Yamaha MODX pictures

There are some very nice pictures of the new Yamaha MODX on AudioFanzine.com. Good close-ups of the front panel and screen.

Here’s a few additional thoughts to go along with my earlier comments about the Yamaha MODX.

Yamaha have moved the pitch bend wheel, modulation wheel and assignable buttons to the upper left. The MOX/MOXF places these controls just to the left of the keybed. Some users, including me, are not happy with the MODX placement. I use the assignable buttons quite a bit, especially for fast, one button changes to a patch. By fast, I mean très fast. My left hand holds down bass and taking my left hand off the keyboard creates a big sonic hole. Not happy.

I’m glad, as usual, to see transpose on the front panel. You never know when your singer is going to call for a last-second key change. Yeah, I know that I should be able to do that with head and hands… There’s enough stress at the gig already.

The pictures at Audio Fanzine remind me of the Montage Live Set feature. A Live Set is a group of sixteen performances arranged as a 4-by-4 grid of on-screen buttons. The buttons are big enough to poke while playing. I may not have to select a new patch via scene buttons as I originally thought. I guess we’re going to find out how big the buttons really are and how accurate I am as a poker.

By the way, if you want further insight into my thinking, check out my MOX6 Retrospective.

Copyright © 2018 Paul J. Drongowski

Yamaha MODX vs. Montage

I’m pretty well convinced that the Yamaha MODX leak is legitimate.

BTW, I think Yamaha will pronounce the name “MO D X” to reflect a continuation of the MO heritage and to emphasize the FM-X technology by recalling the DX synth line.

Here’s a quick table comparing MODX versus Montage. There are still a few blanks in the table which need to be filled out.

Feature MODX Montage
Display 7″ WVGA color TFT 7″ WVGA color TFT
AWM2 poly 128 128
FM-X poly 64 128
SSS 4 parts 8 parts
Faders 4 8
Encoders 4 8
Buttons 4 8
Ribbon No Yes
USB audio in 4 channels (2 stereo) 6 channels (3 stereo)
USB audio out 10 channels (5 stereo) 16 channels
Sampling frequency 44.1kHz Up to 192kHz
ADC inputs 2 2
Dual insert effects 12 parts+A/D 16 parts+A/D
Waveforms 6,347 6,347
Waveform ROM 5.67GB 5.67GB
Flash ROM 1.00GB 1.75GB
User Performances 640 640
Library Performances 5,120 5,120
Scenes 8 per Perf
Arpeggios 10,239 10,000+
Simult Arp 8
MIDI IN,OUT IN,OUT,THRU
Output Unbalanced Balanced
Keyboard Synth FSX
Aftertouch No Yes
Weight 61-key 14.6 pounds 33.1 pounds

Of course, the important question is, “How much of the Montage did Yamaha leave out?”

First, let me say, you do get a lot. The MODX has full fat waveforms, arpeggios and performances (including voices in the flat Yamaha user interface world). Having heard and played the Full Monty, I will definitely be looking at the MODX to replace my MOX6, especially if the MODX6 weighs in at roughly the same weight.

There have always been differences between the top-of-the-line (TOTL) synth and its mid-range brother. The Montage has a metal chassis, balanced outputs, internal power supply (AKA “AC power”) and an FSX keybed with aftertouch. Therefore, I expected a plastic chassis, unbalanced outputs, external power supply and a synth action (61-key model) without aftertouch. Given the history of the MO product line, one could also expect fewer sliders, knobs and buttons. I’m glad to see the return of sliders, by the way. The plastic case of the MOX6 has held up rather well and usually guitars walk away worse for wear when they collide with the MOX6!

At this price point, I wouldn’t expect Pure Analog Circuit (PAC) audio either. I’m still a little surprised that the Genos offers TOSlink in place of PAC, BTW.

Thankfully, Yamaha did not skimp on the display. It’s the same 7″ wide VGA color TFT. I suspect that the Montage and MOXD share the same software code base, which was not true of the Motif XS/XF and the MOX/MOXF. The MODX has the same number of user and library performances. All of this parity is great news for the end user.

