, RIGHT2 and RIGHT3 to a fixed velocity. By changing the velocity level, you’ll be able to play a specific waveform within a Mega Voice precisely and reliably. Please refer to the Mega Voice maps in the Data List file to see the correspondence between velocity levels and waveforms.

To audition without Mega Voice and to select Genos (Tyros, S950) voices for sequencing, it’s far easier and fun to play a Super Articulation (SArt) voice. Problem is, with Yamaha’s opaque voice naming, it’s difficult to know the exact waveform family you’re triggering. So, I built a table of SArt reference voices by matching SA voices with their Mega Voice equivalent.

Genos Mega Voice      SArt reference   Waveform
--------------------  ---------------  ------------------------
60sVintage            60sVintageClean  [Strat]
60sVintageSlap        TBD              [Strat]
50sVintageFinger      CleanFingers     TC Cln Fing *
50sVintageFingerSlap  FingerSlapSlide  TC Cln Fing Slap
50sVintagePick        VintageWarm      TC Cln Pick *
50sVintageSlap        TBD              TC Cln Pick Slap
SlapAmpGuitar         TBD              TC Cln Fing Slap Amp/Lin
SingleCoilGuitar      SingleCoilClean  1Coil *
SolidGuitar1          WarmSolid        60s Clean *
SolidGuitar2          WarmSoild        60s Clean *
CleanGuitar           CleanSolid       Clean *
JazzGuitar            JazzClean        Jazz *
OverdriveGuitar       TBD              Overdrive *
DistortionGuitar      HeavyRockGuitar  Distortion *

Single coil vs. double coil? That’s easy. The only double coil guitars are SolidGuitar1, SolidGuitar2, and any SArt voice built on the 60s Clean waveform. All other guitars are single coil.

Hmmm. I’ll bet that a double coil Gibson Les Paul and/or Gibson SG are in the works. Yamaha will eventually fill the gap!

A few entries in the table are TBD, “to be determined.” Definitively identifying slap guitar has eluded me so far. I can hear a difference between non-slap and slap, but finger slap vs. picked slap, my ears aren’t there yet.

All in all, it was a useful exercise to strip away the effects and EQ. It reminds me of the scene in the documentary “It Might Get Loud” in which The Edge demonstrates his effects pedal board. First, the plain tone of the guitar, then the huge sound with all of the effects piled on. Thanks to the tech built into our keyboards, we can be a little bit like The Edge.

Copyright © 2018 Paul J. Drongowski