The MODX audio spec is cut down from the Montage. I expected this, too, knowing about the internal architecture of the Montage. The Montage has a dedicated SSP2 integrated circuit (IC) for audio routing and USB interface. This is like having a Steinberg UR44+ in the guts of your studio synthesizer. Thus, the MODX (probably without the SSP2) has fewer USB audio input and output channels. Although the leak doesn’t reveal the sampling rate, I doubt if the MODX will do 192kHz. [I wouldn’t mind being wrong about this doubt.]

The leaked write-up suggests that the MODX has the same effect algorithms as the Montage. The number of dual insert effects is lower in the MODX: 12 parts plus A/D input versus the Montage’s 16 parts plus A/D input.

I suspect that the number of parts per performance has been reduced from sixteen to eight. The front panel buttons provide access to eight elements (as expected with AWM2) or eight parts. Seamless Sound Switching (SSS) is supported for performances with up to 4 parts (versus 8 Montage parts). Take this speculation with a grain of salt as it’s trying to read between the lines of the write-up.

It is true, however, that the four sliders, encoder knobs and buttons are shared across eight parts or elements. Each control type has a button to select between group 1 to 4 and group 5 to 8.

  • With four sliders, don’t expect to go all “Hammond” with drawbars.
  • With four immediately accessible scenes (i.e., without making two button presses under live fire), don’t expect to jump across more than four voices on the fly.

The second concern is a serious one because Yamaha ditched a whole raft of buttons from the right hand side of the front panel (cost saving!) I currently rely on the MOX buttons to select among sixteen voices on the fly. This is important to me because I’m holding down bass and melody lines with our trio. I must make fast patch changes or something gets dropped musically.

The only place where I feel like Yamaha gratuitously tiered the Montage over the MODX is expansion flash memory. The expansion flash memory is the left over flash ROM capacity beyond the factory sound set. Trust me, Yamaha is not saving money by cutting this spec — it is a marketing decision.

There is so much yet to learn about the MODX. I’m hoping that Yamaha retained the deep performance (voice) editing from the Montage. The leaked write-up does not mention a “performance recorder,” so this is a total blank spot, too. Pricing for all models is yet known. Yamaha may sell the MODX at a premium versus the MOXF until the old MOXF stock is sold.

At this stage, I’m quite pleased. My MOX is going strong and makes it to the gig every Sunday. However, I have tasted the future with Genos™ and look forward to trying the Yamaha MODX.

Copyright © 2018 Paul J. Drongowski

Do you question?

The latest hot rumor. Do you question whether this is real or a hoax? An on-line retailer is running the text below with a price of 1,399 British pounds for the 76-key model. The Keyboard Magazine Forum has a picture of a 61-key model. Real or not?

I’ll post more thoughts later. I’ve gotta gig in an hour…

[Update: Please see my MODX vs. Montage comparison.]

[Previous update: Very likely real. Amazon accidentally posted a page for an 88-key model. The page is no longer active.]

AWM2 Synthesis Engine and FM-X Technology

The AWM2 acts as the heart of the synthesizer. The AWM2 (Advanced Wave Memory) synthesis engine is exclusive to Yamaha synthesizers, renowned for its versatility and sound design capabilities. The AWM2 provides processes both samples and synth sounds, providing ultra-realistic emulation of acoustic instruments, digital sounds and drums.

The FM-X (Frequency Modulation) section provides unique and expressive ways to create synth sounds. The highly-programmable technology provides the means for dynamic, electro-modern music creation. It can create everything from 80s synth sounds to cutting-edge EDM leads. The unique technology provides an 8-operator FM architecture with 64-note polyphony and a wide variety of filter types.

Semi-Weighted Keybed and Versatile Performance Controls

The MODX7 features a 76-note semi-weighted keybed, providing fluid playability. The semi-weighted keys provide added expression, emulating the feel of a traditional piano. The AWM2 engine delivers 128-note [?] polyphony and 64-notes of FM-X polyphony, opening up a new world of possibilities for creating sounds.

A wide range of performance controls are included, ideal for live sets and for use with music production. Empower your creativity with versatile controls for virtually every parameter.

The Super Knob is a highly unique control, acting as a virtual conductor for your music. It directs individual dynamic elements into a signal control. It provides simultaneous control of up to 128 parameters within a single performance. This gives you the ability to mix functions such as Volume, Pan, Effect and other parameters such as Filters, LFOs and more.

Four additional faders and encoders are included. These can be assigned to different functions and used for hands-on control of settings. Between each slider (fader) is a Scene button, It features eight Scenes which can be for different assignments such as Motion Sequence, Arpeggio Select number and even complete mixing. A range of transport controls are included, as well as a modulation and pitch wheel.

Integrated Premium-Grade Effects

A wide range of premium-grade effects are included for adding flare to your sounds. From high-definition Reverbs to Virtual Circuit Modelling effects, the powerful DSP engine delivers unparalleled audio fidelity and performance.

The effects range from standard delays and compressores to cutting-edge effects such as Beat Repeat, Vinyl Break or Bit Crusher. The specialised Spiralizer effect creating the sonic illusion of a tone rising or falling in pitch. There is even a Compression with a sidechain, allowing you to achieve the modern-day ducking effect.

Built-In USB Audio Interface

Aiding modern-day computer-based production, the MODX7 features an integrated 2-in/10-out multi-channel USB audio interface. The high-grade interface is coupled with two A/D inputs, making the MODX the perfect choice as a centrepiece in any studio or live setup. It provides single-cable connectivity, and even works with your favourite iOS device.

Envelope Follower and Motion Sequences

The Envelope Follower converts audio into a control source for virtually any synth parameter. For example you can use a drum loop to drive an effects parameter for a unique rhythm and/or vocal recording.

Motion Sequences give you the ability to create tempo-synchronised sequences which can be assigned to any parameter. This opens up new way to control rhythms and sound. It also features dedicated controls on the front-panel, allowing for real-time manipulation.

Ergonomic, Lightweight and Portable

The sleek and streamlined design is highly portable, making it ideal for live performances and studio sessions. The ergonomic layout is split into various sections allowing you to easily navigate between parameters, settings and sounds. The large LCD touch-screen provides a hands-on approach to accessing sounds and files. The Waveform-Rom of the synthesizer has been expanded from 741MB to 5.67GB. It also provides Seamless Sound Switching (SSS) for performances with up to four parts.

The compact and lightweight design makes it easy to transport. A dedicated transport case is available for the MODX, so you can transport your synth with maximum protection and comfort. The rear of the synth features a variety of connections. A foot switch/sustain output is available for incorporating expression pedals. There are also connections available for A/D input, as well as USB connectivity for USB to Device and USB to Host.

Features

  • AWM2 (Advanced Wave Memory 2) sample and synthesis engine
  • 76-note semi-weighted keybed for fluid playability
  • Unparalleled sonic versatility for creating sounds from iconic 80s sounds to modern-day EDM cutting-edge leads
  • Integrated performance controls include faders and encoders for in-depth control over parameters
  • Ideal for both studio and stage use
  • FM-X Synth Engine
  • LCD-Touchscreen 7″-Colour-Wide-VGA-TFT
  • Waveform-ROM expanded from 741 MB to 5.67 GB
  • 2,370 new Waveforms, 6,347 total in ROM
  • 1 GB Flash-ROM built-in
  • Ca. 2,000 preset performances
  • 640 user performances
  • 5,120 library performances
  • Seamless Sound Switching “SSS” for Performances with up to four Parts
  • 13 dual insert effects (12 Parts + A/D Input)
  • Over 256 preset live set slots, 2,048 User & 2,048 library live set slots
  • 10,239 arpeggios
  • Eight arpeggio Parts simultaneously
  • Eight Scenes per Performance
  • Master keyboard functions for each Performance
  • Multichannel USB Audio Interface, 2-in/10-out

Tenor to the max!

A few posts ago, I deconstructed the Yamaha MOX (Motif XS) tenor saxophone patches. The article summarizes the waveform assignment and Expanded Articulation (XA) control for each element within a preset voice. I’m not going to dive into the basics here, so I recommend reviewing the article for background information on XA and its behavior.

The blog entry covered the MOX (Motif XS) tenor sax presets, but not the newer Motif XF (MOXF) presets. The XF series workstations have two additional waveforms:

  1. Tenor Sax2 Growl
  2. Tenor Sax2 Falls

bringing the XF up to the level of Tyros/PSR Super Articulation tenor sax voices. This article deconstructs the “Tenor MAX” preset which makes use of these additional waveforms. The analysis is relevant even in the Montage era because the Montage tenor sax is based upon the XF waveforms (no update in the new model).

Pushing the main topic aside for a moment, Super Articulation 2 (SArt2) voices are a whole different technology and even to this day, the Motif and Montage do not implement SArt2 voices. SArt2 seems to be a premium feature that is reserved for Tyros. SArt2 requires realtime analysis of playing gestures and computation which is beyond basic AWM2 synthesis.

The table below gives the waveform, key range, and velocity range for each element in the “Tenor MAX” patch.

    Elem#  Waveform            XA        Notes   Velocity
    -----  ------------------  --------  ------  --------
      1    Tenor Sax2 Soft     AllAFOff  C-2 G8    1   79
      2    Tenor Sax2 Med      AllAFOff  C-2 G8   80  110
      3    Tenor Sax2 Growl    AllAFOff  C-2 G8  126  127
      4    Tenor Sax2 Hard     AllAFOff  C-2 G8  111  125
      5    Tenor Sax2 Hard     AF2 On    C-2 G8    1  127
      6    Tenor Sax2 Falls    AF1 On    C-2 G8    1  127

When the AF1 and AF2 buttons are OFF, one of the first four waveforms are triggered based upon the key velocity. The four elements cover the dynamic range from soft, through medium, through hard, all the way up to growl. The AF1 and AF2 buttons select particular waveforms depending upon the player’s intention. When AF2 is ON, all key velocities trigger the hard waveform. When AF1 is ON, all key velocities trigger sax falls.

So, bottom line, the “Tenor MAX” programming is just about what I expected.

I hope the analysis of tenor sax programming has helped you to understand XA and Motif/MOX voice programming. If you’re a Tyros/PSR player, then I hope that this analysis has helped you to understand a little bit of the technology beneath the Super Articulation voices.

Crunchin’ da drums

In my last post, I discussed Motif/MOX eight zone (8Z) drum kits. The eight zone concept lets you assemble eight different percussion sounds into a custom kit. The waveforms are assigned to voice elements and are stretched/limited to eight different keyboard (MIDI note) zones. The Motif/MOX have matching arpeggios that work with the 8Z kits.

By the way, the 8Z drum kits were first introduced with the Motif XS. My notes on the 8Z kits and this note on effects apply to all later models including the Motif XF and MOXF.

If you have ever tried the percussion sounds alone without effects, the drum sounds are kind of “plain Jane” without a lot of impact. This post deconstructs a couple of effects which can be applied to break beats and other styles that require crunch and animation.

The first effect chain is taken from the Voice PRE8:060 “8Z Romps.” The voice has two insert effects connected in series. INSERT A is a Lo-Fi algorithm with the following parameters (effect preset “Max Lo-Fi”):

    #  Parameter              Value    Numeric
   --  ---------------------  -------  -------
    1  Sampling Freq Control  4.01KHz  (10)
    2  Word Length            93       (93)
    3  Output Gain            +7 dB    (14)
    4  LPF Cutoff             20.0KHz  (60)
    5  Filter Type            Radio    (2) 
    6  LPF Resonance          10.0     (100)
    7  Bit Assign             2        (2)
    8  Emphasis               On       (1)
   10  Dry/Wet                D<W63    (127)
   15  Input Mode             Stereo   (1)

The parameter number, name, values, etc. are taken from the MOX Data List. (See the section titled “Effect Parameter List” in the PDF file). The numeric values — given here in decimal — are what you need to program the effect through System Exclusive MIDI messages. More about this in a minute.

The Lo-Fi effect adds a lot of crunch and crush. But, wait! There’s more. The INSERT B effect is the AmpSim 1 amp simulator. Its parameters are:

    #  Parameter              Value    Numeric
   --  ---------------------  -------  -------
    1  Over Drive             54%      (54)
    2  Device                 dst1     (2)
    3  Speaker                Combo    (2)
    4  Presence               +10      (10)
    5  Output Level           34%      (34)
   10  Dry/Wet                D<W63    (127)

This is the “Beat Crunch” effect preset.

Please remember that my goal is to use the 8Z break beats in a PSR/Tyros style. In order to do accomplish this, I found the equivalent effects algorithms for the Yamaha PSR-S950 arranger workstation. Here are the equivalent algorithms:

    MOX            PSR-S950
    --------       -----------------------------
    Lo-Fi    --->  Lo-Fi DRUM1 (MSB:94 LSB:18)
    AmpSim 1 --->  V_DIST CRUNC (MSB:98 LSB:18 )

Unfortunately, the XG effects architecture supports at most one system-wide variation effect or one per-part insert effect. So, I decided to use the Lo-Fi algorithm because it seemed to provide most of the grit and nastiness that I was seeking.

It took a little detective work to find and match up the corresponding effect algorithms between the Motif/MOX and the PSR/Tyros. The effect type is enough to get into the same neighborhood. The rest of the sleuthing involves comparing the parameter lists in order to find the exact (or best) match. The MOX has Virtual Circuit Modeling (VCM) effects and the S950 does not. Therefore, you may not always be able to find an exact match.

With the S950 Data List in hand, I translated the effect parameters into the hexadecimal System Exclusive (SysEx) messages to configure the Lo-Fi effect on the PSR:

    F0 43 10 4C 02 01 40 5E 12 F7   Variation Type
    F0 43 10 4C 02 01 5A 01 F7      Variation Connection (SYSTEM)
    F0 43 10 4C 02 01 42 00 0A F7   PARAMETER 1 Sampling Freq Control (10)
    F0 43 10 4C 02 01 44 00 5D F7   PARAMETER 2 Word Length (93)
    F0 43 10 4C 02 01 46 00 0E F7   PARAMETER 3 Output Gain (14)
    F0 43 10 4C 02 01 48 00 3C F7   PARAMETER 4 LPF Cutoff (60)
    F0 43 10 4C 02 01 4A 00 02 F7   PARAMETER 5 Filter Type (2)
    F0 43 10 4C 02 01 4C 00 64 F7   PARAMETER 6 LPF Resonance (100)
    F0 43 10 4C 02 01 4E 00 02 F7   PARAMETER 7 Bit Assign (2)
    F0 43 10 4C 02 01 50 00 01 F7   PARAMETER 8 Emphasis (1)
    F0 43 10 4C 02 01 54 00 7F F7   PARAMETER 10 Dry/Wet (127)
    F0 43 10 4C 02 01 74 01 F7      PARAMETER 15 Stereo  (1)

I configured the effect as a system-wide variation effect such that multiple percussion parts may be sent to the effect. I inserted the SysEx messages into the set-up measure of the PSR style file using SONAR (my usual DAW/sequencer). Yow, the difference between the percussion sounds without and with this effect is like night and day!

The MOX insert effects are followed by a system-wide Tempo Cross Delay effect (effect preset “4beat Echo”). This effect adds a nice bit of animation to the overall sound. The MOX effect parameters are:

    #  Parameter              Value    Numeric
   --  ---------------------  -------  -------
    1  Delay Time L>R         4th      (11)
    2  Delay Time R>L         8th.     (10)
    3  Feedback Level         16       (80)
    4  Input Select           L        (0)
    5  Feedback High Dump     0.5      (5)
    6  Lag                    0ms      (64)
   10  Dry/Wet                D<W63    (127)
   13  EQ Low Frequency       250Hz    (22)
   14  EQ Low Gain            0dB      (64)
   15  EQ High Frequency      4.0KHz   (46)
   16  EQ High Gain           0dB      (64)

The equivalent S950 effect is TEMPO CROSS1 (MSB:22 LSB:0). I assigned this effect to the system-wide CHORUS block.

Here are the S950 (XG) SysEx messages to configure the delay effect in the CHORUS block:

    F0 43 10 4C 02 01 20 16 00 F7  Chorus Type TEMPO CROSS1
    F0 43 10 4C 02 01 22 0B F7     PARAMETER 1 Delay Time L<R     (11)
    F0 43 10 4C 02 01 23 0A F7     PARAMETER 2 Delay Time R<L     (10)
    F0 43 10 4C 02 01 24 50 F7     PARAMETER 3 Feedback Level     (80)
    F0 43 10 4C 02 01 25 00 F7     PARAMETER 4 Input Selection    (0)
    F0 43 10 4C 02 01 26 05 F7     PARAMETER 5 Feedback High Dump (5)
    F0 43 10 4C 02 01 27 40 F7     PARAMETER 6 Lag                (64)
    F0 43 10 4C 02 01 2B 7F F7     PARAMETER 10 Dry/Wet           (127)
    F0 43 10 4C 02 01 32 16 F7     PARAMETER 13 EQ Low Frequency  (22)
    F0 43 10 4C 02 01 33 40 F7     PARAMETER 14 EQ Low Gain       (64)
    F0 43 10 4C 02 01 34 2E F7     PARAMETER 15 EQ High Frequency (46)
    F0 43 10 4C 02 01 35 40 F7     PARAMETER 16 EQ High Gain      (64)

A little bit of delay on a busy drum part goes a long way. The send level (not shown here) is relatively low — just enough to add a little animation to the sound without creating a lot of clutter. It sounds OK, but I might adjust the send level dynamically and add more delay to exposed parts like the break while keeping the MAIN sections clean.

I hope this short effects clinic helps you out!

Groovin’ in eight zones

I heard a great interpretation of Chris Isaak’s “Wicked Game” by Groovy Waters. Their work inspired me to create a down-tempo PSR/Tyros style with break beats that would let me jam over the changes (Bm-A-E-E).

And that led me into a whole new exploration in Motif/MOX and PSR/Tyros styles!

While goofing around with the Yamaha MOX6 workstation, I stumbled into some break beats with “8Z” in the name. I noticed that the “8Z” arpeggios are targeted for voices with “8Z” in their names. So, what is this “8Z” business?

The Motif XS (and MOX) added 8-zone drum kits and arpeggios, hence, the “8Z” in the names. A conventional drum kit has dozens of individual percussion sounds laid out across the MIDI note range (AKA “the keyboard”). An 8-zone kit is an extension of a regular synth voice where each voice element is assigned a percussion sound. The usual upper and lower note limits determine the key range for each sound. Here is the element information for the PRE8:060 “8Z Romps” voice:

                            Name        Note#
                         ----------   ---------
    Waveform             Low   High   Low  High
    ----------------     ----  ----   ---- ----
    BD T9-4               C0    C1     24   36  
    SD Elec7              C#1   F1     37   41  
    China St              F#1   C2     42   48  
    SD Rim SE             C#2   C3     49   60  
    Bd Jungle 2           C#3   F#3    61   66  
    Bd Distortion4        G3    C4     67   72  
    Bd Distortion RM      C#4   C5     73   84  
    Bd D&B2               C#5   C6     85   96  

Each waveform is stretched across a multi-key zone. Thus, each of the notes within a zone have a slightly pitch-shifted tone, allowing for tonal variation in patterns where repeated notes are played in sequence. Since these are basically regular synth voices, you are also free to mess about with the filter, amplitude envelope and all the usual sound design goodies.

The arpeggios designed for the “8Z Romps” voice do just that. (See “MA_8Z Romps” and so forth.) The pitch shift, etc. breaks up the monotony of repeated notes.

The “8 zone” idea makes it easy to cobble new drum kits together from the diaspora of waveforms in the regular drum kits. You probably don’t need more than eight different percussion sounds for a set of basic beats. A quick survey of other “8Z” kits shows this to be true:

    8Z HeavyHearts      8Z Chilly Breakz    8Z Gated Beatz
    --------------      ----------------    --------------
    Bd T9-1             Bd HipHop6          Bd Gate
    Bd Hard Long        Sd HipHop9          Bd HipHop9
    SD Elec12           Sd T8-1             Sd HipHop6
    Sd HipHop6          HH Closed T8-2      Sd Hip Gate
    HH Closed D&B       HH Open T8-2        HH Closed T8-1
    HH Open T9          Electric Perc1      HH Open T8-1
    Clap AnSm           Sleigh Bell         Noise Burst
    Shaker Hip 2        Shaker Hip 1        Shaker Hip 1

These kits have a different key layout than “8Z Romps”. In fact, these 8Z kits have a few zones that resemble the conventional kit layout — the bass drums (Bd) cover the notes where bass drum is usually found, the snare drums (Sd) cover the usual notes for snare drum, etc. Thus, you can play “regular” drum arpeggios through these 8Z voices and they sound just fine. The upper range elements cover a wide range of notes and are the “catch all” for the usual percussion spice such as conga, shakers, guiro, triangle and the like. With the pitch shifting, the “catch all” approach can produce some hip patterns.

There is far more fun to be had. I came across the “8Z” kits and arpeggios while playing the Performance USR2:102(G06) Ibiza Growl Sax. This Performance had the feel that I was looking for, although I wasn’t too pleased with the sax voice. (A problem that is easily fixed.) The Performance assigns “8Z Romps” to the first voice, but, wait! It plays break beats through “8Z Romps” that were not designed for “8Z Romps”, having different zones, etc. Cool. Yamaha sound designers are not only good at following the rules, they are equally adept at breaking the rules, too.

I decided to go ahead with the break beats from Ibiza Growl Sax even though the PSR/Tyros do not have “8Z” drum kits. I had to unwind all of the 8Z-ness and map the percussion voices to standard PSR-S950 drum kits. Unfortunately, the repetitive patterns are a little bit plain even though the musical feel is still good.

Next up, crushing the drums and bouncing them around.

MOX interview: Follow up

Here’s a quick follow up after my interview with Yamaha marketing.

First, the word “conversation” is a better description than “interview.” I had a really enjoyable, high-bandwidth conversation with fellow gear-heads. What could be better than that? The Yamaha team members are friendly, extremely knowledgeable and open. They are also good listeners and had read my pre-interview MOX retrospective.

So, thanks to Yamaha for listening!

I also learned some things that I intend to put into practice going forward. We discussed how I created the voices that I use on my church gig and the issue of sound dropping across voice changes in MOX Voice Mode. One way to avoid sound cut-off is to use Song Mode instead of Voice Mode. Assign a voice to each part in Song Mode and then select parts on the fly. I’ll have to give this a try. I also want to experiment with the assignable knobs for drawbar control and Song Mode may be part of this solution, too.

Since the conversation was relatively short — about 25 minutes with my MacBook Air crashing due to a thermal overload part way through (Yikes!) — I went blank on some of the reasons and history for my work style. For example, I created the voices for the church gig through the front panel and didn’t use either the PC- or iPad-based editors. I since reconstructed my mind-set from way-back-when. I’m sure that I was sooooo anxious to use the MOX at the gig that I just dove into the front panel. I had programmed a TG-500 back in the day and the Yamaha voice architecture was still familiar to me. (The Motif/MOX effects structure is way easier to understand than the old TG, thankfully.) The last thing I needed was a software editor to get between me and the gig!

I didn’t have an iPad when I bought the MOX6 and wasn’t aware of the Yamaha apps for Motif/MOX. The apps — once I learned about them — motivated me to budget for and to buy the iPad. Aside from Web-browsing and e-mail, my iPad is almost entirely devoted to music-making tools (no cat videos). I have both Cubasis and Mobile Music Sequencer (MMS) installed. MMS gets used; Cubasis not so much. Cubase is one of those tools that I want to learn — kind of like my current explorations in Ableton Live.

Starting today, I would use the iPad apps. Heck, I should (would) check out the Yamaha PC-based editor and the fine Motif/MOX tools by John Melas.

Well, there you have it. A positive experience all the way around!

If you’re curious about how I use the MOX for content creation, please check out the following posts and pages:

And now for something completely different

Been a while since the last post, eh?

After the intensive push to publish courseware, I took a little “dreadlock holiday” and spent the last few months devoted to music. (Ahhh, the privileges of retirement!) In particular, I decided to deep dive into the Yamaha MOX workstation which is now my main gigging instrument. I learned to create songs using the rather wonderful library of musical phrases that are built into the MOX. I bought an iPad to use some of the many apps developed by Yamaha, including the Yamaha Mobile Music Sequencer.

As always, in the spirit of sharing what I have learned, I have published a page about getting started with the Yamaha MOX synthesizer. It describes my own journey and it is meant to complement the MOX owner’s manual. I hope that it helps you out.

Finally, I also learned a lot more about “arranger” keyboards. These keyboards ain’t your father’s Wurlitzer any more and surely have a place in professional studios as well as the home recreation room. I’ll have more to say about arranger keyboards in a future post.

On the nerd front, I took a side trip into the basics of quantum mechanics and quantum computing.

Needless to say, this all took a bit of time.